mlsanityData to 13 Oct 2026

Ref-DGS: Reflective Dual Gaussian Splatting

arXiv 2603.07664 ↗First posted 8 Mar 2026cs.CV cs.AI cs.GRcited by 0

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Abstract (arXiv)

The reflective appearance, especially strong and typically near-field specular reflections, poses a fundamental challenge for accurate surface reconstruction and novel view synthesis. Existing Gaussian splatting methods either fail to model near-field specular reflections or rely on explicit ray tracing at substantial computational cost. We present Ref-DGS, a reflective dual Gaussian splatting framework that addresses this trade-off by decoupling surface reconstruction from specular reflection within an efficient rasterization-based pipeline. Ref-DGS introduces a dual Gaussian scene representation consisting of geometry Gaussians and complementary local reflection Gaussians that capture near-field specular interactions without explicit ray tracing, along with a global environment reflection field for modeling far-field specular reflections. To predict specular radiance, we further propose a lightweight, physically-aware specular adaptive mixing shader that fuses global and local specular features. Experiments demonstrate that Ref-DGS achieves state-of-the-art performance on reflective scenes while training substantially faster than ray-based Gaussian methods.

Key facts. No citing papers in the map yet (data through 13 Oct 2026). Builds on 25 of its 36 references that are in the map. First posted on arXiv 8 Mar 2026.

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25 of 36 references.

References · 25

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,170
  2. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,712
  3. 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,958
  4. 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,706
  5. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,610
  6. 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,070
  7. 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 613
  8. 2024PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstructioncited by 283
  9. 2023GS-IR: 3D Gaussian Splatting for Inverse Renderingcited by 222
  10. 2023NeRO: Neural Geometry and BRDF Reconstruction of Reflective Objects from Multiview Imagescited by 163
  11. 2023NeuSG: Neural Implicit Surface Reconstruction with 3D Gaussian Splatting Guidancecited by 137
  12. 2021NeRFReN: Neural Radiance Fields with Reflectionscited by 121
13 more
  1. 2022HF-NeuS: Improved Surface Reconstruction Using High-Frequency Detailscited by 120
  2. 20243DGSR: Implicit Surface Reconstruction with 3D Gaussian Splattingcited by 78
  3. 2024Spec-Gaussian: Anisotropic View-Dependent Appearance for 3D Gaussian Splattingcited by 73
  4. 2023Ref-NeuS: Ambiguity-Reduced Neural Implicit Surface Learning for Multi-View Reconstruction with Reflectioncited by 68
  5. 2023ENVIDR: Implicit Differentiable Renderer with Neural Environment Lightingcited by 63
  6. 20243D Gaussian Splatting with Deferred Reflectioncited by 62
  7. 2025MILo: Mesh-In-the-Loop Gaussian Splatting for Detailed and Efficient Surface Reconstructioncited by 36
  8. 2024EnvGS: Modeling View-Dependent Appearance with Environment Gaussiancited by 34
  9. 2024NeRF-Casting: Improved View-Dependent Appearance with Consistent Reflectionscited by 32
  10. 2023UniSDF: Unifying Neural Representations for High-Fidelity 3D Reconstruction of Complex Scenes with Reflectionscited by 29
  11. 2024TensoSDF: Roughness-aware Tensorial Representation for Robust Geometry and Material Reconstructioncited by 26
  12. 2025MaterialRefGS: Reflective Gaussian Splatting with Multi-view Consistent Material Inferencecited by 23
  13. 2024GS-ROR2: Bidirectional-guided 3DGS and SDF for Reflective Object Relighting and Reconstructioncited by 11

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