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A Self-Supervised Gait Encoding Approach with Locality-Awareness for 3D Skeleton Based Person Re-Identification

arXiv 2009.03671 ↗First posted 5 Sep 2020cs.CV cs.LGcited by 20

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Abstract (arXiv)

Person re-identification (Re-ID) via gait features within 3D skeleton sequences is a newly-emerging topic with several advantages. Existing solutions either rely on hand-crafted descriptors or supervised gait representation learning. This paper proposes a self-supervised gait encoding approach that can leverage unlabeled skeleton data to learn gait representations for person Re-ID. Specifically, we first create self-supervision by learning to reconstruct unlabeled skeleton sequences reversely, which involves richer high-level semantics to obtain better gait representations. Other pretext tasks are also explored to further improve self-supervised learning. Second, inspired by the fact that motion's continuity endows adjacent skeletons in one skeleton sequence and temporally consecutive skeleton sequences with higher correlations (referred as locality in 3D skeleton data), we propose a locality-aware attention mechanism and a locality-aware contrastive learning scheme, which aim to preserve locality-awareness on intra-sequence level and inter-sequence level respectively during self-supervised learning. Last, with context vectors learned by our locality-aware attention mechanism and contrastive learning scheme, a novel feature named Constrastive Attention-based Gait Encodings (CAGEs) is designed to represent gait effectively. Empirical evaluations show that our approach significantly outperforms skeleton-based counterparts by 15-40% Rank-1 accuracy, and it even achieves superior performance to numerous multi-modal methods with extra RGB or depth information. Our codes are available at https://github.com/Kali-Hac/Locality-Awareness-SGE.

Key facts. Cited by 20 papers in the map (data through 7 Oct 2026). First posted on arXiv 5 Sep 2020.

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Citing papers per year: 2021: 5; 2022: 5; 2023: 4; 2024: 4; 2025: 1; 2026: 1.

20 papers.

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  1. 2021Constructing Stronger and Faster Baselines for Skeleton-based Action Recognitioncited by 87
  2. 2021Deep Gait Recognition: A Surveycited by 54
  3. 2021More than Encoder: Introducing Transformer Decoder to Upsamplecited by 26
  4. 2022Learning Gait Representation from Massive Unlabelled Walking Videos: A Benchmarkcited by 24
  5. 2024Transformer for Object Re-Identification: A Surveycited by 21
  6. 2023TranSG: Transformer-Based Skeleton Graph Prototype Contrastive Learning with Structure-Trajectory Prompted Reconstruction for Person Re-Identificationcited by 14
  7. 2022RibSeg v2: A Large-scale Benchmark for Rib Labeling and Anatomical Centerline Extractioncited by 10
  8. 2023Hierarchical Skeleton Meta-Prototype Contrastive Learning with Hard Skeleton Mining for Unsupervised Person Re-Identificationcited by 9
  9. 2021SM-SGE: A Self-Supervised Multi-Scale Skeleton Graph Encoding Framework for Person Re-Identificationcited by 8
  10. 2023Semi-Supervised Learning via Weight-aware Distillation under Class Distribution Mismatchcited by 8
  11. 2021Multi-Level Graph Encoding with Structural-Collaborative Relation Learning for Skeleton-Based Person Re-Identificationcited by 7
  12. 2022SimMC: Simple Masked Contrastive Learning of Skeleton Representations for Unsupervised Person Re-Identificationcited by 6
8 more
  1. 2023Human Body Pose Estimation for Gait Identification: A Comprehensive Survey of Datasets and Modelscited by 5
  2. 2024Instruct-ReID++: Towards Universal Purpose Instruction-Guided Person Re-identificationcited by 5
  3. 2025Reliable Multi-Modal Object Re-Identification via Modality-Aware Graph Reasoningcited by 4
  4. 2022Skeleton Prototype Contrastive Learning with Multi-Level Graph Relation Modeling for Unsupervised Person Re-Identificationcited by 2
  5. 2022Pose Uncertainty Aware Movement Synchrony Estimation via Spatial-Temporal Graph Transformercited by 1
  6. 2024Motif Guided Graph Transformer with Combinatorial Skeleton Prototype Learning for Skeleton-Based Person Re-Identificationcited by 1
  7. 2024A Survey on 3D Skeleton Based Person Re-Identification: Taxonomy, Advances, Challenges, and Interdisciplinary Prospectscited by 0
  8. 2026Affinity Contrastive Learning for Skeleton-based Human Activity Understandingcited by 0