Learning Gradient Fields for Shape Generation
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Cited by 96 in Diffusion models, but placed by its own abstract, which didn’t fit.
Abstract (arXiv)
In this work, we propose a novel technique to generate shapes from point cloud data. A point cloud can be viewed as samples from a distribution of 3D points whose density is concentrated near the surface of the shape. Point cloud generation thus amounts to moving randomly sampled points to high-density areas. We generate point clouds by performing stochastic gradient ascent on an unnormalized probability density, thereby moving sampled points toward the high-likelihood regions. Our model directly predicts the gradient of the log density field and can be trained with a simple objective adapted from score-based generative models. We show that our method can reach state-of-the-art performance for point cloud auto-encoding and generation, while also allowing for extraction of a high-quality implicit surface. Code is available at https://github.com/RuojinCai/ShapeGF.
Key facts. Cited by 245 papers in the map (data through 7 Oct 2026). First posted on arXiv 14 Aug 2020.
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Citing papers per year: 2020: 1; 2021: 36; 2022: 54; 2023: 63; 2024: 47; 2025: 28; 2026: 16.
245 papers.
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- 2026Compos3D: Interactive Part-Based Composition for Creative Control in Generative 3D Models13 Jul 2026
- 2026LiTo: Surface Light Field Tokenization11 Mar 2026
- 2026Trajectory Consistency for One-Step Generation on Euler Mean Flows31 Jan 2026
- 2026Quartet of Diffusions: Structure-Aware Point Cloud Generation through Part and Symmetry Guidance28 Jan 2026
- 2026Soft Shadow Diffusion (SSD): Physics-inspired Learning for 3D Computational Periscopy18 Jan 2026
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