Skeleton-Based Action Recognition with Multi-Stream Adaptive Graph Convolutional Networks
Not on the map. Why?
Abstract (arXiv)
Graph convolutional networks (GCNs), which generalize CNNs to more generic non-Euclidean structures, have achieved remarkable performance for skeleton-based action recognition. However, there still exist several issues in the previous GCN-based models. First, the topology of the graph is set heuristically and fixed over all the model layers and input data. This may not be suitable for the hierarchy of the GCN model and the diversity of the data in action recognition tasks. Second, the second-order information of the skeleton data, i.e., the length and orientation of the bones, is rarely investigated, which is naturally more informative and discriminative for the human action recognition. In this work, we propose a novel multi-stream attention-enhanced adaptive graph convolutional neural network (MS-AAGCN) for skeleton-based action recognition. The graph topology in our model can be either uniformly or individually learned based on the input data in an end-to-end manner. This data-driven approach increases the flexibility of the model for graph construction and brings more generality to adapt to various data samples. Besides, the proposed adaptive graph convolutional layer is further enhanced by a spatial-temporal-channel attention module, which helps the model pay more attention to important joints, frames and features. Moreover, the information of both the joints and bones, together with their motion information, are simultaneously modeled in a multi-stream framework, which shows notable improvement for the recognition accuracy. Extensive experiments on the two large-scale datasets, NTU-RGBD and Kinetics-Skeleton, demonstrate that the performance of our model exceeds the state-of-the-art with a significant margin.
Key facts. Cited by 103 papers in the map (data through 14 Oct 2026). First posted on arXiv 15 Dec 2019.
Builds on
No reference list yet.
Built on by
Citing papers per year: 2021: 17; 2022: 23; 2023: 16; 2024: 20; 2025: 16; 2026: 11.
103 papers.
Sort:
By area:
- 2022HuMMan: Multi-Modal 4D Human Dataset for Versatile Sensing and Modelingcited by 117
- 2021Skeleton Aware Multi-modal Sign Language Recognitioncited by 101
- 2021Constructing Stronger and Faster Baselines for Skeleton-based Action Recognitioncited by 87
- 2022Hierarchically Decomposed Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 85
- 2022PYSKL: Towards Good Practices for Skeleton Action Recognitioncited by 83
- 2022Multi-Scale Spatial Temporal Graph Convolutional Network for Skeleton-Based Action Recognitioncited by 71
- 2021SmoothNet: A Plug-and-Play Network for Refining Human Poses in Videoscited by 64
- 2021ACTION-Net: Multipath Excitation for Action Recognitioncited by 63
- 2021Learning Skeletal Graph Neural Networks for Hard 3D Pose Estimationcited by 62
- 2021Skeleton Cloud Colorization for Unsupervised 3D Action Representation Learningcited by 58
- 2021Recent Advances in Monocular 2D and 3D Human Pose Estimation: A Deep Learning Perspectivecited by 50
- 2021VPN++: Rethinking Video-Pose embeddings for understanding Activities of Daily Livingcited by 35
38 more
- 2021UNIK: A Unified Framework for Real-world Skeleton-based Action Recognitioncited by 35
- 2021OpenHands: Making Sign Language Recognition Accessible with Pose-based Pretrained Models across Languagescited by 31
- 2022A Survey on Video Action Recognition in Sports: Datasets, Methods and Applicationscited by 28
- 2022DG-STGCN: Dynamic Spatial-Temporal Modeling for Skeleton-based Action Recognitioncited by 26
- 2021Learning Multi-Granular Spatio-Temporal Graph Network for Skeleton-based Action Recognitioncited by 25
