GANcraft: Unsupervised 3D Neural Rendering of Minecraft Worlds
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Abstract (arXiv)
We present GANcraft, an unsupervised neural rendering framework for generating photorealistic images of large 3D block worlds such as those created in Minecraft. Our method takes a semantic block world as input, where each block is assigned a semantic label such as dirt, grass, or water. We represent the world as a continuous volumetric function and train our model to render view-consistent photorealistic images for a user-controlled camera. In the absence of paired ground truth real images for the block world, we devise a training technique based on pseudo-ground truth and adversarial training. This stands in contrast to prior work on neural rendering for view synthesis, which requires ground truth images to estimate scene geometry and view-dependent appearance. In addition to camera trajectory, GANcraft allows user control over both scene semantics and output style. Experimental results with comparison to strong baselines show the effectiveness of GANcraft on this novel task of photorealistic 3D block world synthesis. The project website is available at https://nvlabs.github.io/GANcraft/ .
Key facts. Cited by 98 papers in the map (data through 7 Oct 2026). Builds on 53 of its 71 references that are in the map. First posted on arXiv 15 Apr 2021.
Builds on
53 of 71 references.
References · 53
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- 2018Demystifying MMD GANscited by 1,268
- 2020NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collectionscited by 1,230
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- 2017StarGAN: Unified Generative Adversarial Networks for Multi-Domain Image-to-Image Translationcited by 1,036
- 2020Neural Sparse Voxel Fieldscited by 959
- 2016COCO-Stuff: Thing and Stuff Classes in Contextcited by 858
- 2020NeRF++: Analyzing and Improving Neural Radiance Fieldscited by 857
- 2018Multimodal Unsupervised Image-to-Image Translationcited by 795
- 2020GIRAFFE: Representing Scenes as Compositional Generative Neural Feature Fieldscited by 784
- 2020Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenescited by 750
- 2020pi-GAN: Periodic Implicit Generative Adversarial Networks for 3D-Aware Image Synthesiscited by 708
- 2019Differentiable Volumetric Rendering: Learning Implicit 3D Representations without 3D Supervisioncited by 699
- 2020GRAF: Generative Radiance Fields for 3D-Aware Image Synthesiscited by 688
- 2019MaskGAN: Towards Diverse and Interactive Facial Image Manipulationcited by 624
- 2017Unsupervised Image-to-Image Translation Networkscited by 602
- 2020NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesiscited by 493
- 2020NeRD: Neural Reflectance Decomposition from Image Collectionscited by 446
- 2020Space-time Neural Irradiance Fields for Free-Viewpoint Videocited by 414
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- 2019SynSin: End-to-end View Synthesis from a Single Imagecited by 364
- 2019Neural Point-Based Graphicscited by 326
- 2020Neural Scene Graphs for Dynamic Scenescited by 298
- 2017Toward Multimodal Image-to-Image Translationcited by 295
- 2020Neural Radiance Flow for 4D View Synthesis and Video Processingcited by 270
- 2020Learned Initializations for Optimizing Coordinate-Based Neural Representationscited by 240
- 2017Geometric GANcited by 232
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- 2019Few-Shot Unsupervised Image-to-Image Translationcited by 222
- 2018A DIRT-T Approach to Unsupervised Domain Adaptationcited by 215
- 2020AutoInt: Automatic Integration for Fast Neural Volume Renderingcited by 204
- 2020Neural Reflectance Fields for Appearance Acquisitioncited by 196
- 2018Escaping Plato's Cave: 3D Shape From Adversarial Renderingcited by 170
- 2020BlockGAN: Learning 3D Object-aware Scene Representations from Unlabelled Imagescited by 166
- 2020DeRF: Decomposed Radiance Fieldscited by 163
- 2020You Only Need Adversarial Supervision for Semantic Image Synthesiscited by 129
- 2019Learning to Predict Layout-to-image Conditional Convolutions for Semantic Image Synthesiscited by 108
- 2020Image GANs meet Differentiable Rendering for Inverse Graphics and Interpretable 3D Neural Renderingcited by 101
- 2020Object-Centric Neural Scene Renderingcited by 90
- 2020STaR: Self-supervised Tracking and Reconstruction of Rigid Objects in Motion with Neural Renderingcited by 76
- 2020World-Consistent Video-to-Video Synthesiscited by 69
50 most cited of 53 All 53 (JSON)
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Citing papers per year: 2021: 11; 2022: 28; 2023: 32; 2024: 17; 2025: 8; 2026: 2.
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