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Skeleton-Based Action Recognition with Multi-Stream Adaptive Graph Convolutional Networks

arXiv 1912.06971 ↗First posted 15 Dec 2019cs.CVcited by 103

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Abstract (arXiv)

Graph convolutional networks (GCNs), which generalize CNNs to more generic non-Euclidean structures, have achieved remarkable performance for skeleton-based action recognition. However, there still exist several issues in the previous GCN-based models. First, the topology of the graph is set heuristically and fixed over all the model layers and input data. This may not be suitable for the hierarchy of the GCN model and the diversity of the data in action recognition tasks. Second, the second-order information of the skeleton data, i.e., the length and orientation of the bones, is rarely investigated, which is naturally more informative and discriminative for the human action recognition. In this work, we propose a novel multi-stream attention-enhanced adaptive graph convolutional neural network (MS-AAGCN) for skeleton-based action recognition. The graph topology in our model can be either uniformly or individually learned based on the input data in an end-to-end manner. This data-driven approach increases the flexibility of the model for graph construction and brings more generality to adapt to various data samples. Besides, the proposed adaptive graph convolutional layer is further enhanced by a spatial-temporal-channel attention module, which helps the model pay more attention to important joints, frames and features. Moreover, the information of both the joints and bones, together with their motion information, are simultaneously modeled in a multi-stream framework, which shows notable improvement for the recognition accuracy. Extensive experiments on the two large-scale datasets, NTU-RGBD and Kinetics-Skeleton, demonstrate that the performance of our model exceeds the state-of-the-art with a significant margin.

Key facts. Cited by 103 papers in the map (data through 14 Oct 2026). First posted on arXiv 15 Dec 2019.

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Citing papers per year: 2021: 17; 2022: 23; 2023: 16; 2024: 20; 2025: 16; 2026: 11.

103 papers.

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  1. 2022HuMMan: Multi-Modal 4D Human Dataset for Versatile Sensing and Modelingcited by 117
  2. 2021Skeleton Aware Multi-modal Sign Language Recognitioncited by 101
  3. 2021Constructing Stronger and Faster Baselines for Skeleton-based Action Recognitioncited by 87
  4. 2022Hierarchically Decomposed Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 85
  5. 2022PYSKL: Towards Good Practices for Skeleton Action Recognitioncited by 83
  6. 2022Multi-Scale Spatial Temporal Graph Convolutional Network for Skeleton-Based Action Recognitioncited by 71
  7. 2021SmoothNet: A Plug-and-Play Network for Refining Human Poses in Videoscited by 64
  8. 2021ACTION-Net: Multipath Excitation for Action Recognitioncited by 63
  9. 2021Learning Skeletal Graph Neural Networks for Hard 3D Pose Estimationcited by 62
  10. 2021Skeleton Cloud Colorization for Unsupervised 3D Action Representation Learningcited by 58
  11. 2021Recent Advances in Monocular 2D and 3D Human Pose Estimation: A Deep Learning Perspectivecited by 50
  12. 2021VPN++: Rethinking Video-Pose embeddings for understanding Activities of Daily Livingcited by 35
38 more
  1. 2021UNIK: A Unified Framework for Real-world Skeleton-based Action Recognitioncited by 35
  2. 2021OpenHands: Making Sign Language Recognition Accessible with Pose-based Pretrained Models across Languagescited by 31
  3. 2022A Survey on Video Action Recognition in Sports: Datasets, Methods and Applicationscited by 28
  4. 2022DG-STGCN: Dynamic Spatial-Temporal Modeling for Skeleton-based Action Recognitioncited by 26
  5. 2021Learning Multi-Granular Spatio-Temporal Graph Network for Skeleton-based Action Recognitioncited by 25
  6. 2023Joint Skeletal and Semantic Embedding Loss for Micro-gesture Classificationcited by 25
  7. 2024Part-aware Unified Representation of Language and Skeleton for Zero-shot Action Recognitioncited by 23
  8. 2021ViewCLR: Learning Self-supervised Video Representation for Unseen Viewpointscited by 20
  9. 2022Skeleton-Based Action Segmentation with Multi-Stage Spatial-Temporal Graph Convolutional Neural Networkscited by 20
  10. 2023Just Add π! Pose Induced Video Transformers for Understanding Activities of Daily Livingcited by 19
  11. 2024Prototype Learning for Micro-gesture Classificationcited by 18
  12. 2021Sign Language Recognition via Skeleton-Aware Multi-Model Ensemblecited by 16
  13. 2024Text-controlled Motion Mamba: Text-Instructed Temporal Grounding of Human Motioncited by 16
  14. 2022Leveraging Spatio-Temporal Dependency for Skeleton-Based Action Recognitioncited by 13
  15. 2021Spatio-Temporal Interaction Graph Parsing Networks for Human-Object Interaction Recognitioncited by 12
  16. 2023A Survey of Deep Learning in Sports Applications: Perception, Comprehension, and Decisioncited by 11
  17. 2024Adaptive Hyper-Graph Convolution Network for Skeleton-based Human Action Recognition with Virtual Connectionscited by 11
  18. 2025Motion Matters: Motion-guided Modulation Network for Skeleton-based Micro-Action Recognitioncited by 11
  19. 2022StepNet: Spatial-temporal Part-aware Network for Isolated Sign Language Recognitioncited by 9
  20. 2023PointHPS: Cascaded 3D Human Pose and Shape Estimation from Point Cloudscited by 9
  21. 2022Continual Spatio-Temporal Graph Convolutional Networkscited by 8
  22. 2023A Decoupled Spatio-Temporal Framework for Skeleton-based Action Segmentationcited by 8
  23. 2022Two-person Graph Convolutional Network for Skeleton-based Human Interaction Recognitioncited by 7
  24. 2023Ske2Grid: Skeleton-to-Grid Representation Learning for Action Recognitioncited by 7
  25. 2022Video Violence Recognition and Localization Using a Semi-Supervised Hard Attention Modelcited by 6
  26. 2024Self-Supervised Representation Learning with Spatial-Temporal Consistency for Sign Language Recognitioncited by 6
  27. 2024Expressive Keypoints for Skeleton-based Action Recognition via Skeleton Transformationcited by 6
  28. 20253D Skeleton-Based Action Recognition: A Reviewcited by 6
  29. 2023FSAR: Federated Skeleton-based Action Recognition with Adaptive Topology Structure and Knowledge Distillationcited by 5
  30. 2023VSViG: Real-time Video-based Seizure Detection via Skeleton-based Spatiotemporal ViGcited by 5
  31. 2024MK-SGN: A Spiking Graph Convolutional Network with Multimodal Fusion and Knowledge Distillation for Skeleton-based Action Recognitioncited by 5
  32. 2025Are Spatial-Temporal Graph Convolution Networks for Human Action Recognition Over-Parameterized?cited by 5
  33. 2022Spatial Temporal Graph Attention Network for Skeleton-Based Action Recognitioncited by 4
  34. 2023Skeleton-based Human Action Recognition via Convolutional Neural Networks (CNN)cited by 4
  35. 2023Towards Activated Muscle Group Estimation in the Wildcited by 4
  36. 2024Dynamic Spatial-Temporal Aggregation for Skeleton-Aware Sign Language Recognitioncited by 4
  37. 2024Transfer Learning for Cross-dataset Isolated Sign Language Recognition in Under-Resourced Datasetscited by 4
  38. 2024Deep video representation learning: a surveycited by 4

50 most cited of 103 All 103 (JSON)