X-Splat: Unified Gaussian Splatting for Joint RGB and X-ray 3D Reconstruction
On the map: 3D reconstruction and neural rendering → 3D Gaussian splatting methods
Abstract (arXiv)
Jointly reconstructing RGB and X-ray provides new insights by connecting external appearance with internal structure, enabling a more complete understanding of real-world objects than single modality. Yet existing methods train separate models per modality and suffer from redundant geometry, alignment artifacts, and loose coupling that limits cross-modal insight discovery. We propose a unified representation in which all Gaussian primitives share a single set of geometric parameters, with only surface-proximal primitives additionally carrying appearance attributes. We perform cross-modal registration through clean multi-view stereo and X-ray geometric proxies instead of aligning two sets of optimized Gaussians, improving alignment stability. We then jointly optimize the unified representation via supervision from both modalities, complemented by a surface-depth consistency loss derived from X-ray geometry to guide RGB reconstruction. Experiments on the InsideOut dataset and our Flower & Insect dataset show that our framework achieves more robust cross-modal alignment, higher RGB rendering quality without compromising X-ray reconstruction, and a more compact representation than maintaining two independent geometries.
Key facts. No citing papers in the map yet (data through 19 Oct 2026). Placed in 3D Gaussian splatting methods, one of 15 directions in 3D reconstruction and neural rendering. Builds on 32 of its 61 references that are in the map. First posted on arXiv 16 Oct 2026.
Builds on
32 of 61 references.
Closest ancestors · 7
Same direction, newest first
- 2025Multi-Spectral Gaussian Splatting with Neural Color Representation3 Jun
- 2024MVPGS: Excavating Multi-view Priors for Gaussian Splatting from Sparse Input Views22 Sep
- 2024InstantSplat: Sparse-view Gaussian Splatting in Seconds29 Mar
- 20242D Gaussian Splatting for Geometrically Accurate Radiance Fields26 Mar
- 2024DNGaussian: Optimizing Sparse-View 3D Gaussian Radiance Fields with Global-Local Depth Normalization11 Mar
- 2023FSGS: Real-Time Few-shot View Synthesis using Gaussian Splatting1 Dec
- 20233D Gaussian Splatting for Real-Time Radiance Field Rendering8 Aug
Other references · 25
- 2014Adam: A Method for Stochastic Optimizationcited by 38,210
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,316
- 2023Segment Anythingcited by 8,344
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,841
- 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,997
- 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,753
- 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,195
- 2021Volume Rendering of Neural Implicit Surfacescited by 1,008
- 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 787
- 2023K-Planes: Explicit Radiance Fields in Space, Time, and Appearancecited by 761
- 2021Depth-supervised NeRF: Fewer Views and Faster Training for Freecited by 746
- 2023SplaTAM: Splat, Track & Map 3D Gaussians for Dense RGB-D SLAMcited by 452
13 more
- 2019Cascade Cost Volume for High-Resolution Multi-View Stereo and Stereo Matchingcited by 420
- 2021Urban Radiance Fieldscited by 271
- 2019Cost Volume Pyramid Based Depth Inference for Multi-View Stereocited by 156
- 2022NAF: Neural Attenuation Fields for Sparse-View CBCT Reconstructioncited by 110
- 2022Rethinking Depth Estimation for Multi-View Stereo: A Unified Representationcited by 83
- 2023Structure-Aware Sparse-View X-ray 3D Reconstructioncited by 75
- 2024R2-Gaussian: Rectifying Radiative Gaussian Splatting for Tomographic Reconstructioncited by 72
- 2024PhyRecon: Physically Plausible Neural Scene Reconstructioncited by 48
- 2024DDGS-CT: Direction-Disentangled Gaussian Splatting for Realistic Volume Renderingcited by 24
- 2024LidaRF: Delving into Lidar for Neural Radiance Field on Street Scenescited by 15
- 2025R3-Avatar: Record and Retrieve Temporal Codebook for Reconstructing Photorealistic Human Avatarscited by 4
- 2025MMOne: Representing Multiple Modalities in One Scenecited by 4
- 2019X-Section: Cross-Section Prediction for Enhanced RGBD Fusioncited by 3
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- 2025InsideOut: Integrated RGB-Radiative Gaussian Splatting for Comprehensive 3D Object Representation
- 2026StructSplat: Generalizable 3D Gaussian Splatting from Uncalibrated Sparse Views
- 2025UniGS: Unified Geometry-Aware Gaussian Splatting for Multimodal Rendering
- 2025VA-GS: Enhancing the Geometric Representation of Gaussian Splatting via View Alignment
- 2025Pose-free 3D Gaussian splatting via shape-ray estimation
- 2026GlobalSplat: Efficient Feed-Forward 3D Gaussian Splatting via Global Scene Tokens
- 2025From Volume Rendering to 3D Gaussian Splatting: Theory and Applications
- 2026Unpaired RGB-Thermal Gaussian-Splatting Using Visual Geometric Transformers