Leveraging Spatio-Temporal Dependency for Skeleton-Based Action Recognition
Not on the map. Why?
Abstract (arXiv)
Skeleton-based action recognition has attracted considerable attention due to its compact representation of the human body's skeletal sructure. Many recent methods have achieved remarkable performance using graph convolutional networks (GCNs) and convolutional neural networks (CNNs), which extract spatial and temporal features, respectively. Although spatial and temporal dependencies in the human skeleton have been explored separately, spatio-temporal dependency is rarely considered. In this paper, we propose the Spatio-Temporal Curve Network (STC-Net) to effectively leverage the spatio-temporal dependency of the human skeleton. Our proposed network consists of two novel elements: 1) The Spatio-Temporal Curve (STC) module; and 2) Dilated Kernels for Graph Convolution (DK-GC). The STC module dynamically adjusts the receptive field by identifying meaningful node connections between every adjacent frame and generating spatio-temporal curves based on the identified node connections, providing an adaptive spatio-temporal coverage. In addition, we propose DK-GC to consider long-range dependencies, which results in a large receptive field without any additional parameters by applying an extended kernel to the given adjacency matrices of the graph. Our STC-Net combines these two modules and achieves state-of-the-art performance on four skeleton-based action recognition benchmarks.
Key facts. Cited by 13 papers in the map (data through 7 Oct 2026). Builds on 35 of its 44 references that are in the map. First posted on arXiv 9 Dec 2022.
Builds on
35 of 44 references.
References · 35
- 2015Deep Residual Learning for Image Recognitioncited by 51,809
- 2017Inductive Representation Learning on Large Graphscited by 6,284
- 2016SGDR: Stochastic Gradient Descent with Warm Restartscited by 4,993
- 2014Going Deeper with Convolutionscited by 4,231
- 2016DeepLab: Semantic Image Segmentation with Deep Convolutional Nets, Atrous Convolution, and Fully Connected CRFscited by 3,239
- 2016Categorical Reparameterization with Gumbel-Softmaxcited by 2,708
- 2017Non-local Neural Networkscited by 2,290
- 2017The Kinetics Human Action Video Datasetcited by 1,894
- 2018Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 1,199
- 2016Realtime Multi-Person 2D Pose Estimation using Part Affinity Fieldscited by 1,061
- 2016Temporal Segment Networks: Towards Good Practices for Deep Action Recognitioncited by 899
- 2018Hierarchical Graph Representation Learning with Differentiable Poolingcited by 786
23 more
- 2015Convolutional Networks on Graphs for Learning Molecular Fingerprintscited by 751
- 2016NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysiscited by 683
- 2019NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understandingcited by 530
- 2019DeepGCNs: Can GCNs Go as Deep as CNNs?cited by 527
- 2016Geometric deep learning on graphs and manifolds using mixture model CNNscited by 468
- 2018Neural Relational Inference for Interacting Systemscited by 339
- 2020Disentangling and Unifying Graph Convolutions for Skeleton-Based Action Recognitioncited by 339
- 2021Channel-wise Topology Refinement Graph Convolution for Skeleton-Based Action Recognitioncited by 317
- 2016Learning Convolutional Neural Networks for Graphscited by 314
- 2021Walk in the Cloud: Learning Curves for Point Clouds Shape Analysiscited by 172
- 2019An Attention Enhanced Graph Convolutional LSTM Network for Skeleton-Based Action Recognitioncited by 151
- 2019Modeling Point Clouds with Self-Attention and Gumbel Subset Samplingcited by 151
- 2019Semantics-Guided Neural Networks for Efficient Skeleton-Based Human Action Recognitioncited by 135
- 2014Cross-view Action Modeling, Learning and Recognitioncited by 134
- 2019Skeleton-Based Action Recognition with Multi-Stream Adaptive Graph Convolutional Networkscited by 103
- 2021Constructing Stronger and Faster Baselines for Skeleton-based Action Recognitioncited by 87
- 2022Hierarchically Decomposed Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 85
- 2022Multi-Scale Spatial Temporal Graph Convolutional Network for Skeleton-Based Action Recognitioncited by 71
- 2021Learning Skeletal Graph Neural Networks for Hard 3D Pose Estimationcited by 62
- 2017Skeleton-Based Action Recognition Using Spatio-Temporal LSTM Network with Trust Gatescited by 54
- 2021Learning Semantic Segmentation of Large-Scale Point Clouds with Random Samplingcited by 51
- 2015Differential Recurrent Neural Networks for Action Recognitioncited by 39
- 2021Topology-aware Convolutional Neural Network for Efficient Skeleton-based Action Recognitioncited by 29
Built on by
Citing papers per year: 2023: 2; 2024: 9; 2025: 2.
13 papers.