- 2023Joint Skeletal and Semantic Embedding Loss for Micro-gesture Classificationcited by 25
- 2024Part-aware Unified Representation of Language and Skeleton for Zero-shot Action Recognitioncited by 23
- 2021ViewCLR: Learning Self-supervised Video Representation for Unseen Viewpointscited by 20
- 2022Skeleton-Based Action Segmentation with Multi-Stage Spatial-Temporal Graph Convolutional Neural Networkscited by 20
- 2023Just Add π! Pose Induced Video Transformers for Understanding Activities of Daily Livingcited by 19
- 2024Prototype Learning for Micro-gesture Classificationcited by 18
- 2021Sign Language Recognition via Skeleton-Aware Multi-Model Ensemblecited by 16
- 2024Text-controlled Motion Mamba: Text-Instructed Temporal Grounding of Human Motioncited by 16
- 2022Leveraging Spatio-Temporal Dependency for Skeleton-Based Action Recognitioncited by 13
- 2021Spatio-Temporal Interaction Graph Parsing Networks for Human-Object Interaction Recognitioncited by 12
- 2023A Survey of Deep Learning in Sports Applications: Perception, Comprehension, and Decisioncited by 11
- 2024Adaptive Hyper-Graph Convolution Network for Skeleton-based Human Action Recognition with Virtual Connectionscited by 11
- 2025Motion Matters: Motion-guided Modulation Network for Skeleton-based Micro-Action Recognitioncited by 11
- 2022StepNet: Spatial-temporal Part-aware Network for Isolated Sign Language Recognitioncited by 9
- 2023PointHPS: Cascaded 3D Human Pose and Shape Estimation from Point Cloudscited by 9
- 2022Continual Spatio-Temporal Graph Convolutional Networkscited by 8
- 2023A Decoupled Spatio-Temporal Framework for Skeleton-based Action Segmentationcited by 8
- 2022Two-person Graph Convolutional Network for Skeleton-based Human Interaction Recognitioncited by 7
- 2023Ske2Grid: Skeleton-to-Grid Representation Learning for Action Recognitioncited by 7
- 2022Video Violence Recognition and Localization Using a Semi-Supervised Hard Attention Modelcited by 6
- 2024Self-Supervised Representation Learning with Spatial-Temporal Consistency for Sign Language Recognitioncited by 6
- 2024Expressive Keypoints for Skeleton-based Action Recognition via Skeleton Transformationcited by 6
- 20253D Skeleton-Based Action Recognition: A Reviewcited by 6
- 2023FSAR: Federated Skeleton-based Action Recognition with Adaptive Topology Structure and Knowledge Distillationcited by 5
- 2023VSViG: Real-time Video-based Seizure Detection via Skeleton-based Spatiotemporal ViGcited by 5
- 2024MK-SGN: A Spiking Graph Convolutional Network with Multimodal Fusion and Knowledge Distillation for Skeleton-based Action Recognitioncited by 5
- 2025Are Spatial-Temporal Graph Convolution Networks for Human Action Recognition Over-Parameterized?cited by 5
- 2022Spatial Temporal Graph Attention Network for Skeleton-Based Action Recognitioncited by 4
- 2023Skeleton-based Human Action Recognition via Convolutional Neural Networks (CNN)cited by 4
- 2023Towards Activated Muscle Group Estimation in the Wildcited by 4
- 2024Dynamic Spatial-Temporal Aggregation for Skeleton-Aware Sign Language Recognitioncited by 4
- 2024Transfer Learning for Cross-dataset Isolated Sign Language Recognition in Under-Resourced Datasetscited by 4
- 2024Deep video representation learning: a surveycited by 4
50 most cited of 103 All 103 (JSON)
- 2026PhysioAI: Clinical Knowledge-Guided Semantic Supervision for Skeleton-Based Physiotherapy Action Recognition11 Sep 2026
- 2026NeuroPath: Brain-Inspired Dual-Pathway Graph Convolutional Networks for Skeleton-Based Action Recognition18 Aug 2026
- 2026Robust and Efficient Motion Reasoning for Privacy-Aware Classroom Incident Recognition5 Aug 2026
- 2026Learning Emotion from Motion: Kinetic Multi-Stream Skeleton Modeling with Metadata-Conditioned Weak Label Distributions19 Jul 2026
