mlsanityData to 14 Oct 2026

Language Knowledge-Assisted Representation Learning for Skeleton-Based Action Recognition

arXiv 2305.12398 ↗First posted 21 May 2023cs.CVcited by 27

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Abstract (arXiv)

How humans understand and recognize the actions of others is a complex neuroscientific problem that involves a combination of cognitive mechanisms and neural networks. Research has shown that humans have brain areas that recognize actions that process top-down attentional information, such as the temporoparietal association area. Also, humans have brain regions dedicated to understanding the minds of others and analyzing their intentions, such as the medial prefrontal cortex of the temporal lobe. Skeleton-based action recognition creates mappings for the complex connections between the human skeleton movement patterns and behaviors. Although existing studies encoded meaningful node relationships and synthesized action representations for classification with good results, few of them considered incorporating a priori knowledge to aid potential representation learning for better performance. LA-GCN proposes a graph convolution network using large-scale language models (LLM) knowledge assistance. First, the LLM knowledge is mapped into a priori global relationship (GPR) topology and a priori category relationship (CPR) topology between nodes. The GPR guides the generation of new "bone" representations, aiming to emphasize essential node information from the data level. The CPR mapping simulates category prior knowledge in human brain regions, encoded by the PC-AC module and used to add additional supervision-forcing the model to learn class-distinguishable features. In addition, to improve information transfer efficiency in topology modeling, we propose multi-hop attention graph convolution. It aggregates each node's k-order neighbor simultaneously to speed up model convergence. LA-GCN reaches state-of-the-art on NTU RGB+D, NTU RGB+D 120, and NW-UCLA datasets.

Key facts. Cited by 27 papers in the map (data through 14 Oct 2026). Builds on 42 of its 86 references that are in the map. First posted on arXiv 21 May 2023.

Builds on

42 of 86 references.

References · 42

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30 more
  1. 2020Disentangling and Unifying Graph Convolutions for Skeleton-Based Action Recognitioncited by 343
  2. 2021Channel-wise Topology Refinement Graph Convolution for Skeleton-Based Action Recognitioncited by 322
  3. 2021ActionCLIP: A New Paradigm for Video Action Recognitioncited by 320
  4. 2019Actional-Structural Graph Convolutional Networks for Skeleton-based Action Recognitioncited by 228
  5. 2020Human Action Recognition from Various Data Modalities: A Reviewcited by 163
  6. 2019An Attention Enhanced Graph Convolutional LSTM Network for Skeleton-Based Action Recognitioncited by 151
  7. 2016Spatio-Temporal LSTM with Trust Gates for 3D Human Action Recognitioncited by 143
  8. 2019Semantics-Guided Neural Networks for Efficient Skeleton-Based Human Action Recognitioncited by 135
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  11. 2018Co-occurrence Feature Learning from Skeleton Data for Action Recognition and Detection with Hierarchical Aggregationcited by 106
  12. 2020Skeleton-based Action Recognition via Spatial and Temporal Transformer Networkscited by 98
  13. 2017Interpretable 3D Human Action Analysis with Temporal Convolutional Networkscited by 89
  14. 2021Constructing Stronger and Faster Baselines for Skeleton-based Action Recognitioncited by 87
  15. 2018View Adaptive Neural Networks for High Performance Skeleton-based Human Action Recognitioncited by 84
  16. 2020Dynamic GCN: Context-enriched Topology Learning for Skeleton-based Action Recognitioncited by 82
  17. 2021Skeleton-Contrastive 3D Action Representation Learningcited by 76
  18. 2022Multi-Scale Spatial Temporal Graph Convolutional Network for Skeleton-Based Action Recognitioncited by 71
  19. 2018GeniePath: Graph Neural Networks with Adaptive Receptive Pathscited by 66
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  21. 2022Generative Action Description Prompts for Skeleton-based Action Recognitioncited by 43
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  25. 2022Joint-bone Fusion Graph Convolutional Network for Semi-supervised Skeleton Action Recognitioncited by 24
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  27. 2021Skeleton-Based Mutually Assisted Interacted Object Localization and Human Action Recognitioncited by 13
  28. 2022Skeleton-based Action Recognition via Adaptive Cross-Form Learningcited by 12
  29. 2023Skeleton-based Action Recognition through Contrasting Two-Stream Spatial-Temporal Networkscited by 9
  30. 2023Overcoming Topology Agnosticism: Enhancing Skeleton-Based Action Recognition through Redefined Skeletal Topology Awarenesscited by 8

