Human as Points: Explicit Point-based 3D Human Reconstruction from Single-view RGB Images
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Abstract (arXiv)
The latest trends in the research field of single-view human reconstruction devote to learning deep implicit functions constrained by explicit body shape priors. Despite the remarkable performance improvements compared with traditional processing pipelines, existing learning approaches still show different aspects of limitations in terms of flexibility, generalizability, robustness, and/or representation capability. To comprehensively address the above issues, in this paper, we investigate an explicit point-based human reconstruction framework called HaP, which adopts point clouds as the intermediate representation of the target geometric structure. Technically, our approach is featured by fully-explicit point cloud estimation, manipulation, generation, and refinement in the 3D geometric space, instead of an implicit learning process that can be ambiguous and less controllable. The overall workflow is carefully organized with dedicated designs of the corresponding specialized learning components as well as processing procedures. Extensive experiments demonstrate that our framework achieves quantitative performance improvements of 20% to 40% over current state-of-the-art methods, and better qualitative results. Our promising results may indicate a paradigm rollback to the fully-explicit and geometry-centric algorithm design, which enables to exploit various powerful point cloud modeling architectures and processing techniques. We will make our code and data publicly available at https://github.com/yztang4/HaP.
Key facts. Cited by 8 papers in the map (data through 14 Oct 2026). Builds on 69 of its 89 references that are in the map. First posted on arXiv 6 Nov 2023.
Builds on
69 of 89 references.
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38 more
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50 most cited of 69 All 69 (JSON)
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Citing papers per year: 2024: 1; 2025: 5; 2026: 2.
8 papers.
- 2025MoGA: 3D Generative Avatar Prior for Monocular Gaussian Avatar Reconstructioncited by 8
- 2025HumanGif: Single-View Human Diffusion with Generative Priorcited by 7
- 2024Multi-hypotheses Conditioned Point Cloud Diffusion for 3D Human Reconstruction from Occluded Imagescited by 5
- 2025SAT: Supervisor Regularization and Animation Augmentation for Two-process Monocular Texture 3D Human Reconstructioncited by 4
- 2025HuGDiffusion: Generalizable Single-Image Human Rendering via 3D Gaussian Diffusioncited by 1
- 2025PVNet: Point-Voxel Interaction LiDAR Scene Upsampling Via Diffusion Modelscited by 0
- 2026Joint Geometry-Appearance Human Reconstruction in a Unified Latent Space via Bridge Diffusioncited by 0
- 2026Structure-Aware Consistency Priors for Shape from Polarization in Complex Mediacited by 0
- 2026Structure-Aware Consistency Priors for Shape from Polarization in Complex Media30 May 2026
- 2026Joint Geometry-Appearance Human Reconstruction in a Unified Latent Space via Bridge Diffusion1 Jan 2026
- 2025SAT: Supervisor Regularization and Animation Augmentation for Two-process Monocular Texture 3D Human Reconstruction27 Aug 2025
- 2025PVNet: Point-Voxel Interaction LiDAR Scene Upsampling Via Diffusion Models23 Aug 2025
- 2025MoGA: 3D Generative Avatar Prior for Monocular Gaussian Avatar Reconstruction31 Jul 2025
- 2025HumanGif: Single-View Human Diffusion with Generative Prior17 Feb 2025
- 2025HuGDiffusion: Generalizable Single-Image Human Rendering via 3D Gaussian Diffusion25 Jan 2025
- 2024Multi-hypotheses Conditioned Point Cloud Diffusion for 3D Human Reconstruction from Occluded Images27 Sep 2024