Vision-Language Meets the Skeleton: Progressively Distillation with Cross-Modal Knowledge for 3D Action Representation Learning
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Abstract (arXiv)
Skeleton-based action representation learning aims to interpret and understand human behaviors by encoding the skeleton sequences, which can be categorized into two primary training paradigms: supervised learning and self-supervised learning. However, the former one-hot classification requires labor-intensive predefined action categories annotations, while the latter involves skeleton transformations (e.g., cropping) in the pretext tasks that may impair the skeleton structure. To address these challenges, we introduce a novel skeleton-based training framework (C2VL) based on Cross-modal Contrastive learning that uses the progressive distillation to learn task-agnostic human skeleton action representation from the Vision-Language knowledge prompts. Specifically, we establish the vision-language action concept space through vision-language knowledge prompts generated by pre-trained large multimodal models (LMMs), which enrich the fine-grained details that the skeleton action space lacks. Moreover, we propose the intra-modal self-similarity and inter-modal cross-consistency softened targets in the cross-modal representation learning process to progressively control and guide the degree of pulling vision-language knowledge prompts and corresponding skeletons closer. These soft instance discrimination and self-knowledge distillation strategies contribute to the learning of better skeleton-based action representations from the noisy skeleton-vision-language pairs. During the inference phase, our method requires only the skeleton data as the input for action recognition and no longer for vision-language prompts. Extensive experiments on NTU RGB+D 60, NTU RGB+D 120, and PKU-MMD datasets demonstrate that our method outperforms the previous methods and achieves state-of-the-art results. Code is available at: https://github.com/cseeyangchen/C2VL.
Key facts. Cited by 11 papers in the map (data through 14 Oct 2026). Builds on 50 of its 68 references that are in the map. First posted on arXiv 31 May 2024.
Builds on
50 of 68 references.
References · 50
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- 2023Visual Instruction Tuningcited by 7,869
- 2018Representation Learning with Contrastive Predictive Codingcited by 7,777
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- 2018Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 1,209
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38 more
- 2020Self-Knowledge Distillation with Progressive Refinement of Targetscited by 107
- 20213D Human Action Representation Learning via Cross-View Consistency Pursuitcited by 106
- 2017View Adaptive Recurrent Neural Networks for High Performance Human Action Recognition from Skeleton Datacited by 105
- 2017PKU-MMD: A Large Scale Benchmark for Continuous Multi-Modal Human Action Understandingcited by 101
- 2020MS2L: Multi-Task Self-Supervised Learning for Skeleton Based Action Recognitioncited by 92
- 2019PREDICT & CLUSTER: Unsupervised Skeleton Based Action Recognitioncited by 91
- 2023Filtering, Distillation, and Hard Negatives for Vision-Language Pre-Trainingcited by 91
- 2021Contrastive Learning from Extremely Augmented Skeleton Sequences for Self-supervised Action Recognitioncited by 90
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- 2021Robust Audio-Visual Instance Discriminationcited by 80
- 2021Skeleton-Contrastive 3D Action Representation Learningcited by 76
- 2021Skeleton Cloud Colorization for Unsupervised 3D Action Representation Learningcited by 58
- 2023SoftCLIP: Softer Cross-modal Alignment Makes CLIP Strongercited by 56
- 2022Robust Cross-Modal Representation Learning with Progressive Self-Distillationcited by 55
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- 2022Generative Action Description Prompts for Skeleton-based Action Recognitioncited by 43
- 2023Actionlet-Dependent Contrastive Learning for Unsupervised Skeleton-Based Action Recognitioncited by 42
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- 2022Contrastive Positive Mining for Unsupervised 3D Action Representation Learningcited by 34
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- 2022Hierarchical Consistent Contrastive Learning for Skeleton-Based Action Recognition with Growing Augmentationscited by 31
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- 2022SkeletonMAE: Spatial-Temporal Masked Autoencoders for Self-supervised Skeleton Action Recognitioncited by 29
- 2022Action-GPT: Leveraging Large-scale Language Models for Improved and Generalized Action Generationcited by 28
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- 2023HaLP: Hallucinating Latent Positives for Skeleton-based Self-Supervised Learning of Actionscited by 25
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- 2023ActionPrompt: Action-Guided 3D Human Pose Estimation With Text and Pose Promptingcited by 8
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- 2023How Object Information Improves Skeleton-based Human Action Recognition in Assembly Taskscited by 6
Built on by
Citing papers per year: 2024: 2; 2025: 2; 2026: 7.