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Citing papers per year: 2023: 2; 2024: 11; 2025: 9; 2026: 5.

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  1. 2023Large Models for Time Series and Spatio-Temporal Data: A Survey and Outlookcited by 110
  2. 2024Empowering Time Series Analysis with Large Language Models: A Surveycited by 60
  3. 2024LLMs are Good Action Recognizerscited by 37
  4. 2025Multi-modal Time Series Analysis: A Tutorial and Surveycited by 24
  5. 2025A Survey on Mathematical Reasoning and Optimization with Large Language Modelscited by 12
  6. 2025Unraveling Spatio-Temporal Foundation Models via the Pipeline Lens: A Comprehensive Reviewcited by 10
  7. 2024Explore Human Parsing Modality for Action Recognitioncited by 8
  8. 2024An Information Compensation Framework for Zero-Shot Skeleton-based Action Recognitioncited by 7
  9. 2023Human Pose-based Estimation, Tracking and Action Recognition with Deep Learning: A Surveycited by 6
  10. 20253D Skeleton-Based Action Recognition: A Reviewcited by 6
  11. 2024CHASE: Learning Convex Hull Adaptive Shift for Skeleton-based Multi-Entity Action Recognitioncited by 3
  12. 2024A Comprehensive Methodological Survey of Human Activity Recognition Across Divers Data Modalitiescited by 2
15 more
  1. 2024Language-Assisted Human Part Motion Learning for Skeleton-Based Temporal Action Segmentationcited by 2
  2. 2025Text-Derived Relational Graph-Enhanced Network for Skeleton-Based Action Segmentationcited by 2
  3. 2024GaitSTR: Gait Recognition with Sequential Two-stream Refinementcited by 1
  4. 2025LSTC-MDA: A Unified Framework for Long-Short Term Temporal Convolution and Mixed Data Augmentation in Skeleton-Based Action Recognitioncited by 1
  5. 2025SkeletonAgent: An Agentic Interaction Framework for Skeleton-based Action Recognitioncited by 1
  6. 2025Heatmap Pooling Network for Action Recognition from RGB Videoscited by 1
  7. 2024Multi-Scale Spatial-Temporal Self-Attention Graph Convolutional Networks for Skeleton-based Action Recognitioncited by 0
  8. 2024LS-HAR: Language Supervised Human Action Recognition with Salient Fusion, Construction Sites as a Use-Casecited by 0
  9. 2024Topological Symmetry Enhanced Graph Convolution for Skeleton-Based Action Recognitioncited by 0
  10. 2025CoCoDiff: Diversifying Skeleton Action Features via Coarse-Fine Text-Co-Guided Latent Diffusioncited by 0
  11. 2026Skarimva: Skeleton-based Action Recognition is a Multi-view Applicationcited by 0
  12. 2026FSMC-Pose: Frequency and Spatial Fusion with Multiscale Self-calibration for Cattle Mounting Pose Estimationcited by 0
  13. 2026STAR: Skeletal Token Alignment and Rearrangement for Interaction Recognitioncited by 0
  14. 2026PhysioAI: Clinical Knowledge-Guided Semantic Supervision for Skeleton-Based Physiotherapy Action Recognitioncited by 0
  15. 2026De-biasing Skeleton-based Action Recognition with Convex Hull Adaptive Shiftcited by 0