Direct Conditional Parameterization for N-Dimensional Splatting
On the map: 3D reconstruction and neural rendering → 3D Gaussian splatting methods
Abstract (arXiv)
N-dimensional splatting extends 3D Gaussian Splatting with view direction and time to model view-dependent and dynamic effects. Each primitive is lifted into a joint distribution over position and conditioning variables, then conditionally sliced at each rendering query. N-DGS and UBS share this step across Gaussian and Beta kernels: recovering the conditional mean, opacity, and covariance requires per-primitive matrix inversions and regression products in every forward pass. We introduce direct conditional parameterization, replacing this covariance-derived readout with explicit per-effect parameters: a Cholesky precision factor for opacity and a factorized query-to-position regression operator with learnable per-dimension coupling. Unrestricted conditional coordinates recover a valid joint covariance; our factorization adds spatial-scale and coupling priors. Applied to both kernels, the parameterization yields dGS (Gaussian) and dBS (Beta). Across five static and dynamic benchmarks, they match or exceed their covariance-derived counterparts on quality, with gains up to +1.26 dB in the main MCMC evaluation. Production slicing is 6.9-7.7 times faster than on-the-fly covariance-derived conditioning; complete-render profiling gives 1.25-1.91 times speedups on four trained scenes. Direct conditioning provides a structured, kernel-agnostic alternative for N-dimensional splatting. Project page: https://gaozhongpai.github.io/dgs/.
Key facts. No citing papers in the map yet (data through 19 Oct 2026). Placed in 3D Gaussian splatting methods, one of 15 directions in 3D reconstruction and neural rendering. Builds on 36 of its 40 references that are in the map. First posted on arXiv 16 Oct 2026.
Builds on
36 of 40 references.
Closest ancestors · 23
Same direction, newest first
- 2025Spherical Voronoi: Directional Appearance as a Differentiable Partition of the Sphere16 Dec
- 2025Universal Beta Splatting30 Sep
- 20253DGabSplat: 3D Gabor Splatting for Frequency-adaptive Radiance Field Rendering7 Aug
- 2025TC-GS: A Faster Gaussian Splatting Module Utilizing Tensor Cores30 May
- 2025Triangle Splatting for Real-Time Radiance Field Rendering25 May
- 20253D Student Splatting and Scooping13 Mar
- 2025Deformable Beta Splatting27 Jan
- 2024Deformable Radial Kernel Splatting16 Dec
- 2024Textured Gaussians for Enhanced 3D Scene Appearance Modeling27 Nov
- 2024Quadratic Gaussian Splatting: High Quality Surface Reconstruction with Second-order Geometric Primitives25 Nov
- 20243D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes22 Nov
- 20246DGS: Enhanced Direction-Aware Gaussian Splatting for Volumetric Rendering7 Oct
11 more
- 20243D-HGS: 3D Half-Gaussian Splatting4 Jun
- 2024DisC-GS: Discontinuity-aware Gaussian Splatting24 May
- 20243D Gaussian Splatting as Markov Chain Monte Carlo15 Apr
- 20242D Gaussian Splatting for Geometrically Accurate Radiance Fields26 Mar
- 2024GES: Generalized Exponential Splatting for Efficient Radiance Field Rendering15 Feb
- 2023Compact 3D Scene Representation via Self-Organizing Gaussian Grids19 Dec
- 2023Feature 3DGS: Supercharging 3D Gaussian Splatting to Enable Distilled Feature Fields6 Dec
- 2023Multi-Scale 3D Gaussian Splatting for Anti-Aliased Rendering28 Nov
- 2023Mip-Splatting: Alias-free 3D Gaussian Splatting27 Nov
- 2023Compact 3D Gaussian Representation for Radiance Field22 Nov
- 20233D Gaussian Splatting for Real-Time Radiance Field Rendering8 Aug
Other references · 13
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,316
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,841
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,071
- 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,485
- 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,217
- 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 762
- 2023Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fieldscited by 679
- 2023Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splattingcited by 500
- 2023Language Embedded 3D Gaussians for Open-Vocabulary Scene Understandingcited by 215
- 2025FreeTimeGS: Free Gaussian Primitives at Anytime and Anywhere for Dynamic Scene Reconstructioncited by 58
- 20257DGS: Unified Spatial-Temporal-Angular Gaussian Splattingcited by 20
- 2024N-Dimensional Gaussians for Fitting of High Dimensional Functionscited by 18
1 more
- 2025Radiance Meshes for Volumetric Reconstructioncited by 9
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- 2026UGOD: Uncertainty-Guided Opacity and Dropout for Sparse-View 3D Gaussian Splatting
- 2026Rendering-Aware Bayesian 3D Gaussian Splatting with Native Uncertainty and Adaptive Complexity Control
- 2026ReorgGS: Equivalent Distribution Reorganization for 3D Gaussian Splatting
- 2026Diff3R: Feed-forward 3D Gaussian Splatting with Uncertainty-aware Differentiable Optimization
- 2026Budgeted-GS: Real-Time Large-Scale Gaussian Splatting via Factoring LOD
- 2026Eulerian Gaussian Splatting using Hashed Probability Pyramids
- 2026TurboGS: Accelerating 3D Gaussian Splatting via Error-Guided Sparse Pixel Sampling and Optimization
- 2025HGS: Hybrid Gaussian Splatting with Static-Dynamic Decomposition for Compact Dynamic View Synthesis