11 papers.
- 2024Neuron: Learning Context-Aware Evolving Representations for Zero-Shot Skeleton Action Recognitioncited by 13
- 2025Towards Robust and Realistic Human Pose Estimation via WiFi Signalscited by 5
- 2026Information-Theoretic Constraints for Continual Vision-Language-Action Alignmentcited by 3
- 2024Non-target Divergence Hypothesis: Toward Understanding Domain Gaps in Cross-Modal Knowledge Distillationcited by 1
- 2025DoGCLR: Dominance-Game Contrastive Learning Network for Skeleton-Based Action Recognitioncited by 0
- 2026M3GCLR: Multi-View Mini-Max Infinite Skeleton-Data Game Contrastive Learning For Skeleton-Based Action Recognitioncited by 0
- 2026Multi-modal Video Representation Alignment for Robust Self-supervised Driver Distraction Detectioncited by 0
- 2026STAR: Skeletal Token Alignment and Rearrangement for Interaction Recognitioncited by 0
- 2026Visual Anchoring in Diffusion: Multimodal Zero-Shot Skeleton Action Recognitioncited by 0
- 2026BioKD: Selective Physiology-to-Video Knowledge Distillation via Reliability Gate for Emotion Recognitioncited by 0
- 2026Forbid Your Attention: Fooling Multimodal Large Language Models by Selectively Removing Intrinsic Focus in Spectral Domaincited by 0
- 2026Forbid Your Attention: Fooling Multimodal Large Language Models by Selectively Removing Intrinsic Focus in Spectral Domain1 Sep 2026
- 2026BioKD: Selective Physiology-to-Video Knowledge Distillation via Reliability Gate for Emotion Recognition6 Aug 2026
- 2026Visual Anchoring in Diffusion: Multimodal Zero-Shot Skeleton Action Recognition5 Aug 2026
- 2026STAR: Skeletal Token Alignment and Rearrangement for Interaction Recognition19 Jul 2026
- 2026Multi-modal Video Representation Alignment for Robust Self-supervised Driver Distraction Detection1 Jun 2026
- 2026M3GCLR: Multi-View Mini-Max Infinite Skeleton-Data Game Contrastive Learning For Skeleton-Based Action Recognition10 Mar 2026
- 2026Information-Theoretic Constraints for Continual Vision-Language-Action Alignment6 Mar 2026
- 2025DoGCLR: Dominance-Game Contrastive Learning Network for Skeleton-Based Action Recognition18 Nov 2025
- 2025Towards Robust and Realistic Human Pose Estimation via WiFi Signals16 Jan 2025
- 2024Neuron: Learning Context-Aware Evolving Representations for Zero-Shot Skeleton Action Recognition18 Nov 2024
- 2024Non-target Divergence Hypothesis: Toward Understanding Domain Gaps in Cross-Modal Knowledge Distillation4 Sep 2024
Similar, not cited
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- 2023Elevating Skeleton-Based Action Recognition with Efficient Multi-Modality Self-Supervision
- 2026T-MOR: Learning Motion-Aware Skeleton Representations for Human Action Recognition
- 2026Universal Skeleton Understanding via Differentiable Rendering and MLLMs
- 2024Multi-Modality Co-Learning for Efficient Skeleton-based Action Recognition
- 2024Enhancing Action Recognition from Low-Quality Skeleton Data via Part-Level Knowledge Distillation
- 2026LLM Enhanced Action Recognition via Hierarchical Global-Local Skeleton-Language Model
- 2026Neurosymbolic Framework for Concept-Driven Logical Reasoning in Skeleton-Based Human Action Recognition
- 2025SkeletonAgent: An Agentic Interaction Framework for Skeleton-based Action Recognition