3D Gaussian splatting methods
Key facts. 3D Gaussian splatting methods: 1,694 papers on arXiv since 2021 (data through 19 Oct 2026). 1,562 of its 1,694 mapped papers (92%) cite “3D Gaussian Splatting for Real-Time Radiance Field Rendering” (2023, arXiv 2308.04079). 42 new papers 1 Oct–19 Oct.
What’s new
1 Oct – 19 Oct 2026
42 new papers, 1 Oct – 19 Oct; 2 this week.
- This week · 2
- Counting Contributions, Not Views: Occlusion-Aware Densification for 3D Gaussian Splatting
- Rethinking Sparse-View 3D Gaussian Splatting: A Few-Shot Learning Perspective on Overfitting Prevention also fits: Dynamic scene reconstruction
- Earlier · 40
- FineSplat: Fine Patches, Local Groups, Detailed Splats
- Codec-Compatible Learned Compression for 3D Gaussian Splatting also fits: Dynamic scene reconstruction
- GTSM: Gaussian Splatting with Thermal State-Space Dynamics for Spatio-Temporal Thermal Field Reconstruction and Prediction also fits: Dynamic scene reconstruction
- RoMo-GS: Efficient Online 3D Gaussian Splatting for Robot Mapping via Exposure-Integrated Motion Blur also fits: SLAM and driving scene reconstruction
- X-Splat: Unified Gaussian Splatting for Joint RGB and X-ray 3D Reconstruction
- Frame-Consistent Feed-Forward 3D Gaussian Splatting from Sparse Unposed Images also fits: Dynamic scene reconstruction
- Direct Conditional Parameterization for N-Dimensional Splatting
- CF-Splat: Closed-Form Triangle Splatting with Mesh Priors
All 42
- Anchor3DGS: Feed-Forward 3D Gaussian Splatting with Compact Anchor-Based Representation
- Feed-Forward Multi-View Feature Coding for 3D Gaussian Splatting
- VisibilitySplat: Ray-Traced Occlusion for Relighting with 3D Gaussian Splatting
- RDCompGS: Rate-Distortion Optimization for Compression of 3D Gaussian Splatting with Image Codecs
- PLEDGE: Progressive Lossy Error-Bounded Compression of 3D Gaussian Splatting
- Gaussian Splatting for Real-Time Scene Reconstruction: Methods, Systems, and Trade-offs
- 3D Gaussian Splatting for Fine-grained Urban Scene Reconstruction via Semantic-guided Density Control and Loss Design
- TETRIS-4DGS: Efficient Post-Training Compression of 4D Gaussian Splatting also fits: Dynamic scene reconstruction
- Gaussian Splatting with Reflections Guided by What is Seen
- Efficient Confidence-Aware Densification for 3DGS
- SplatQ: Interaction-Aware Pruning of 3D Gaussian Splatting via Quadratic Selection
- CompactSplat: Spatially Adaptive Gaussian Distribution for Feedforward Scene Reconstruction
- Measurable Semantic 3D Gaussian Splatting with Joint Region and Depth Supervision for Interactive Building Inspection also fits: Semantic 3D scene understanding and robotics
- PAM-ToD: Plug-and-Play Appearance Modeling for Cross-Time-of-Day 3D Gaussian Splatting
- 3DTexMOR: 3D Gaussian Multi-Object Removal via Texture-Space Inpainting also fits: Semantic 3D scene understanding and robotics
- PCAsplat: Gaussian Splatting with Local PCA Regularization
- DeltaSplat: Iterative Gaussian Refinement for Pose-Free Feed-Forward 3D Gaussian Splatting
- TileSkipper: Region-Adaptive Tile Pruning for 3D Gaussian Splatting
- SPLATIFY: Reproduce, Discover, Innovate! From Papers and Ideas to Trainable 3DGS Code also fits: Semantic 3D scene understanding and robotics
- DensiTok: Making Feed-Forward 3D Gaussian Splatting See More Views Than It Is Given also fits: Dynamic scene reconstruction
- MoonGS: High-quality Representation of the Lunar Surface via Gaussian Splatting Using Robust Depth Features from Image Pairs
- GS-Pool: Object-Level Change Detection in 3D Gaussian Splatting also fits: Dynamic scene reconstruction
- MaRO-GS: Mask-Robust Object-Centric Gaussian Splatting from Inconsistent Multi-view Masks
- SteadySplats: Resampling of Low-Variance Gaussians for High-Fidelity Stochastic Rendering
- Mobile-4DGS: Unified Static-Dynamic Real-time Mobile Gaussian Splatting also fits: Dynamic scene reconstruction
- A differentiable Lagrangian-coupled 3D Gaussian Splatting-SPH model for forward simulation and inverse analysis in solid mechanics also fits: Dynamic scene reconstruction
- Sparse-GS2Mesh: 3D Gaussian Splatting Guided by Novel Stereo Views and 2DGS for Sparse View Surface Reconstruction
- VolS-GS: Relightable Gaussian Splatting with Volumetric Subsurface Scattering
- PocketSplat: Mobile Gaussian Reconstruction via World-Space Latent Allocatio also fits: Semantic 3D scene understanding and robotics
- Budgeted-GS: Real-Time Large-Scale Gaussian Splatting via Factoring LOD
- EvenSplat: Coupled 2D-3D Decomposition for Gaussian Splatting under Exposure and Illumination Variation
- MEGA: Object-Level Mesh Extraction from 3D Gaussian Splatting via Spatial Visual Distillation also fits: Semantic 3D scene understanding and robotics
Foundations
Most cited by papers here
- 3D Gaussian Splatting for Real-Time Radiance Field Rendering2023cited by 1,562 here
- 2D Gaussian Splatting for Geometrically Accurate Radiance Fields2024cited by 513 here
- Scaffold-GS: Structured 3D Gaussians for View-Adaptive Rendering2023cited by 433 here
- Mip-Splatting: Alias-free 3D Gaussian Splatting2023cited by 379 here
- SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering2023cited by 348 here
Lineage
The papers this direction builds on, oldest first.
