B'ezierGS: Dynamic Urban Scene Reconstruction with B'ezier Curve Gaussian Splatting
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Abstract (arXiv)
The realistic reconstruction of street scenes is critical for developing real-world simulators in autonomous driving. Most existing methods rely on object pose annotations, using these poses to reconstruct dynamic objects and move them during the rendering process. This dependence on high-precision object annotations limits large-scale and extensive scene reconstruction. To address this challenge, we propose B'ezier curve Gaussian splatting (B'ezierGS), which represents the motion trajectories of dynamic objects using learnable B'ezier curves. This approach fully leverages the temporal information of dynamic objects and, through learnable curve modeling, automatically corrects pose errors. By introducing additional supervision on dynamic object rendering and inter-curve consistency constraints, we achieve reasonable and accurate separation and reconstruction of scene elements. Extensive experiments on the Waymo Open Dataset and the nuPlan benchmark demonstrate that B'ezierGS outperforms state-of-the-art alternatives in both dynamic and static scene components reconstruction and novel view synthesis.
Key facts. Cited by 5 papers in the map (data through 14 Oct 2026). Builds on 47 of its 54 references that are in the map. First posted on arXiv 27 Jun 2025.
Builds on
47 of 54 references.
References · 47
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35 more
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- 2020PnPNet: End-to-End Perception and Prediction with Tracking in the Loopcited by 144
- 2023Periodic Vibration Gaussian: Dynamic Urban Scene Reconstruction and Real-time Renderingcited by 143
- 2024HUGS: Holistic Urban 3D Scene Understanding via Gaussian Splattingcited by 142
- 2022ViP3D: End-to-end Visual Trajectory Prediction via 3D Agent Queriescited by 117
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Built on by
Citing papers per year: 2025: 1; 2026: 4.
5 papers.
- 2025DriveSplat: Unified Neural Gaussian Reconstruction for Dynamic Driving Scenescited by 0
- 2026ManiSplat: Manipulation Trajectory Synthesis from Monocular Video via Decoupled 3D Gaussian Splattingcited by 0
- 2026DR-GS: Physically-Based Deformable and Relightable 2D Gaussianscited by 0
- 2026NURBS Splatting: A Unified Differentiable Rendering Framework for Vector Graphicscited by 0
- 2026DriveWeaver: Point-Conditioned Video Inpainting for Controllable Vehicle Insertion in Autonomous Driving Simulationcited by 0
- 2026DriveWeaver: Point-Conditioned Video Inpainting for Controllable Vehicle Insertion in Autonomous Driving Simulation30 Jun 2026
- 2026NURBS Splatting: A Unified Differentiable Rendering Framework for Vector Graphics30 Jun 2026
- 2026DR-GS: Physically-Based Deformable and Relightable 2D Gaussians28 Jun 2026
- 2026ManiSplat: Manipulation Trajectory Synthesis from Monocular Video via Decoupled 3D Gaussian Splatting9 Jun 2026
- 2025DriveSplat: Unified Neural Gaussian Reconstruction for Dynamic Driving Scenes21 Aug 2025