4D Human Body Capture from Egocentric Video via 3D Scene Grounding
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Abstract (arXiv)
We introduce a novel task of reconstructing a time series of second-person 3D human body meshes from monocular egocentric videos. The unique viewpoint and rapid embodied camera motion of egocentric videos raise additional technical barriers for human body capture. To address those challenges, we propose a simple yet effective optimization-based approach that leverages 2D observations of the entire video sequence and human-scene interaction constraint to estimate second-person human poses, shapes, and global motion that are grounded on the 3D environment captured from the egocentric view. We conduct detailed ablation studies to validate our design choice. Moreover, we compare our method with the previous state-of-the-art method on human motion capture from monocular video, and show that our method estimates more accurate human-body poses and shapes under the challenging egocentric setting. In addition, we demonstrate that our approach produces more realistic human-scene interaction.
Key facts. Cited by 43 papers in the map (data through 7 Oct 2026). First posted on arXiv 26 Nov 2020.
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Citing papers per year: 2021: 9; 2022: 5; 2023: 13; 2024: 10; 2025: 2; 2026: 4.
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- 2021HuMoR: 3D Human Motion Model for Robust Pose Estimationcited by 319
- 2023WHAM: Reconstructing World-grounded Humans with Accurate 3D Motioncited by 200
- 2021GLAMR: Global Occlusion-Aware Human Mesh Recovery with Dynamic Camerascited by 151
- 2023Decoupling Human and Camera Motion from Videos in the Wildcited by 140
- 2021EgoBody: Human Body Shape and Motion of Interacting People from Head-Mounted Devicescited by 136
- 2021SPEC: Seeing People in the Wild with an Estimated Cameracited by 134
- 2024TRAM: Global Trajectory and Motion of 3D Humans from in-the-wild Videoscited by 105
- 2022Recovering 3D Human Mesh from Monocular Images: A Surveycited by 103
- 2021Learning Motion Priors for 4D Human Body Capture in 3D Scenescited by 98
- 2023TRACE: 5D Temporal Regression of Avatars with Dynamic Cameras in 3D Environmentscited by 89
- 2023An Outlook into the Future of Egocentric Visioncited by 84
- 2021Physics-based Human Motion Estimation and Synthesis from Videoscited by 65
31 more
- 2021The Wanderings of Odysseus in 3D Scenescited by 59
- 2022In the Eye of Transformer: Global-Local Correlation for Egocentric Gaze Estimationcited by 51
- 2023EgoLocate: Real-time Motion Capture, Localization, and Mapping with Sparse Body-mounted Sensorscited by 48
- 2023SLOPER4D: A Scene-Aware Dataset for Global 4D Human Pose Estimation in Urban Environmentscited by 47
- 2024CORE4D: A 4D Human-Object-Human Interaction Dataset for Collaborative Object REarrangementcited by 40
- 2021Neural Free-Viewpoint Performance Rendering under Complex Human-object Interactionscited by 37
- 2023Probabilistic Human Mesh Recovery in 3D Scenes from Egocentric Viewscited by 33
- 2023PACE: Human and Camera Motion Estimation from in-the-wild Videoscited by 33
- 2024Reconstructing People, Places, and Camerascited by 31
- 2022The One Where They Reconstructed 3D Humans and Environments in TV Showscited by 30
- 2024WHAC: World-grounded Humans and Camerascited by 29
- 2025Joint Optimization for 4D Human-Scene Reconstruction in the Wildcited by 29
- 2023CIMI4D: A Large Multimodal Climbing Motion Dataset under Human-scene Interactionscited by 27
- 2024EgoGen: An Egocentric Synthetic Data Generatorcited by 27
- 2023ROAM: Robust and Object-Aware Motion Generation Using Neural Pose Descriptorscited by 23
