mlsanityData to 7 Oct 2026

4D Human Body Capture from Egocentric Video via 3D Scene Grounding

arXiv 2011.13341 ↗First posted 26 Nov 2020cs.CVcited by 43

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Abstract (arXiv)

We introduce a novel task of reconstructing a time series of second-person 3D human body meshes from monocular egocentric videos. The unique viewpoint and rapid embodied camera motion of egocentric videos raise additional technical barriers for human body capture. To address those challenges, we propose a simple yet effective optimization-based approach that leverages 2D observations of the entire video sequence and human-scene interaction constraint to estimate second-person human poses, shapes, and global motion that are grounded on the 3D environment captured from the egocentric view. We conduct detailed ablation studies to validate our design choice. Moreover, we compare our method with the previous state-of-the-art method on human motion capture from monocular video, and show that our method estimates more accurate human-body poses and shapes under the challenging egocentric setting. In addition, we demonstrate that our approach produces more realistic human-scene interaction.

Key facts. Cited by 43 papers in the map (data through 7 Oct 2026). First posted on arXiv 26 Nov 2020.

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2021: 9; 2022: 5; 2023: 13; 2024: 10; 2025: 2; 2026: 4.

43 papers.

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  1. 2021HuMoR: 3D Human Motion Model for Robust Pose Estimationcited by 319
  2. 2023WHAM: Reconstructing World-grounded Humans with Accurate 3D Motioncited by 200
  3. 2021GLAMR: Global Occlusion-Aware Human Mesh Recovery with Dynamic Camerascited by 151
  4. 2023Decoupling Human and Camera Motion from Videos in the Wildcited by 140
  5. 2021EgoBody: Human Body Shape and Motion of Interacting People from Head-Mounted Devicescited by 136
  6. 2021SPEC: Seeing People in the Wild with an Estimated Cameracited by 134
  7. 2024TRAM: Global Trajectory and Motion of 3D Humans from in-the-wild Videoscited by 105
  8. 2022Recovering 3D Human Mesh from Monocular Images: A Surveycited by 103
  9. 2021Learning Motion Priors for 4D Human Body Capture in 3D Scenescited by 98
  10. 2023TRACE: 5D Temporal Regression of Avatars with Dynamic Cameras in 3D Environmentscited by 89
  11. 2023An Outlook into the Future of Egocentric Visioncited by 84
  12. 2021Physics-based Human Motion Estimation and Synthesis from Videoscited by 65
31 more
  1. 2021The Wanderings of Odysseus in 3D Scenescited by 59
  2. 2022In the Eye of Transformer: Global-Local Correlation for Egocentric Gaze Estimationcited by 51
  3. 2023EgoLocate: Real-time Motion Capture, Localization, and Mapping with Sparse Body-mounted Sensorscited by 48
  4. 2023SLOPER4D: A Scene-Aware Dataset for Global 4D Human Pose Estimation in Urban Environmentscited by 47
  5. 2024CORE4D: A 4D Human-Object-Human Interaction Dataset for Collaborative Object REarrangementcited by 40
  6. 2021Neural Free-Viewpoint Performance Rendering under Complex Human-object Interactionscited by 37
  7. 2023Probabilistic Human Mesh Recovery in 3D Scenes from Egocentric Viewscited by 33
  8. 2023PACE: Human and Camera Motion Estimation from in-the-wild Videoscited by 33
  9. 2024Reconstructing People, Places, and Camerascited by 31
  10. 2022The One Where They Reconstructed 3D Humans and Environments in TV Showscited by 30
  11. 2024WHAC: World-grounded Humans and Camerascited by 29
  12. 2025Joint Optimization for 4D Human-Scene Reconstruction in the Wildcited by 29
  13. 2023CIMI4D: A Large Multimodal Climbing Motion Dataset under Human-scene Interactionscited by 27
  14. 2024EgoGen: An Egocentric Synthetic Data Generatorcited by 27
  15. 2023ROAM: Robust and Object-Aware Motion Generation Using Neural Pose Descriptorscited by 23
  16. 2023Scene-Aware 3D Multi-Human Motion Capture from a Single Cameracited by 19
  17. 2024Synergistic Global-space Camera and Human Reconstruction from Videoscited by 17
  18. 2024COIN: Control-Inpainting Diffusion Prior for Human and Camera Motion Estimationcited by 15
  19. 2023The Audio-Visual Conversational Graph: From an Egocentric-Exocentric Perspectivecited by 14
  20. 2023Cinematic Behavior Transfer via NeRF-based Differentiable Filmingcited by 12
  21. 2024EgoHDM: An Online Egocentric-Inertial Human Motion Capture, Localization, and Dense Mapping Systemcited by 9
  22. 2026DuoMo: Dual Motion Diffusion for World-Space Human Reconstructioncited by 6
  23. 2024HiSC4D: Human-centered interaction and 4D Scene Capture in Large-scale Space Using Wearable IMUs and LiDARcited by 5
  24. 2022Self-supervised Video-centralised Transformer for Video Face Clusteringcited by 3
  25. 2025Fish2Mesh Transformer: 3D Human Mesh Recovery from Egocentric Visioncited by 3
  26. 2024MoManifold: Learning to Measure 3D Human Motion via Decoupled Joint Acceleration Manifoldscited by 1
  27. 2021Egocentric Activity Recognition and Localization on a 3D Mapcited by 0
  28. 2022Unified Simulation, Perception, and Generation of Human Behaviorcited by 0
  29. 2026Egocentric Whole-Body Human Mesh Recovery with Prior-Guided Learningcited by 0
  30. 2026FactorizedHMR: A Hybrid Framework for Video Human Mesh Recoverycited by 0
  31. 2026EgoExoMoCap: Distributed Ego-Exo Human Motion Capturecited by 0