mlsanityData to 7 Oct 2026

Learning Motion-Dependent Appearance for High-Fidelity Rendering of Dynamic Humans from a Single Camera

arXiv 2203.12780 ↗First posted 24 Mar 2022cs.CVcited by 12

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Abstract (arXiv)

Appearance of dressed humans undergoes a complex geometric transformation induced not only by the static pose but also by its dynamics, i.e., there exists a number of cloth geometric configurations given a pose depending on the way it has moved. Such appearance modeling conditioned on motion has been largely neglected in existing human rendering methods, resulting in rendering of physically implausible motion. A key challenge of learning the dynamics of the appearance lies in the requirement of a prohibitively large amount of observations. In this paper, we present a compact motion representation by enforcing equivariance -- a representation is expected to be transformed in the way that the pose is transformed. We model an equivariant encoder that can generate the generalizable representation from the spatial and temporal derivatives of the 3D body surface. This learned representation is decoded by a compositional multi-task decoder that renders high fidelity time-varying appearance. Our experiments show that our method can generate a temporally coherent video of dynamic humans for unseen body poses and novel views given a single view video.

Key facts. Cited by 12 papers in the map (data through 7 Oct 2026). Builds on 54 of its 72 references that are in the map. First posted on arXiv 24 Mar 2022.

Builds on

54 of 72 references.

References · 54

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38 more
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Citing papers per year: 2022: 1; 2023: 7; 2024: 3; 2025: 1.

12 papers.