mlsanityData to 7 Oct 2026

Dressing Avatars: Deep Photorealistic Appearance for Physically Simulated Clothing

arXiv 2206.15470 ↗First posted 30 Jun 2022cs.GR cs.CVcited by 19

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Abstract (arXiv)

Despite recent progress in developing animatable full-body avatars, realistic modeling of clothing - one of the core aspects of human self-expression - remains an open challenge. State-of-the-art physical simulation methods can generate realistically behaving clothing geometry at interactive rates. Modeling photorealistic appearance, however, usually requires physically-based rendering which is too expensive for interactive applications. On the other hand, data-driven deep appearance models are capable of efficiently producing realistic appearance, but struggle at synthesizing geometry of highly dynamic clothing and handling challenging body-clothing configurations. To this end, we introduce pose-driven avatars with explicit modeling of clothing that exhibit both photorealistic appearance learned from real-world data and realistic clothing dynamics. The key idea is to introduce a neural clothing appearance model that operates on top of explicit geometry: at training time we use high-fidelity tracking, whereas at animation time we rely on physically simulated geometry. Our core contribution is a physically-inspired appearance network, capable of generating photorealistic appearance with view-dependent and dynamic shadowing effects even for unseen body-clothing configurations. We conduct a thorough evaluation of our model and demonstrate diverse animation results on several subjects and different types of clothing. Unlike previous work on photorealistic full-body avatars, our approach can produce much richer dynamics and more realistic deformations even for many examples of loose clothing. We also demonstrate that our formulation naturally allows clothing to be used with avatars of different people while staying fully animatable, thus enabling, for the first time, photorealistic avatars with novel clothing.

Key facts. Cited by 19 papers in the map (data through 7 Oct 2026). Builds on 58 of its 108 references that are in the map. First posted on arXiv 30 Jun 2022.

Builds on

58 of 108 references.

References · 58

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38 more
  1. 2019Multi-Garment Net: Learning to Dress 3D People from Imagescited by 244
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50 most cited of 58 All 58 (JSON)

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2023: 7; 2024: 7; 2025: 3; 2026: 2.

19 papers.

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  1. 2023Drivable 3D Gaussian Avatarscited by 120
  2. 2023PoseVocab: Learning Joint-structured Pose Embeddings for Human Avatar Modelingcited by 50
  3. 2023Towards Garment Sewing Pattern Reconstruction from a Single Imagecited by 33
  4. 2024Robust Dual Gaussian Splatting for Immersive Human-centric Volumetric Videoscited by 30
  5. 2023REC-MV: REconstructing 3D Dynamic Cloth from Monocular Videoscited by 29
  6. 2024Garment3DGen: 3D Garment Stylization and Texture Generationcited by 26
  7. 2024Gaussian Garments: Reconstructing Simulation-Ready Clothing with Photorealistic Appearance from Multi-View Videocited by 25
  8. 2023Drivable Avatar Clothing: Faithful Full-Body Telepresence with Dynamic Clothing Driven by Sparse RGB-D Inputcited by 22
  9. 2024LayGA: Layered Gaussian Avatars for Animatable Clothing Transfercited by 22
  10. 2025Relightable Full-Body Gaussian Codec Avatarscited by 22
  11. 2023MoRF: Mobile Realistic Fullbody Avatars from a Monocular Videocited by 7
  12. 2024EgoAvatar: Egocentric View-Driven and Photorealistic Full-body Avatarscited by 7
7 more
  1. 2023Auto-CARD: Efficient and Robust Codec Avatar Driving for Real-time Mobile Telepresencecited by 5
  2. 2025UMA: Ultra-detailed Human Avatars via Multi-level Surface Alignmentcited by 3
  3. 2025Relightable and Dynamic Gaussian Avatar Reconstruction from Monocular Videocited by 2
  4. 2024Dress-Me-Up: A Dataset & Method for Self-Supervised 3D Garment Retargetingcited by 1
  5. 2024Garment Animation NeRF with Color Editingcited by 0
  6. 2026CausalGS: Learning Physical Causality of 3D Dynamic Scenes with Gaussian Representationscited by 0
  7. 2026EgoRelight: Egocentric Human Capture and Illumination Recovery for Relightable and Photoreal Avatar Renderingcited by 0