D2GS: Dense Depth Regularization for LiDAR-free Urban Scene Reconstruction
Not on the map. Why?
Abstract (arXiv)
Recently, Gaussian Splatting (GS) has shown great potential for urban scene reconstruction in the field of autonomous driving. However, current urban scene reconstruction methods often depend on multimodal sensors as inputs, textiti.e. LiDAR and images. Though the geometry prior provided by LiDAR point clouds can largely mitigate ill-posedness in reconstruction, acquiring such accurate LiDAR data is still challenging in practice: i) precise spatiotemporal calibration between LiDAR and other sensors is required, as they may not capture data simultaneously; ii) reprojection errors arise from spatial misalignment when LiDAR and cameras are mounted at different locations. To avoid the difficulty of acquiring accurate LiDAR depth, we propose D2GS, a LiDAR-free urban scene reconstruction framework. In this work, we obtain geometry priors that are as effective as LiDAR while being denser and more accurate. First, we initialize a dense point cloud by back-projecting multi-view metric depth predictions. This point cloud is then optimized by a Progressive Pruning strategy to improve the global consistency. Second, we jointly refine Gaussian geometry and predicted dense metric depth via a Depth Enhancer. Specifically, we leverage diffusion priors from a depth foundation model to enhance the depth maps rendered by Gaussians. In turn, the enhanced depths provide stronger geometric constraints during Gaussian training. Finally, we improve the accuracy of ground geometry by constraining the shape and normal attributes of Gaussians within road regions. Extensive experiments on the Waymo dataset demonstrate that our method consistently outperforms state-of-the-art methods, producing more accurate geometry even when compared with those using ground-truth LiDAR data.
Key facts. Cited by 3 papers in the map (data through 7 Oct 2026). Builds on 37 of its 40 references that are in the map. First posted on arXiv 29 Oct 2025.
Builds on
37 of 40 references.
References · 37
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2019Scalability in Perception for Autonomous Driving: Waymo Open Datasetcited by 2,436
- 2020NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collectionscited by 1,230
- 2021Depth-supervised NeRF: Fewer Views and Faster Training for Freecited by 732
- 2022Block-NeRF: Scalable Large Scene Neural View Synthesiscited by 720
- 2024MVSplat: Efficient 3D Gaussian Splatting from Sparse Multi-View Imagescited by 553
- 2021Mega-NeRF: Scalable Construction of Large-Scale NeRFs for Virtual Fly-Throughscited by 396
- 2023DrivingGaussian: Composite Gaussian Splatting for Surrounding Dynamic Autonomous Driving Scenescited by 359
- 2023Metric3D: Towards Zero-shot Metric 3D Prediction from A Single Imagecited by 357
- 2023Repurposing Diffusion-Based Image Generators for Monocular Depth Estimationcited by 323
- 2020Neural Scene Graphs for Dynamic Scenescited by 298
- 2023UniSim: A Neural Closed-Loop Sensor Simulatorcited by 294
25 more
- 2023FSGS: Real-Time Few-shot View Synthesis using Gaussian Splattingcited by 278
- 2024DepthSplat: Connecting Gaussian Splatting and Depthcited by 275
- 2024DNGaussian: Optimizing Sparse-View 3D Gaussian Radiance Fields with Global-Local Depth Normalizationcited by 256
- 2023SparseNeRF: Distilling Depth Ranking for Few-shot Novel View Synthesiscited by 247
- 2024Street Gaussians: Modeling Dynamic Urban Scenes with Gaussian Splattingcited by 218
- 2023EmerNeRF: Emergent Spatial-Temporal Scene Decomposition via Self-Supervisioncited by 216
- 2023MARS: An Instance-aware, Modular and Realistic Simulator for Autonomous Drivingcited by 170
- 2025UniDepthV2: Universal Monocular Metric Depth Estimation Made Simplercited by 170
- 2024OmniRe: Omni Urban Scene Reconstructioncited by 159
- 2023SUDS: Scalable Urban Dynamic Scenescited by 151
- 2022NeuralLift-360: Lifting An In-the-wild 2D Photo to A 3D Object with 360deg Viewscited by 148
- 2023Periodic Vibration Gaussian: Dynamic Urban Scene Reconstruction and Real-time Renderingcited by 143
- 2024ReconX: Reconstruct Any Scene from Sparse Views with Video Diffusion Modelcited by 139
- 2023SparseGS: Sparse View Synthesis using 3D Gaussian Splattingcited by 134
- 2024DriveDreamer4D: World Models Are Effective Data Machines for 4D Driving Scene Representationcited by 123
- 2023S-NeRF: Neural Radiance Fields for Street Viewscited by 116
- 20243DGS-Enhancer: Enhancing Unbounded 3D Gaussian Splatting with View-consistent 2D Diffusion Priorscited by 106
- 2024textitS3Gaussian: Self-Supervised Street Gaussians for Autonomous Drivingcited by 105
- 20243D Gaussian as a New Era: A Surveycited by 102
- 2020Lidar for Autonomous Driving: The principles, challenges, and trends for automotive lidar and perception systemscited by 100
- 2024HUGSIM: A Real-Time, Photo-Realistic and Closed-Loop Simulator for Autonomous Drivingcited by 84
- 2024AutoSplat: Constrained Gaussian Splatting for Autonomous Driving Scene Reconstructioncited by 52
- 2024Marigold-DC: Zero-Shot Monocular Depth Completion with Guided Diffusioncited by 47
- 2024DeSiRe-GS: 4D Street Gaussians for Static-Dynamic Decomposition and Surface Reconstruction for Urban Driving Scenescited by 45
- 2023DaRF: Boosting Radiance Fields from Sparse Inputs with Monocular Depth Adaptationcited by 25
Built on by
Citing papers per year: 2026: 3.
3 papers.
- 2026EnerGS: Energy-Based Gaussian Splatting with Partial Geometric Priorscited by 2
- 2026ConFixGS: Learning to Fix Feedforward 3D Gaussian Splatting with Confidence-Aware Diffusion Priors in Driving Scenescited by 0
- 2026MM-TRELLIS: Point-Cloud Guided Multi-Modal 3D Vehicle Generation in Autonomous Drivingcited by 0
- 2026MM-TRELLIS: Point-Cloud Guided Multi-Modal 3D Vehicle Generation in Autonomous Driving23 Jun 2026
- 2026ConFixGS: Learning to Fix Feedforward 3D Gaussian Splatting with Confidence-Aware Diffusion Priors in Driving Scenes10 May 2026
- 2026EnerGS: Energy-Based Gaussian Splatting with Partial Geometric Priors29 Apr 2026
Similar, not cited
Close in wording, no citation either way
- 2025LiDAR-GS++:Improving LiDAR Gaussian Reconstruction via Diffusion Priors
- 2025MuDG: Taming Multi-modal Diffusion with Gaussian Splatting for Urban Scene Reconstruction
- 2026L2D2-GS: Learning to Densify for Feedforward Dynamic Gaussian Scene Reconstruction
- 2024VEGS: View Extrapolation of Urban Scenes in 3D Gaussian Splatting using Learned Priors
- 2024SGD: Street View Synthesis with Gaussian Splatting and Diffusion Prior
- 2025AtlasGS: Atlanta-world Guided Surface Reconstruction with Implicit Structured Gaussians
- 2025LVD-GS: Gaussian Splatting SLAM for Dynamic Scenes via Hierarchical Explicit-Implicit Representation Collaboration Rendering
- 2024LM-Gaussian: Boost Sparse-view 3D Gaussian Splatting with Large Model Priors