STEP CATFormer: Spatial-Temporal Effective Body-Part Cross Attention Transformer for Skeleton-based Action Recognition
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Abstract (arXiv)
Graph convolutional networks (GCNs) have been widely used and achieved remarkable results in skeleton-based action recognition. We think the key to skeleton-based action recognition is a skeleton hanging in frames, so we focus on how the Graph Convolutional Convolution networks learn different topologies and effectively aggregate joint features in the global temporal and local temporal. In this work, we propose three Channel-wise Tolopogy Graph Convolution based on Channel-wise Topology Refinement Graph Convolution (CTR-GCN). Combining CTR-GCN with two joint cross-attention modules can capture the upper-lower body part and hand-foot relationship skeleton features. After that, to capture features of human skeletons changing in frames we design the Temporal Attention Transformers to extract skeletons effectively. The Temporal Attention Transformers can learn the temporal features of human skeleton sequences. Finally, we fuse the temporal features output scale with MLP and classification. We develop a powerful graph convolutional network named Spatial Temporal Effective Body-part Cross Attention Transformer which notably high-performance on the NTU RGB+D, NTU RGB+D 120 datasets. Our code and models are available at https://github.com/maclong01/STEP-CATFormer
Key facts. Cited by 10 papers in the map (data through 7 Oct 2026). Builds on 20 of its 27 references that are in the map. First posted on arXiv 6 Dec 2023.
Builds on
20 of 27 references.
References · 20
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- 2021Channel-wise Topology Refinement Graph Convolution for Skeleton-Based Action Recognitioncited by 317
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8 more
- 2020Skeleton-based Action Recognition via Spatial and Temporal Transformer Networkscited by 98
- 2021Constructing Stronger and Faster Baselines for Skeleton-based Action Recognitioncited by 87
- 2020A Survey on 3D Skeleton-Based Action Recognition Using Learning Methodcited by 46
- 2022Global-local Motion Transformer for Unsupervised Skeleton-based Action Learningcited by 33
- 2021Fusing Higher-order Features in Graph Neural Networks for Skeleton-based Action Recognitioncited by 22
- 2020Decoupled Spatial-Temporal Attention Network for Skeleton-Based Action Recognitioncited by 21
- 2022Focal and Global Spatial-Temporal Transformer for Skeleton-based Action Recognitioncited by 18
- 2021IIP-Transformer: Intra-Inter-Part Transformer for Skeleton-Based Action Recognitioncited by 17
Built on by
Citing papers per year: 2024: 4; 2025: 2; 2026: 4.
10 papers.
- 2024Autoregressive Adaptive Hypergraph Transformer for Skeleton-based Activity Recognitioncited by 4
- 2024CHASE: Learning Convex Hull Adaptive Shift for Skeleton-based Multi-Entity Action Recognitioncited by 3
- 2025SkeletonX: Data-Efficient Skeleton-based Action Recognition via Cross-sample Feature Aggregationcited by 3
- 2024LORTSAR: Low-Rank Transformer for Skeleton-based Action Recognitioncited by 2
- 2024Multi-Scale Spatial-Temporal Self-Attention Graph Convolutional Networks for Skeleton-based Action Recognitioncited by 0
- 2025DHECA-SuperGaze: Dual Head-Eye Cross-Attention and Super-Resolution for Unconstrained Gaze Estimationcited by 0
- 2026SkelHCC: A Hyperbolic CLIP-Driven Cache Adaptation Framework for Skeleton-based One-Shot Action Recognitioncited by 0
- 2026Learning Emotion from Motion: Kinetic Multi-Stream Skeleton Modeling with Metadata-Conditioned Weak Label Distributionscited by 0
- 2026STAR: Skeletal Token Alignment and Rearrangement for Interaction Recognitioncited by 0
- 2026De-biasing Skeleton-based Action Recognition with Convex Hull Adaptive Shiftcited by 0
- 2026De-biasing Skeleton-based Action Recognition with Convex Hull Adaptive Shift26 Sep 2026
- 2026STAR: Skeletal Token Alignment and Rearrangement for Interaction Recognition19 Jul 2026
- 2026Learning Emotion from Motion: Kinetic Multi-Stream Skeleton Modeling with Metadata-Conditioned Weak Label Distributions19 Jul 2026
- 2026SkelHCC: A Hyperbolic CLIP-Driven Cache Adaptation Framework for Skeleton-based One-Shot Action Recognition2 Jun 2026
- 2025DHECA-SuperGaze: Dual Head-Eye Cross-Attention and Super-Resolution for Unconstrained Gaze Estimation13 May 2025
- 2025SkeletonX: Data-Efficient Skeleton-based Action Recognition via Cross-sample Feature Aggregation16 Apr 2025
- 2024Autoregressive Adaptive Hypergraph Transformer for Skeleton-based Activity Recognition8 Nov 2024
- 2024CHASE: Learning Convex Hull Adaptive Shift for Skeleton-based Multi-Entity Action Recognition9 Oct 2024
- 2024LORTSAR: Low-Rank Transformer for Skeleton-based Action Recognition19 Jul 2024
- 2024Multi-Scale Spatial-Temporal Self-Attention Graph Convolutional Networks for Skeleton-based Action Recognition3 Apr 2024