SSR-GS: Separating Specular Reflection in Gaussian Splatting for Glossy Surface Reconstruction
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Abstract (arXiv)
In recent years, 3D Gaussian splatting (3DGS) has achieved remarkable progress in novel view synthesis. However, accurately reconstructing glossy surfaces under complex illumination remains challenging, particularly in scenes with strong specular reflections and multi-surface interreflections. To address this issue, we propose SSR-GS, a specular reflection modeling framework for glossy surface reconstruction. Specifically, we introduce a prefiltered Mip-Cubemap to model direct specular reflections efficiently, and propose an IndiASG module to capture indirect specular reflections. Furthermore, we design Visual Geometry Priors (VGP) that couple a reflection-aware visual prior via a reflection score (RS) to downweight the photometric loss contribution of reflection-dominated regions, with geometry priors derived from VGGT, including progressively decayed depth supervision and transformed normal constraints. Extensive experiments on both synthetic and real-world datasets demonstrate that SSR-GS achieves state-of-the-art performance in glossy surface reconstruction.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 33 of its 42 references that are in the map. First posted on arXiv 5 Mar 2026.
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References · 33
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,712
- 2025VGGT: Visual Geometry Grounded Transformercited by 1,539
- 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
- 2021UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstructioncited by 646
- 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 616
- 2021Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fieldscited by 575
- 2024PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstructioncited by 285
- 2024Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenescited by 232
- 2022Geo-Neus: Geometry-Consistent Neural Implicit Surfaces Learning for Multi-view Reconstructioncited by 212
- 2023NeRO: Neural Geometry and BRDF Reconstruction of Reflective Objects from Multiview Imagescited by 163
- 2024StableNormal: Reducing Diffusion Variance for Stable and Sharp Normalcited by 154
21 more
- 2023NeuSG: Neural Implicit Surface Reconstruction with 3D Gaussian Splatting Guidancecited by 138
- 2022HF-NeuS: Improved Surface Reconstruction Using High-Frequency Detailscited by 121
- 20243DGSR: Implicit Surface Reconstruction with 3D Gaussian Splattingcited by 79
- 2024Spec-Gaussian: Anisotropic View-Dependent Appearance for 3D Gaussian Splattingcited by 74
- 2023Ref-NeuS: Ambiguity-Reduced Neural Implicit Surface Learning for Multi-View Reconstruction with Reflectioncited by 69
- 2023ENVIDR: Implicit Differentiable Renderer with Neural Environment Lightingcited by 65
- 20243D Gaussian Splatting with Deferred Reflectioncited by 63
- 2024IRGS: Inter-Reflective Gaussian Splatting with 2D Gaussian Ray Tracingcited by 54
- 2024Reflective Gaussian Splattingcited by 42
- 2023PET-NeuS: Positional Encoding Tri-Planes for Neural Surfacescited by 37
- 2025MILo: Mesh-In-the-Loop Gaussian Splatting for Detailed and Efficient Surface Reconstructioncited by 37
- 2024EnvGS: Modeling View-Dependent Appearance with Environment Gaussiancited by 35
- 2023UniSDF: Unifying Neural Representations for High-Fidelity 3D Reconstruction of Complex Scenes with Reflectionscited by 30
- 2024Ref-GS: Directional Factorization for 2D Gaussian Splattingcited by 29
- 2025MaterialRefGS: Reflective Gaussian Splatting with Multi-view Consistent Material Inferencecited by 23
- 2024GausSurf: Geometry-Guided 3D Gaussian Splatting for Surface Reconstructioncited by 19
- 20243iGS: Factorised Tensorial Illumination for 3D Gaussian Splattingcited by 16
- 2023Factored-NeuS: Reconstructing Surfaces, Illumination, and Materials of Possibly Glossy Objectscited by 15
- 2024GlossyGS: Inverse Rendering of Glossy Objects with 3D Gaussian Splattingcited by 13
- 2025RTR-GS: 3D Gaussian Splatting for Inverse Rendering with Radiance Transfer and Reflectioncited by 10
- 2025GOGS: High-Fidelity Geometry and Relighting for Glossy Objects via Gaussian Surfelscited by 2
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