CF-Splat: Closed-Form Triangle Splatting with Mesh Priors
On the map: 3D reconstruction and neural rendering → 3D Gaussian splatting methods
Abstract (arXiv)
Splatting-based radiance-field representations have recently gained popularity in robotic perception, enabling high-quality novel-view synthesis (NVS) through explicit scene primitives. However, existing splatting methods typically rely on iterative nonlinear optimization that jointly optimizes millions of coupled primitive parameters, resulting in substantial computation time, peak GPU memory consumption, and susceptibility to local minima. In this paper, we propose CF-Splat, a novel closed-form triangle-splatting framework for efficient scene appearance estimation over a known mesh either pre-existing or provided by upstream mapping or reconstruction pipelines. Our key insight is that, by properly formulating the problem over the given mesh geometry and calibrated cameras, the rendered pixel colors can be expressed linearly with respect to the per-vertex spherical harmonics (SH) coefficients, allowing multi-view scene appearance estimation to be formulated as a global linear least-squares (LLS) problem without the need of iterative nonlinear optimization. To guarantee a well-posed solution under uneven multi-view observation coverage, we introduce adaptive SH regularization that constrains insufficiently supported high-order SH coefficients and yields a unique global minimizer. To ensure the scalability to large-scale scenes, we develop a triangle-structured matrix-free preconditioned conjugate-gradient solver that avoids explicitly constructing the large sparse normal system while producing the same LLS solution. Experiments on diverse real-world datasets demonstrate that CF-Splat achieves competitive or superior NVS quality compared with state-of-the-art splatting methods. While, CF-Splat requires approximately 27.5-378.0 times less computation time and 1.8 times lower peak GPU memory on average than 3DGS across scenes of different scales on a consumer-grade laptop.
Key facts. No citing papers in the map yet (data through 19 Oct 2026). Placed in 3D Gaussian splatting methods, one of 15 directions in 3D reconstruction and neural rendering. Builds on 30 of its 45 references that are in the map. First posted on arXiv 15 Oct 2026.
Builds on
30 of 45 references.
Closest ancestors · 15
Same direction, newest first
- 2025MeshSplatting: Differentiable Rendering with Opaque Meshes7 Dec
- 2025Opt3DGS: Optimizing 3D Gaussian Splatting with Adaptive Exploration and Curvature-Aware Exploitation17 Nov
- 2025FastGS: Training 3D Gaussian Splatting in 100 Seconds6 Nov
- 2025Triangle Splatting for Real-Time Radiance Field Rendering25 May
- 2025Matrix-free Second-order Optimization of Gaussian Splats with Residual Sampling17 Apr
- 2024Speedy-Splat: Fast 3D Gaussian Splatting with Sparse Pixels and Sparse Primitives30 Nov
- 2024MVGS: Multi-view Regulated Gaussian Splatting for Novel View Synthesis2 Oct
- 20243DGS-LM: Faster Gaussian-Splatting Optimization with Levenberg-Marquardt19 Sep
- 2024Taming 3DGS: High-Quality Radiance Fields with Limited Resources21 Jun
- 2024PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstruction10 Jun
- 20242D Gaussian Splatting for Geometrically Accurate Radiance Fields26 Mar
- 2024GaMeS: Mesh-Based Adapting and Modification of Gaussian Splatting2 Feb
3 more
Other references · 15
- 2014Adam: A Method for Stochastic Optimizationcited by 38,210
- 2017Neural 3D Mesh Renderercited by 442
- 2019Soft Rasterizer: A Differentiable Renderer for Image-based 3D Reasoningcited by 426
- 2023OmniObject3D: Large-Vocabulary 3D Object Dataset for Realistic Perception, Reconstruction and Generationcited by 328
- 2021Neural RGB-D Surface Reconstructioncited by 321
- 2023UniSim: A Neural Closed-Loop Sensor Simulatorcited by 305
- 2021Vision-Only Robot Navigation in a Neural Radiance Worldcited by 182
- 2016Voxblox: Incremental 3D Euclidean Signed Distance Fields for On-Board MAV Planningcited by 174
- 2022Colonoscopy 3D Video Dataset with Paired Depth from 2D-3D Registrationcited by 82
- 2021Kimera-Multi: Robust, Distributed, Dense Metric-Semantic SLAM for Multi-Robot Systemscited by 63
- 2024The Oxford Spires Dataset: Benchmarking Large-Scale LiDAR-Visual Localisation, Reconstruction and Radiance Field Methodscited by 33
- 2021VILENS: Visual, Inertial, Lidar, and Leg Odometry for All-Terrain Legged Robotscited by 27
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- 2026FTSplat: Feed-forward Triangle Splatting Network
- 2024Splatfacto-W: A Nerfstudio Implementation of Gaussian Splatting for Unconstrained Photo Collections
- 2026SpotlessGS: Relightable 3D Gaussian Splatting under Dynamic Illumination for Robotic Perception
- 2024Feature Splatting for Better Novel View Synthesis with Low Overlap
- 2026SplatGuide: Geometric Priors from 3D Gaussians for Pose-Free Novel View Synthesis
- 2026RoSplat: Robust Feed-Forward Pixel-wise Gaussian Splatting for Varying Input Views and High-Resolution Rendering
- 2026ViewSplat: View-Adaptive 3D Gaussian Splatting for Feed-Forward Synthesis
- 2026Compact Neural Appearance Models for Efficient Gaussian Splatting