- 2026A Point Cloud Transformer for Remote Monitoring and Automated Assessment of Physical Rehabilitation Exercises29 Jun 2026
- 2026Micro-DualNet: Dual-Path Spatio-Temporal Network for Micro-Action Recognition22 Apr 2026
- 2026From Skeletons to Pixels: Few-Shot Precise Event Spotting via Representation and Prediction Distillation21 Apr 2026
- 2026SBF: An Effective Representation to Augment Skeleton for Video-based Human Action Recognition4 Apr 2026
- 2026Unlocking Multi-Site Clinical Data: A Federated Approach to Privacy-First Child Autism Behavior Analysis3 Apr 2026
- 2026KGS-GCN: Kinematics-Driven Gaussian Splatting and Probabilistic Topology for Skeleton-Based Action Recognition16 Mar 2026
- 2026Variational Contrastive Learning for Skeleton-based Action Recognition12 Jan 2026
- 2025Multi-Track Multimodal Learning on iMiGUE: Micro-Gesture and Emotion Recognition29 Dec 2025
38 more
- 2025Multimodal Skeleton-Based Action Representation Learning via Decomposition and Composition24 Dec 2025
- 2025DynaPURLS: Dynamic Refinement of Part-Aware Representations for Skeleton-Based Zero-Shot Action Recognition12 Dec 2025
- 2025Informative Sample Selection Model for Skeleton-based Action Recognition with Limited Training Samples29 Oct 2025
- 2025Every Subtlety Counts: Fine-grained Person Independence Micro-Action Recognition via Distributionally Robust Optimization25 Sep 2025
- 2025Motion Matters: Motion-guided Modulation Network for Skeleton-based Micro-Action Recognition29 Jul 2025
- 2025Learning Adaptive Node Selection with External Attention for Human Interaction Recognition5 Jul 2025
- 20253D Skeleton-Based Action Recognition: A Review1 Jun 2025
- 2025SHARDeg: A Benchmark for Skeletal Human Action Recognition in Degraded Scenarios23 May 2025
- 2025MoCLIP: Motion-Aware Fine-Tuning and Distillation of CLIP for Human Motion Generation16 May 2025
- 2025Are Spatial-Temporal Graph Convolution Networks for Human Action Recognition Over-Parameterized?15 May 2025
- 2025Action Recognition in Real-World Ambient Assisted Living Environment29 Mar 2025
- 2025VA-AR: Learning Velocity-Aware Action Representations with Mixture of Window Attention14 Mar 2025
- 2025Online hand gesture recognition using Continual Graph Transformers20 Feb 2025
- 2025Improving Skeleton-based Action Recognition with Interactive Object Information9 Jan 2025
- 2025A Decision-Based Heterogenous Graph Attention Network for Multi-Class Fake News Detection6 Jan 2025
- 2024SkelMamba: A State Space Model for Efficient Skeleton Action Recognition of Neurological Disorders29 Nov 2024
- 2024Adaptive Hyper-Graph Convolution Network for Skeleton-based Human Action Recognition with Virtual Connections22 Nov 2024
- 2024Topological Symmetry Enhanced Graph Convolution for Skeleton-Based Action Recognition19 Nov 2024
- 2024Contrastive Learning with Auxiliary User Detection for Identifying Activities21 Oct 2024
- 2024Deep Heterogeneous Contrastive Hyper-Graph Learning for In-the-Wild Context-Aware Human Activity Recognition27 Sep 2024
- 2024Prototype Learning for Micro-gesture Classification6 Aug 2024
- 2024Expressive Keypoints for Skeleton-based Action Recognition via Skeleton Transformation26 Jun 2024
- 2024Part-aware Unified Representation of Language and Skeleton for Zero-shot Action Recognition19 Jun 2024
- 2024Self-Supervised Representation Learning with Spatial-Temporal Consistency for Sign Language Recognition15 Jun 2024
- 2024Deep video representation learning: a survey10 May 2024
- 2024Text-controlled Motion Mamba: Text-Instructed Temporal Grounding of Human Motion17 Apr 2024
- 2024MK-SGN: A Spiking Graph Convolutional Network with Multimodal Fusion and Knowledge Distillation for Skeleton-based Action Recognition16 Apr 2024