Sort:
By area:
- 2024SkateFormer: Skeletal-Temporal Transformer for Human Action Recognitioncited by 46
- 2024LLMs are Good Action Recognizerscited by 36
- 2024Vision-Language Meets the Skeleton: Progressively Distillation with Cross-Modal Knowledge for 3D Action Representation Learningcited by 11
- 2024Adaptive Hyper-Graph Convolution Network for Skeleton-based Human Action Recognition with Virtual Connectionscited by 11
- 2024Bridging the Skeleton-Text Modality Gap: Diffusion-Powered Modality Alignment for Zero-shot Skeleton-based Action Recognitioncited by 9
- 2024Shap-Mix: Shapley Value Guided Mixing for Long-Tailed Skeleton Based Action Recognitioncited by 5
- 2025Pose-Aware Weakly-Supervised Action Segmentationcited by 2
- 2023A Generically Contrastive Spatiotemporal Representation Enhancement for 3D Skeleton Action Recognitioncited by 1
- 2024Cross-Block Fine-Grained Semantic Cascade for Skeleton-Based Sports Action Recognitioncited by 1
- 2024SkelMamba: A State Space Model for Efficient Skeleton Action Recognition of Neurological Disorderscited by 1
- 2023Treating Motion as Option with Output Selection for Unsupervised Video Object Segmentationcited by 0
- 2024Multi-Scale Spatial-Temporal Self-Attention Graph Convolutional Networks for Skeleton-based Action Recognitioncited by 0
- 2025G3CN: Gaussian Topology Refinement Gated Graph Convolutional Network for Skeleton-Based Action Recognition9 Sep 2025
- 2025Pose-Aware Weakly-Supervised Action Segmentation8 Apr 2025
- 2024SkelMamba: A State Space Model for Efficient Skeleton Action Recognition of Neurological Disorders29 Nov 2024
- 2024Adaptive Hyper-Graph Convolution Network for Skeleton-based Human Action Recognition with Virtual Connections22 Nov 2024
- 2024Bridging the Skeleton-Text Modality Gap: Diffusion-Powered Modality Alignment for Zero-shot Skeleton-based Action Recognition16 Nov 2024
- 2024Shap-Mix: Shapley Value Guided Mixing for Long-Tailed Skeleton Based Action Recognition17 Jul 2024
- 2024Vision-Language Meets the Skeleton: Progressively Distillation with Cross-Modal Knowledge for 3D Action Representation Learning31 May 2024
- 2024Cross-Block Fine-Grained Semantic Cascade for Skeleton-Based Sports Action Recognition30 Apr 2024
- 2024Multi-Scale Spatial-Temporal Self-Attention Graph Convolutional Networks for Skeleton-based Action Recognition3 Apr 2024
- 2024LLMs are Good Action Recognizers31 Mar 2024
- 2024SkateFormer: Skeletal-Temporal Transformer for Human Action Recognition14 Mar 2024
- 2023A Generically Contrastive Spatiotemporal Representation Enhancement for 3D Skeleton Action Recognition23 Dec 2023
- 2024SkateFormer: Skeletal-Temporal Transformer for Human Action Recognitioncited by 46
- 2024LLMs are Good Action Recognizerscited by 36
- 2024Vision-Language Meets the Skeleton: Progressively Distillation with Cross-Modal Knowledge for 3D Action Representation Learningcited by 11
- 2024Adaptive Hyper-Graph Convolution Network for Skeleton-based Human Action Recognition with Virtual Connectionscited by 11
- 2024Shap-Mix: Shapley Value Guided Mixing for Long-Tailed Skeleton Based Action Recognitioncited by 5
- 2025Pose-Aware Weakly-Supervised Action Segmentationcited by 2
- 2023A Generically Contrastive Spatiotemporal Representation Enhancement for 3D Skeleton Action Recognitioncited by 1
- 2024Cross-Block Fine-Grained Semantic Cascade for Skeleton-Based Sports Action Recognitioncited by 1
- 2024SkelMamba: A State Space Model for Efficient Skeleton Action Recognition of Neurological Disorderscited by 1
- 2023Treating Motion as Option with Output Selection for Unsupervised Video Object Segmentationcited by 0
- 2024Multi-Scale Spatial-Temporal Self-Attention Graph Convolutional Networks for Skeleton-based Action Recognitioncited by 0
- 2025G3CN: Gaussian Topology Refinement Gated Graph Convolutional Network for Skeleton-Based Action Recognitioncited by 0
- 2025G3CN: Gaussian Topology Refinement Gated Graph Convolutional Network for Skeleton-Based Action Recognition9 Sep 2025
- 2025Pose-Aware Weakly-Supervised Action Segmentation8 Apr 2025
- 2024SkelMamba: A State Space Model for Efficient Skeleton Action Recognition of Neurological Disorders29 Nov 2024
- 2024Adaptive Hyper-Graph Convolution Network for Skeleton-based Human Action Recognition with Virtual Connections22 Nov 2024
- 2024Shap-Mix: Shapley Value Guided Mixing for Long-Tailed Skeleton Based Action Recognition17 Jul 2024
- 2024Vision-Language Meets the Skeleton: Progressively Distillation with Cross-Modal Knowledge for 3D Action Representation Learning31 May 2024
- 2024Cross-Block Fine-Grained Semantic Cascade for Skeleton-Based Sports Action Recognition30 Apr 2024
- 2024Multi-Scale Spatial-Temporal Self-Attention Graph Convolutional Networks for Skeleton-based Action Recognition3 Apr 2024
- 2024LLMs are Good Action Recognizers31 Mar 2024
- 2024SkateFormer: Skeletal-Temporal Transformer for Human Action Recognition14 Mar 2024
- 2023A Generically Contrastive Spatiotemporal Representation Enhancement for 3D Skeleton Action Recognition23 Dec 2023
- 2023Treating Motion as Option with Output Selection for Unsupervised Video Object Segmentation26 Sep 2023