mlsanityData to 14 Oct 2026

Vision-Language Meets the Skeleton: Progressively Distillation with Cross-Modal Knowledge for 3D Action Representation Learning

arXiv 2405.20606 ↗First posted 31 May 2024cs.CV cs.AI cs.LGcited by 11

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Abstract (arXiv)

Skeleton-based action representation learning aims to interpret and understand human behaviors by encoding the skeleton sequences, which can be categorized into two primary training paradigms: supervised learning and self-supervised learning. However, the former one-hot classification requires labor-intensive predefined action categories annotations, while the latter involves skeleton transformations (e.g., cropping) in the pretext tasks that may impair the skeleton structure. To address these challenges, we introduce a novel skeleton-based training framework (C2VL) based on Cross-modal Contrastive learning that uses the progressive distillation to learn task-agnostic human skeleton action representation from the Vision-Language knowledge prompts. Specifically, we establish the vision-language action concept space through vision-language knowledge prompts generated by pre-trained large multimodal models (LMMs), which enrich the fine-grained details that the skeleton action space lacks. Moreover, we propose the intra-modal self-similarity and inter-modal cross-consistency softened targets in the cross-modal representation learning process to progressively control and guide the degree of pulling vision-language knowledge prompts and corresponding skeletons closer. These soft instance discrimination and self-knowledge distillation strategies contribute to the learning of better skeleton-based action representations from the noisy skeleton-vision-language pairs. During the inference phase, our method requires only the skeleton data as the input for action recognition and no longer for vision-language prompts. Extensive experiments on NTU RGB+D 60, NTU RGB+D 120, and PKU-MMD datasets demonstrate that our method outperforms the previous methods and achieves state-of-the-art results. Code is available at: https://github.com/cseeyangchen/C2VL.

Key facts. Cited by 11 papers in the map (data through 14 Oct 2026). Builds on 50 of its 68 references that are in the map. First posted on arXiv 31 May 2024.

Builds on

50 of 68 references.

References · 50

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  8. 2019NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understandingcited by 533
  9. 2022MotionCLIP: Exposing Human Motion Generation to CLIP Spacecited by 408
  10. 2021Channel-wise Topology Refinement Graph Convolution for Skeleton-Based Action Recognitioncited by 322
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38 more
  1. 2020Self-Knowledge Distillation with Progressive Refinement of Targetscited by 107
  2. 20213D Human Action Representation Learning via Cross-View Consistency Pursuitcited by 106
  3. 2017View Adaptive Recurrent Neural Networks for High Performance Human Action Recognition from Skeleton Datacited by 105
  4. 2017PKU-MMD: A Large Scale Benchmark for Continuous Multi-Modal Human Action Understandingcited by 101
  5. 2020MS2L: Multi-Task Self-Supervised Learning for Skeleton Based Action Recognitioncited by 92
  6. 2019PREDICT & CLUSTER: Unsupervised Skeleton Based Action Recognitioncited by 91
  7. 2023Filtering, Distillation, and Hard Negatives for Vision-Language Pre-Trainingcited by 91
  8. 2021Contrastive Learning from Extremely Augmented Skeleton Sequences for Self-supervised Action Recognitioncited by 90
  9. 2021Constructing Stronger and Faster Baselines for Skeleton-based Action Recognitioncited by 87
  10. 2021Robust Audio-Visual Instance Discriminationcited by 80
  11. 2021Skeleton-Contrastive 3D Action Representation Learningcited by 76
  12. 2021Skeleton Cloud Colorization for Unsupervised 3D Action Representation Learningcited by 58
  13. 2023SoftCLIP: Softer Cross-modal Alignment Makes CLIP Strongercited by 56
  14. 2022Robust Cross-Modal Representation Learning with Progressive Self-Distillationcited by 55
  15. 2022Bidirectional Cross-Modal Knowledge Exploration for Video Recognition with Pre-trained Vision-Language Modelscited by 49
  16. 2022Generative Action Description Prompts for Skeleton-based Action Recognitioncited by 43
  17. 2023Actionlet-Dependent Contrastive Learning for Unsupervised Skeleton-Based Action Recognitioncited by 42
  18. 2022CMD: Self-supervised 3D Action Representation Learning with Cross-modal Mutual Distillationcited by 38
  19. 2020Adversarial Self-Supervised Learning for Semi-Supervised 3D Action Recognitioncited by 34
  20. 2022Contrastive Positive Mining for Unsupervised 3D Action Representation Learningcited by 34
  21. 2016Action Recognition Based on Joint Trajectory Maps Using Convolutional Neural Networkscited by 32
  22. 2022Hierarchical Consistent Contrastive Learning for Skeleton-Based Action Recognition with Growing Augmentationscited by 31
  23. 2022Hierarchically Self-Supervised Transformer for Human Skeleton Representation Learningcited by 30
  24. 2022Hierarchical Contrast for Unsupervised Skeleton-based Action Representation Learningcited by 30
  25. 2022SkeletonMAE: Spatial-Temporal Masked Autoencoders for Self-supervised Skeleton Action Recognitioncited by 29
  26. 2022Action-GPT: Leveraging Large-scale Language Models for Improved and Generalized Action Generationcited by 28
  27. 2020Prototypical Contrast and Reverse Prediction: Unsupervised Skeleton Based Action Recognitioncited by 25
  28. 2023HaLP: Hallucinating Latent Positives for Skeleton-based Self-Supervised Learning of Actionscited by 25
  29. 2023Prompt-Guided Zero-Shot Anomaly Action Recognition using Pretrained Deep Skeleton Featurescited by 21
  30. 2023Unified Multi-modal Unsupervised Representation Learning for Skeleton-based Action Understandingcited by 20
  31. 2023Prompted Contrast with Masked Motion Modeling: Towards Versatile 3D Action Representation Learningcited by 19
  32. 2022Leveraging Spatio-Temporal Dependency for Skeleton-Based Action Recognitioncited by 13
  33. 2024Cross-Modal and Uni-Modal Soft-Label Alignment for Image-Text Retrievalcited by 13
  34. 2023CWCL: Cross-Modal Transfer with Continuously Weighted Contrastive Losscited by 12
  35. 2023ActionPrompt: Action-Guided 3D Human Pose Estimation With Text and Pose Promptingcited by 8
  36. 2023Actor-agnostic Multi-label Action Recognition with Multi-modal Querycited by 8
  37. 2023DMMG: Dual Min-Max Games for Self-Supervised Skeleton-Based Action Recognitioncited by 6
  38. 2023How Object Information Improves Skeleton-based Human Action Recognition in Assembly Taskscited by 6

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2024: 2; 2025: 2; 2026: 7.

11 papers.

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  1. 2023Elevating Skeleton-Based Action Recognition with Efficient Multi-Modality Self-Supervision
  2. 2026T-MOR: Learning Motion-Aware Skeleton Representations for Human Action Recognition
  3. 2026Universal Skeleton Understanding via Differentiable Rendering and MLLMs
  4. 2024Multi-Modality Co-Learning for Efficient Skeleton-based Action Recognition
  5. 2024Enhancing Action Recognition from Low-Quality Skeleton Data via Part-Level Knowledge Distillation
  6. 2026LLM Enhanced Action Recognition via Hierarchical Global-Local Skeleton-Language Model
  7. 2026Neurosymbolic Framework for Concept-Driven Logical Reasoning in Skeleton-Based Human Action Recognition
  8. 2025SkeletonAgent: An Agentic Interaction Framework for Skeleton-based Action Recognition