SteadySplats: Resampling of Low-Variance Gaussians for High-Fidelity Stochastic Rendering
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Abstract (arXiv)
Stochastic order-independent transparency enables efficient and elegant rendering of primitive-based radiance fields like 3D Gaussian Splatting models, but remains impractical due to the inherent visible noise in the output. We propose a principled approach to minimize high-frequency noise, addressing its sources at the representation and image synthesis level. During stochastic rendering, our history-based spatial resampling scheme drastically accelerates image convergence, while temporal importance resampling ensures coherence under camera movement. During training, a color regularizer implicitly reduces the variance along view rays in the 3DGS models. With these properties, our optimized, Vulkan-based renderer effectively mitigates output noise at low and high sample counts, achieving a substantial 13~dB PSNR increase in quality over previous stochastic methods at 1 sample per pixel and quickly converging to sorted 3DGS with an average L1 error of less than 10-4.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 18 of its 36 references that are in the map. First posted on arXiv 4 Oct 2026.
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18 of 36 references.
References · 18
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
- 2017Burst Denoising with Kernel Prediction Networkscited by 157
- 2024StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Renderingcited by 111
- 2024EVER: Exact Volumetric Ellipsoid Rendering for Real-time View Synthesiscited by 48
- 2024Efficient Perspective-Correct 3D Gaussian Splatting Using Hybrid Transparencycited by 35
- 2024Sort-free Gaussian Splatting via Weighted Sum Renderingcited by 29
- 2024Modeling uncertainty for Gaussian Splattingcited by 19
- 2025StochasticSplats: Stochastic Rasterization for Sorting-Free 3D Gaussian Splattingcited by 19
- 2026Mobile-GS: Real-time Gaussian Splatting for Mobile Devicescited by 13
- 2022Real-time Monte Carlo Denoising with Weight Sharing Kernel Prediction Networkcited by 8
- 2025Sparfels: Fast Reconstruction from Sparse Unposed Imagerycited by 8
6 more
- 2025Duplex-GS: Proxy-Guided Weighted Blending for Real-Time Order-Independent Gaussian Splattingcited by 5
- 2025Radiance Surfaces: Optimizing Surface Representations with a 5D Radiance Field Losscited by 4
- 2025Stochastic Ray Tracing of Transparent 3D Gaussianscited by 3
- 2026Confidence-Based Mesh Extraction from 3D Gaussianscited by 3
- 2025Moment-Based 3D Gaussian Splatting: Resolving Volumetric Occlusion with Order-Independent Transmittancecited by 2
- 2026Stochastic Ray Tracing for the Reconstruction of 3D Gaussian Splattingcited by 1
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