Two-person Graph Convolutional Network for Skeleton-based Human Interaction Recognition
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Abstract (arXiv)
Graph convolutional networks (GCNs) have been the predominant methods in skeleton-based human action recognition, including human-human interaction recognition. However, when dealing with interaction sequences, current GCN-based methods simply split the two-person skeleton into two discrete graphs and perform graph convolution separately as done for single-person action classification. Such operations ignore rich interactive information and hinder effective spatial inter-body relationship modeling. To overcome the above shortcoming, we introduce a novel unified two-person graph to represent inter-body and intra-body correlations between joints. Experiments show accuracy improvements in recognizing both interactions and individual actions when utilizing the proposed two-person graph topology. In addition, We design several graph labeling strategies to supervise the model to learn discriminant spatial-temporal interactive features. Finally, we propose a two-person graph convolutional network (2P-GCN). Our model achieves state-of-the-art results on four benchmarks of three interaction datasets: SBU, interaction subsets of NTU-RGB+D and NTU-RGB+D 120.
Key facts. Cited by 7 papers in the map (data through 7 Oct 2026). Builds on 23 of its 45 references that are in the map. First posted on arXiv 12 Aug 2022.
Builds on
23 of 45 references.
References · 23
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11 more
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Citing papers per year: 2024: 4; 2025: 3.
7 papers.
- 2024Zero-Shot Skeleton-based Action Recognition with Dual Visual-Text Alignmentcited by 9
- 2024Skeleton-based Group Activity Recognition via Spatial-Temporal Panoramic Graphcited by 6
- 2025Learning Adaptive Node Selection with External Attention for Human Interaction Recognitioncited by 1
- 2024Relation Learning and Aggregate-attention for Multi-person Motion Predictioncited by 0
- 2024UnityGraph: Unified Learning of Spatio-temporal features for Multi-person Motion Predictioncited by 0
- 2025CloSE: A Geometric Shape-Agnostic Cloth State Representationcited by 0
- 2025Interaction-via-Actions: Cattle Interaction Detection with Joint Learning of Action-Interaction Latent Spacecited by 0
- 2025Interaction-via-Actions: Cattle Interaction Detection with Joint Learning of Action-Interaction Latent Space18 Dec 2025
- 2025Learning Adaptive Node Selection with External Attention for Human Interaction Recognition5 Jul 2025
- 2025CloSE: A Geometric Shape-Agnostic Cloth State Representation7 Apr 2025
- 2024UnityGraph: Unified Learning of Spatio-temporal features for Multi-person Motion Prediction6 Nov 2024
- 2024Relation Learning and Aggregate-attention for Multi-person Motion Prediction6 Nov 2024
- 2024Zero-Shot Skeleton-based Action Recognition with Dual Visual-Text Alignment22 Sep 2024
- 2024Skeleton-based Group Activity Recognition via Spatial-Temporal Panoramic Graph28 Jul 2024