MoViD: View-Invariant 3D Human Pose Estimation via Motion-View Disentanglement
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Abstract (arXiv)
3D human pose estimation is a key enabling technology for applications such as healthcare monitoring, human-robot collaboration, and immersive gaming, but real-world deployment remains challenged by viewpoint variations. Existing methods struggle to generalize to unseen camera viewpoints, require large amounts of training data, and suffer from high inference latency. We propose MoViD, a viewpoint-invariant 3D human pose estimation framework that disentangles viewpoint information from motion features. The key idea is to extract viewpoint information from intermediate pose features and leverage it to enhance both the robustness and efficiency of pose estimation. MoViD introduces a view estimator that models key joint relationships to predict viewpoint information, and an orthogonal projection module to disentangle motion and view features, further enhanced through physics-grounded contrastive alignment across views. For real-time edge deployment, MoViD employs a frame-by-frame inference pipeline with a view-aware strategy that adaptively activates flip refinement based on the estimated viewpoint. Evaluations on nine public datasets and newly collected multiview UAV and gait analysis datasets show that MoViD reduces pose estimation error by over 24.2% compared to state-of-the-art methods, maintains robust performance under severe occlusions with 60% less training data, and achieves real-time inference at 15 FPS on NVIDIA edge devices.
Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 24 of its 49 references that are in the map. First posted on arXiv 29 Mar 2026.
Builds on
24 of 49 references.
References · 24
- 2019Deep High-Resolution Representation Learning for Human Pose Estimationcited by 1,339
- 2019AMASS: Archive of Motion Capture as Surface Shapescited by 1,208
- 2016NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysiscited by 683
- 2019Learning to Reconstruct 3D Human Pose and Shape via Model-fitting in the Loopcited by 625
- 2018DensePose: Dense Human Pose Estimation In The Wildcited by 573
- 2016Monocular 3D Human Pose Estimation In The Wild Using Improved CNN Supervisioncited by 493
- 2023Humans in 4D: Reconstructing and Tracking Humans with Transformerscited by 344
- 2018Learning 3D Human Dynamics from Videocited by 315
- 2019Convolutional Mesh Regression for Single-Image Human Shape Reconstructioncited by 270
- 2017Integral Human Pose Regressioncited by 255
- 2023WHAM: Reconstructing World-grounded Humans with Accurate 3D Motioncited by 200
- 2020Beyond Static Features for Temporally Consistent 3D Human Pose and Shape from a Videocited by 162
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- 2022HuMMan: Multi-Modal 4D Human Dataset for Versatile Sensing and Modelingcited by 115
- 2019Single-Stage Multi-Person Pose Machinescited by 95
- 2019RepNet: Weakly Supervised Training of an Adversarial Reprojection Network for 3D Human Pose Estimationcited by 85
- 2023EgoHumans: An Egocentric 3D Multi-Human Benchmarkcited by 58
- 2022ViewFool: Evaluating the Robustness of Visual Recognition to Adversarial Viewpointscited by 48
- 2023ReFit: Recurrent Fitting Network for 3D Human Recoverycited by 47
- 2025Reconstructing Humans with a Biomechanically Accurate Skeletoncited by 22
- 2023Towards Viewpoint-Invariant Visual Recognition via Adversarial Trainingcited by 19
- 2023ADMarker: A Multi-Modal Federated Learning System for Monitoring Digital Biomarkers of Alzheimer's Diseasecited by 14
- 2023Semi-Supervised 2D Human Pose Estimation Driven by Position Inconsistency Pseudo Label Correction Modulecited by 10
- 2016Learning camera viewpoint using CNN to improve 3D body pose estimationcited by 6
- 2023Focalized Contrastive View-invariant Learning for Self-supervised Skeleton-based Action Recognitioncited by 6
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