Each paper on the line cites the one before.
- 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 458 here
- 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 209 here
- 2022TensoRF: Tensorial Radiance Fieldscited by 278 here
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 1,562 here
- 2023Compact 3D Gaussian Representation for Radiance Fieldcited by 259 here
- 2023LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPScited by 310 here
- 2024Taming 3DGS: High-Quality Radiance Fields with Limited Resourcescited by 167 here
17 more it builds on, not in this chain
- 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 273 here
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 691 here
- 2023Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fieldscited by 232 here
- 2023DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creationcited by 177 here
- 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 265 here
- 2023Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesiscited by 177 here
- 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 348 here
- 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 379 here
- 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 433 here
- 2023FSGS: Real-Time Few-shot View Synthesis using Gaussian Splattingcited by 166 here
- 2023EAGLES: Efficient Accelerated 3D Gaussians with Lightweight EncodingScited by 165 here
- 2023pixelSplat: 3D Gaussian Splats from Image Pairs for Scalable Generalizable 3D Reconstructioncited by 274 here
- 2023DUSt3R: Geometric 3D Vision Made Easycited by 196 here
- 2024MVSplat: Efficient 3D Gaussian Splatting from Sparse Multi-View Imagescited by 233 here
- 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 513 here
- 2024Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussianscited by 170 here
- 20243D Gaussian Splatting as Markov Chain Monte Carlocited by 176 here
The 24 most cited of 3,022.
Browse
30 of 1,694, ranked 6–35
- 6LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPS2023310
- 7pixelSplat: 3D Gaussian Splats from Image Pairs for Scalable Generalizable 3D Reconstruction2023274
- 8Compact 3D Gaussian Representation for Radiance Field2023259
- 9MVSplat: Efficient 3D Gaussian Splatting from Sparse Multi-View Images2024233
- 10Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesis2023177
- 113D Gaussian Splatting as Markov Chain Monte Carlo2024176
- 12Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussians2024170
- 13Taming 3DGS: High-Quality Radiance Fields with Limited Resources2024167
- 14FSGS: Real-Time Few-shot View Synthesis using Gaussian Splatting2023166
- 15EAGLES: Efficient Accelerated 3D Gaussians with Lightweight EncodingS2023165
All 30
- 16PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstruction2024162
- 17DNGaussian: Optimizing Sparse-View 3D Gaussian Radiance Fields with Global-Local Depth Normalization2024157
- 18HAC: Hash-grid Assisted Context for 3D Gaussian Splatting Compression2024157
- 19GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfaces2023150
- 20A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasets2024149
- 21Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenes2024145
- 22VastGaussian: Vast 3D Gaussians for Large Scene Reconstruction2024139
- 23DepthSplat: Connecting Gaussian Splatting and Depth2024138
- 24Splatter Image: Ultra-Fast Single-View 3D Reconstruction2023136
- 25CityGaussian: Real-time High-quality Large-Scale Scene Rendering with Gaussians2024123
- 26GS-IR: 3D Gaussian Splatting for Inverse Rendering2023120
- 27GaussianPro: 3D Gaussian Splatting with Progressive Propagation2024119
- 28Compact 3D Scene Representation via Self-Organizing Gaussian Grids2023114
- 29Reducing the Memory Footprint of 3D Gaussian Splatting2024113
- 30Depth-Regularized Optimization for 3D Gaussian Splatting in Few-Shot Images2023106
- 31Multi-Scale 3D Gaussian Splatting for Anti-Aliased Rendering2023106
- 32No Pose, No Problem: Surprisingly Simple 3D Gaussian Splats from Sparse Unposed Images2024105
- 33GS-LRM: Large Reconstruction Model for 3D Gaussian Splatting2024103
- 34Revising Densification in Gaussian Splatting2024102
- 35A Survey on 3D Gaussian Splatting202499