- 2024Multi-Scale Spatial-Temporal Self-Attention Graph Convolutional Networks for Skeleton-based Action Recognition3 Apr 2024
- 2024GCN-DevLSTM: Path Development for Skeleton-Based Action Recognition22 Mar 2024
- 2024Transfer Learning for Cross-dataset Isolated Sign Language Recognition in Under-Resourced Datasets21 Mar 2024
- 2024Dynamic Spatial-Temporal Aggregation for Skeleton-Aware Sign Language Recognition19 Mar 2024
- 2024Rehabilitation Exercise Quality Assessment through Supervised Contrastive Learning with Hard and Soft Negatives5 Mar 2024
- 2024Learning Developmental Age from 3D Infant Kinetics Using Adaptive Graph Neural Networks22 Feb 2024
- 2024LOSS-GAT: Label Propagation and One-Class Semi-Supervised Graph Attention Network for Fake News Detection13 Feb 2024
- 2024Full-Body Motion Reconstruction with Sparse Sensing from Graph Perspective22 Jan 2024
- 2023A Decoupled Spatio-Temporal Framework for Skeleton-based Action Segmentation10 Dec 2023
- 2023Just Add π! Pose Induced Video Transformers for Understanding Activities of Daily Living30 Nov 2023
- 2023VSViG: Real-time Video-based Seizure Detection via Skeleton-based Spatiotemporal ViG24 Nov 2023
50 newest of 103 All 103 (JSON)
- 2022HuMMan: Multi-Modal 4D Human Dataset for Versatile Sensing and Modelingcited by 117
- 2021Skeleton Aware Multi-modal Sign Language Recognitioncited by 101
- 2021Constructing Stronger and Faster Baselines for Skeleton-based Action Recognitioncited by 87
- 2022Hierarchically Decomposed Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 85
- 2022PYSKL: Towards Good Practices for Skeleton Action Recognitioncited by 83
- 2022Multi-Scale Spatial Temporal Graph Convolutional Network for Skeleton-Based Action Recognitioncited by 71
- 2021SmoothNet: A Plug-and-Play Network for Refining Human Poses in Videoscited by 64
- 2021ACTION-Net: Multipath Excitation for Action Recognitioncited by 63
- 2021Learning Skeletal Graph Neural Networks for Hard 3D Pose Estimationcited by 62
- 2021Skeleton Cloud Colorization for Unsupervised 3D Action Representation Learningcited by 58
- 2021Recent Advances in Monocular 2D and 3D Human Pose Estimation: A Deep Learning Perspectivecited by 50
- 2021VPN++: Rethinking Video-Pose embeddings for understanding Activities of Daily Livingcited by 35
12 most cited of 102 All 102 (JSON)
- 2026PhysioAI: Clinical Knowledge-Guided Semantic Supervision for Skeleton-Based Physiotherapy Action Recognition11 Sep 2026
- 2026NeuroPath: Brain-Inspired Dual-Pathway Graph Convolutional Networks for Skeleton-Based Action Recognition18 Aug 2026
- 2026Robust and Efficient Motion Reasoning for Privacy-Aware Classroom Incident Recognition5 Aug 2026
- 2026Learning Emotion from Motion: Kinetic Multi-Stream Skeleton Modeling with Metadata-Conditioned Weak Label Distributions19 Jul 2026
- 2026A Point Cloud Transformer for Remote Monitoring and Automated Assessment of Physical Rehabilitation Exercises29 Jun 2026
- 2026Micro-DualNet: Dual-Path Spatio-Temporal Network for Micro-Action Recognition22 Apr 2026
- 2026From Skeletons to Pixels: Few-Shot Precise Event Spotting via Representation and Prediction Distillation21 Apr 2026
- 2026SBF: An Effective Representation to Augment Skeleton for Video-based Human Action Recognition4 Apr 2026
- 2026Unlocking Multi-Site Clinical Data: A Federated Approach to Privacy-First Child Autism Behavior Analysis3 Apr 2026
- 2026KGS-GCN: Kinematics-Driven Gaussian Splatting and Probabilistic Topology for Skeleton-Based Action Recognition16 Mar 2026
- 2026Variational Contrastive Learning for Skeleton-based Action Recognition12 Jan 2026
- 2025Multi-Track Multimodal Learning on iMiGUE: Micro-Gesture and Emotion Recognition29 Dec 2025
12 newest of 102 All 102 (JSON)