- 2023Scene-Aware 3D Multi-Human Motion Capture from a Single Cameracited by 19
- 2024Synergistic Global-space Camera and Human Reconstruction from Videoscited by 17
- 2024COIN: Control-Inpainting Diffusion Prior for Human and Camera Motion Estimationcited by 15
- 2023The Audio-Visual Conversational Graph: From an Egocentric-Exocentric Perspectivecited by 14
- 2023Cinematic Behavior Transfer via NeRF-based Differentiable Filmingcited by 12
- 2024EgoHDM: An Online Egocentric-Inertial Human Motion Capture, Localization, and Dense Mapping Systemcited by 9
- 2026DuoMo: Dual Motion Diffusion for World-Space Human Reconstructioncited by 6
- 2024HiSC4D: Human-centered interaction and 4D Scene Capture in Large-scale Space Using Wearable IMUs and LiDARcited by 5
- 2022Self-supervised Video-centralised Transformer for Video Face Clusteringcited by 3
- 2025Fish2Mesh Transformer: 3D Human Mesh Recovery from Egocentric Visioncited by 3
- 2024MoManifold: Learning to Measure 3D Human Motion via Decoupled Joint Acceleration Manifoldscited by 1
- 2021Egocentric Activity Recognition and Localization on a 3D Mapcited by 0
- 2022Unified Simulation, Perception, and Generation of Human Behaviorcited by 0
- 2026Egocentric Whole-Body Human Mesh Recovery with Prior-Guided Learningcited by 0
- 2026FactorizedHMR: A Hybrid Framework for Video Human Mesh Recoverycited by 0
- 2026EgoExoMoCap: Distributed Ego-Exo Human Motion Capturecited by 0
- 2026EgoExoMoCap: Distributed Ego-Exo Human Motion Capture17 Jul 2026
- 2026FactorizedHMR: A Hybrid Framework for Video Human Mesh Recovery14 May 2026
- 2026Egocentric Whole-Body Human Mesh Recovery with Prior-Guided Learning9 May 2026
- 2026DuoMo: Dual Motion Diffusion for World-Space Human Reconstruction3 Mar 2026
- 2025Fish2Mesh Transformer: 3D Human Mesh Recovery from Egocentric Vision8 Mar 2025
- 2025Joint Optimization for 4D Human-Scene Reconstruction in the Wild4 Jan 2025
- 2024Reconstructing People, Places, and Cameras23 Dec 2024
- 2024HiSC4D: Human-centered interaction and 4D Scene Capture in Large-scale Space Using Wearable IMUs and LiDAR6 Sep 2024
- 2024MoManifold: Learning to Measure 3D Human Motion via Decoupled Joint Acceleration Manifolds1 Sep 2024
- 2024EgoHDM: An Online Egocentric-Inertial Human Motion Capture, Localization, and Dense Mapping System31 Aug 2024
- 2024COIN: Control-Inpainting Diffusion Prior for Human and Camera Motion Estimation29 Aug 2024
- 2024CORE4D: A 4D Human-Object-Human Interaction Dataset for Collaborative Object REarrangement27 Jun 2024
31 more
- 2024Synergistic Global-space Camera and Human Reconstruction from Videos23 May 2024
- 2024TRAM: Global Trajectory and Motion of 3D Humans from in-the-wild Videos26 Mar 2024
- 2024WHAC: World-grounded Humans and Cameras19 Mar 2024
- 2024EgoGen: An Egocentric Synthetic Data Generator16 Jan 2024
- 2023The Audio-Visual Conversational Graph: From an Egocentric-Exocentric Perspective20 Dec 2023
- 2023WHAM: Reconstructing World-grounded Humans with Accurate 3D Motion12 Dec 2023
- 2023Cinematic Behavior Transfer via NeRF-based Differentiable Filming29 Nov 2023
- 2023PACE: Human and Camera Motion Estimation from in-the-wild Videos20 Oct 2023
- 2023ROAM: Robust and Object-Aware Motion Generation Using Neural Pose Descriptors24 Aug 2023
- 2023An Outlook into the Future of Egocentric Vision14 Aug 2023
- 2023TRACE: 5D Temporal Regression of Avatars with Dynamic Cameras in 3D Environments5 Jun 2023
- 2023EgoLocate: Real-time Motion Capture, Localization, and Mapping with Sparse Body-mounted Sensors2 May 2023
- 2023Probabilistic Human Mesh Recovery in 3D Scenes from Egocentric Views12 Apr 2023
