mlsanityData to 19 Oct 2026

Counting Contributions, Not Views: Occlusion-Aware Densification for 3D Gaussian Splatting

arXiv 2610.27108 ↗First posted 19 Oct 2026cs.CV cs.GRcited by 0

On the map: 3D reconstruction and neural rendering → 3D Gaussian splatting methods

Abstract (arXiv)

3D Gaussian Splatting grows a dense scene from a sparse initialization through adaptive density control (ADC), driven by per-Gaussian statistics gathered during rendering. These statistics pass a frustum-based visibility filter blind to occlusion: fully occluded Gaussians still count as observed, diluting the averaged gradient signal and suppressing densification precisely where geometry is occluded. We correct this with an occlusion-aware filter that restricts densification statistics to views in which a Gaussian actually contributes, and replace the criterion's raw view-count normalizer with an average-contribution one. Integrated into a StopThePop-based framework, the two together improve every image-quality metric over the occlusion-blind baseline on occlusion-heavy scenes (up to 6% lower LPIPS), at less than half the Gaussians a view-count normalizer requires. Under the longer schedules these large scenes require, the count stays bounded where most criteria diverge, and on smaller benchmarks our method stays competitive at a fraction of the competitors' count.

Key facts. No citing papers in the map yet (data through 19 Oct 2026). Placed in 3D Gaussian splatting methods, one of 15 directions in 3D reconstruction and neural rendering. Builds on 28 of its 33 references that are in the map. First posted on arXiv 19 Oct 2026.

Builds on

28 of 33 references.

Closest ancestors · 20

Same direction, newest first

  1. 2025Improving Densification in 3D Gaussian Splatting for High-Fidelity Rendering17 Aug
  2. 2025Low-Frequency First: Eliminating Floating Artifacts in 3D Gaussian Splatting4 Aug
  3. 2025Steepest Descent Density Control for Compact 3D Gaussian Splatting8 May
  4. 2025OccluGaussian: Occlusion-Aware Gaussian Splatting for Large Scene Reconstruction and Rendering20 Mar
  5. 2025Improving Adaptive Density Control for 3D Gaussian Splatting18 Mar
  6. 2025Object-Centric 2D Gaussian Splatting: Background Removal and Occlusion-Aware Pruning for Compact Object Models14 Jan
  7. 2024Efficient Perspective-Correct 3D Gaussian Splatting Using Hybrid Transparency10 Oct
  8. 2024Taming 3DGS: High-Quality Radiance Fields with Limited Resources21 Jun
  9. 2024A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasets17 Jun
  10. 2024Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenes16 Apr
  11. 2024AbsGS: Recovering Fine Details for 3D Gaussian Splatting16 Apr
  12. 20243D Gaussian Splatting as Markov Chain Monte Carlo15 Apr
8 more
  1. 2024Revising Densification in Gaussian Splatting9 Apr
  2. 20242D Gaussian Splatting for Geometrically Accurate Radiance Fields26 Mar
  3. 2024Pixel-GS: Density Control with Pixel-aware Gradient for 3D Gaussian Splatting22 Mar
  4. 2024RadSplat: Radiance Field-Informed Gaussian Splatting for Robust Real-Time Rendering with 900+ FPS20 Mar
  5. 2024GaussianPro: 3D Gaussian Splatting with Progressive Propagation22 Feb
  6. 2024StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering1 Feb
  7. 2023EAGLES: Efficient Accelerated 3D Gaussians with Lightweight EncodingS7 Dec
  8. 20233D Gaussian Splatting for Real-Time Radiance Field Rendering8 Aug

Other references · 8

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,316
  2. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,071
  3. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,653
  4. 2023Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fieldscited by 679
  5. 2024Mini-Splatting: Representing Scenes with a Constrained Number of Gaussianscited by 234
  6. 2013Gradient Magnitude Similarity Deviation: A Highly Efficient Perceptual Image Quality Indexcited by 196
  7. 2023SMERF: Streamable Memory Efficient Radiance Fields for Real-Time Large-Scene Explorationcited by 64
  8. 2026ReLaGS: Relational Language Gaussian Splattingcited by 8

Built on by

Not cited yet.

Similar, not cited

Close in wording, no citation either way

  1. 2025AD-GS: Alternating Densification for Sparse-Input 3D Gaussian Splatting
  2. 2025RobustSplat: Decoupling Densification and Dynamics for Transient-Free 3DGS
  3. 2026F4Splat: Feed-Forward Predictive Densification for Feed-Forward 3D Gaussian Splatting
  4. 2025Proxy-GS: Unified Occlusion Priors for Training and Inference in Structured 3D Gaussian Splatting
  5. 2025RobustSplat++: Decoupling Densification, Dynamics, and Illumination for In-the-Wild 3DGS
  6. 2025EDGS: Eliminating Densification for Efficient Convergence of 3DGS
  7. 2026Faster 3D Gaussian Splatting Convergence via Structure-Aware Densification
  8. 2026Prune Wisely, Reconstruct Sharply: Compact 3D Gaussian Splatting via Adaptive Pruning and Difference-of-Gaussian Primitives