mlsanityData to 14 Oct 2026

Cross-Skeleton Interaction Graph Aggregation Network for Representation Learning of Mouse Social Behaviour

arXiv 2208.03819 ↗First posted 7 Aug 2022cs.CVcited by 4

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Abstract (arXiv)

Automated social behaviour analysis of mice has become an increasingly popular research area in behavioural neuroscience. Recently, pose information (i.e., locations of keypoints or skeleton) has been used to interpret social behaviours of mice. Nevertheless, effective encoding and decoding of social interaction information underlying the keypoints of mice has been rarely investigated in the existing methods. In particular, it is challenging to model complex social interactions between mice due to highly deformable body shapes and ambiguous movement patterns. To deal with the interaction modelling problem, we here propose a Cross-Skeleton Interaction Graph Aggregation Network (CS-IGANet) to learn abundant dynamics of freely interacting mice, where a Cross-Skeleton Node-level Interaction module (CS-NLI) is used to model multi-level interactions (i.e., intra-, inter- and cross-skeleton interactions). Furthermore, we design a novel Interaction-Aware Transformer (IAT) to dynamically learn the graph-level representation of social behaviours and update the node-level representation, guided by our proposed interaction-aware self-attention mechanism. Finally, to enhance the representation ability of our model, an auxiliary self-supervised learning task is proposed for measuring the similarity between cross-skeleton nodes. Experimental results on the standard CRMI13-Skeleton and our PDMB-Skeleton datasets show that our proposed model outperforms several other state-of-the-art approaches.

Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). Builds on 21 of its 53 references that are in the map. First posted on arXiv 7 Aug 2022.

Builds on

21 of 53 references.

References · 21

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  3. 2018Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 1,209
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9 more
  1. 2020Skeleton-based Action Recognition via Spatial and Temporal Transformer Networkscited by 98
  2. 2020Stronger, Faster and More Explainable: A Graph Convolutional Baseline for Skeleton-based Action Recognitioncited by 91
  3. 2021Constructing Stronger and Faster Baselines for Skeleton-based Action Recognitioncited by 87
  4. 2019Universal Graph Transformer Self-Attention Networkscited by 41
  5. 2020Temporal Relational Modeling with Self-Supervision for Action Segmentationcited by 29
  6. 2020Feedback Graph Convolutional Network for Skeleton-based Action Recognitioncited by 22
  7. 2020Quo Vadis, Skeleton Action Recognition ?cited by 22
  8. 2020Muti-view Mouse Social Behaviour Recognition with Deep Graphical Modelcited by 5
  9. 2020Structured Context Enhancement Network for Mouse Pose Estimationcited by 3

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Citing papers per year: 2023: 2; 2024: 0; 2025: 1; 2026: 1.

4 papers.