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Improvement of Human-Object Interaction Action Recognition Using Scene Information and Multi-Task Learning Approach

arXiv 2509.09067 ↗First posted 11 Sep 2025cs.CVcited by 0

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Abstract (arXiv)

Recent graph convolutional neural networks (GCNs) have shown high performance in the field of human action recognition by using human skeleton poses. However, it fails to detect human-object interaction cases successfully due to the lack of effective representation of the scene information and appropriate learning architectures. In this context, we propose a methodology to utilize human action recognition performance by considering fixed object information in the environment and following a multi-task learning approach. In order to evaluate the proposed method, we collected real data from public environments and prepared our data set, which includes interaction classes of hands-on fixed objects (e.g., ATM ticketing machines, check-in/out machines, etc.) and non-interaction classes of walking and standing. The multi-task learning approach, along with interaction area information, succeeds in recognizing the studied interaction and non-interaction actions with an accuracy of 99.25%, outperforming the accuracy of the base model using only human skeleton poses by 2.75%.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 15 of its 24 references that are in the map. First posted on arXiv 11 Sep 2025.

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15 of 24 references.

References · 15

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  11. 2021Constructing Stronger and Faster Baselines for Skeleton-based Action Recognitioncited by 87
  12. 2020Dynamic GCN: Context-enriched Topology Learning for Skeleton-based Action Recognitioncited by 82
3 more
  1. 2020HAMLET: A Hierarchical Multimodal Attention-based Human Activity Recognition Algorithmcited by 29
  2. 2016Convolutional RNN: an Enhanced Model for Extracting Features from Sequential Datacited by 17
  3. 2022Geometric Features Informed Multi-person Human-object Interaction Recognition in Videoscited by 17

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