- 2023CIMI4D: A Large Multimodal Climbing Motion Dataset under Human-scene Interactions31 Mar 2023
- 2023SLOPER4D: A Scene-Aware Dataset for Global 4D Human Pose Estimation in Urban Environments16 Mar 2023
- 2023Decoupling Human and Camera Motion from Videos in the Wild24 Feb 2023
- 2023Scene-Aware 3D Multi-Human Motion Capture from a Single Camera12 Jan 2023
- 2022In the Eye of Transformer: Global-Local Correlation for Egocentric Gaze Estimation8 Aug 2022
- 2022The One Where They Reconstructed 3D Humans and Environments in TV Shows28 Jul 2022
- 2022Unified Simulation, Perception, and Generation of Human Behavior28 Apr 2022
- 2022Self-supervised Video-centralised Transformer for Video Face Clustering24 Mar 2022
- 2022Recovering 3D Human Mesh from Monocular Images: A Survey3 Mar 2022
- 2021The Wanderings of Odysseus in 3D Scenes16 Dec 2021
- 2021EgoBody: Human Body Shape and Motion of Interacting People from Head-Mounted Devices14 Dec 2021
- 2021GLAMR: Global Occlusion-Aware Human Mesh Recovery with Dynamic Cameras2 Dec 2021
- 2021SPEC: Seeing People in the Wild with an Estimated Camera1 Oct 2021
- 2021Physics-based Human Motion Estimation and Synthesis from Videos21 Sep 2021
- 2021Learning Motion Priors for 4D Human Body Capture in 3D Scenes23 Aug 2021
- 2021Neural Free-Viewpoint Performance Rendering under Complex Human-object Interactions1 Aug 2021
- 2021Egocentric Activity Recognition and Localization on a 3D Map20 May 2021
- 2021HuMoR: 3D Human Motion Model for Robust Pose Estimation10 May 2021
- 2021HuMoR: 3D Human Motion Model for Robust Pose Estimationcited by 319
- 2023WHAM: Reconstructing World-grounded Humans with Accurate 3D Motioncited by 200
- 2021GLAMR: Global Occlusion-Aware Human Mesh Recovery with Dynamic Camerascited by 151
- 2023Decoupling Human and Camera Motion from Videos in the Wildcited by 140
- 2021EgoBody: Human Body Shape and Motion of Interacting People from Head-Mounted Devicescited by 136
- 2021SPEC: Seeing People in the Wild with an Estimated Cameracited by 134
- 2024TRAM: Global Trajectory and Motion of 3D Humans from in-the-wild Videoscited by 105
- 2022Recovering 3D Human Mesh from Monocular Images: A Surveycited by 103
- 2021Learning Motion Priors for 4D Human Body Capture in 3D Scenescited by 98
- 2023TRACE: 5D Temporal Regression of Avatars with Dynamic Cameras in 3D Environmentscited by 89
- 2023An Outlook into the Future of Egocentric Visioncited by 84
- 2021Physics-based Human Motion Estimation and Synthesis from Videoscited by 65
12 most cited of 42 All 42 (JSON)
- 2026EgoExoMoCap: Distributed Ego-Exo Human Motion Capture17 Jul 2026
- 2026FactorizedHMR: A Hybrid Framework for Video Human Mesh Recovery14 May 2026
- 2026Egocentric Whole-Body Human Mesh Recovery with Prior-Guided Learning9 May 2026
- 2026DuoMo: Dual Motion Diffusion for World-Space Human Reconstruction3 Mar 2026
- 2025Fish2Mesh Transformer: 3D Human Mesh Recovery from Egocentric Vision8 Mar 2025
- 2025Joint Optimization for 4D Human-Scene Reconstruction in the Wild4 Jan 2025
- 2024Reconstructing People, Places, and Cameras23 Dec 2024
- 2024HiSC4D: Human-centered interaction and 4D Scene Capture in Large-scale Space Using Wearable IMUs and LiDAR6 Sep 2024
- 2024MoManifold: Learning to Measure 3D Human Motion via Decoupled Joint Acceleration Manifolds1 Sep 2024
- 2024EgoHDM: An Online Egocentric-Inertial Human Motion Capture, Localization, and Dense Mapping System31 Aug 2024
- 2024CORE4D: A 4D Human-Object-Human Interaction Dataset for Collaborative Object REarrangement27 Jun 2024
- 2024Synergistic Global-space Camera and Human Reconstruction from Videos23 May 2024
12 newest of 42 All 42 (JSON)