ProbeSDF: Light Field Probes for Neural Surface Reconstruction
Not on the map. Why?
Abstract (arXiv)
SDF-based differential rendering frameworks have achieved state-of-the-art multiview 3D shape reconstruction. In this work, we re-examine this family of approaches by minimally reformulating its core appearance model in a way that simultaneously yields faster computation and increased performance. To this goal, we exhibit a physically-inspired minimal radiance parametrization decoupling angular and spatial contributions, by encoding them with a small number of features stored in two respective volumetric grids of different resolutions. Requiring as little as four parameters per voxel, and a tiny MLP call inside a single fully fused kernel, our approach allows to enhance performance with both surface and image (PSNR) metrics, while providing a significant training speedup and real-time rendering. We show this performance to be consistently achieved on real data over two widely different and popular application fields, generic object and human subject shape reconstruction, using four representative and challenging datasets.
Key facts. Cited by 6 papers in the map (data through 7 Oct 2026). Builds on 26 of its 39 references that are in the map. First posted on arXiv 13 Dec 2024.
Builds on
26 of 39 references.
References · 26
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
- 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,701
- 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,607
- 2022TensoRF: Tensorial Radiance Fieldscited by 1,275
- 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,061
- 2021Volume Rendering of Neural Implicit Surfacescited by 990
- 2019Differentiable Volumetric Rendering: Learning Implicit 3D Representations without 3D Supervisioncited by 699
- 2021Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fieldscited by 569
- 2019BlendedMVS: A Large-scale Dataset for Generalized Multi-view Stereo Networkscited by 487
- 2023Neuralangelo: High-Fidelity Neural Surface Reconstructioncited by 464
- 2021Extracting Triangular 3D Models, Materials, and Lighting From Imagescited by 363
14 more
- 2021NeRF in the Dark: High Dynamic Range View Synthesis from Noisy Raw Imagescited by 336
- 2022NeuS2: Fast Learning of Neural Implicit Surfaces for Multi-view Reconstructioncited by 311
- 2024PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstructioncited by 280
- 2023GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfacescited by 249
- 2023TensoIR: Tensorial Inverse Renderingcited by 166
- 2023HumanRF: High-Fidelity Neural Radiance Fields for Humans in Motioncited by 161
- 2021NeRFReN: Neural Radiance Fields with Reflectionscited by 121
- 2022Voxurf: Voxel-based Efficient and Accurate Neural Surface Reconstructioncited by 92
- 2024NeRF-Casting: Improved View-Dependent Appearance with Consistent Reflectionscited by 32
- 2023Objects as volumes: A stochastic geometry view of opaque solidscited by 15
- 2024Neural Directional Encoding for Efficient and Accurate View-Dependent Appearance Modelingcited by 15
- 20243D Reconstruction with Fast Dipole Sumscited by 12
- 2024Sur2f: A Hybrid Representation for High-Quality and Efficient Surface Reconstruction from Multi-view Imagescited by 5
- 2020Scaling Probe-Based Real-Time Dynamic Global Illumination for Productioncited by 4
Built on by
Citing papers per year: 2025: 4; 2026: 2.
6 papers.
- 2025OLATverse: A Large-scale Real-world Object Dataset with Precise Lighting Controlcited by 5
- 2026DySurface: Consistent 4D Surface Reconstruction via Bridging Explicit Gaussians and Implicit Functionscited by 1
- 2025A Mixed-Primitive-based Gaussian Splatting Method for Surface Reconstructioncited by 0
- 2025GRMM: Real-Time High-Fidelity Gaussian Morphable Head Model with Learned Residualscited by 0
- 2025Effective Gaussian Management for High-fidelity Scene Reconstructioncited by 0
- 2026PAGaS: Pixel-Aligned 1DoF Gaussian Splatting for Depth Refinementcited by 0
- 2026DySurface: Consistent 4D Surface Reconstruction via Bridging Explicit Gaussians and Implicit Functions11 May 2026
- 2026PAGaS: Pixel-Aligned 1DoF Gaussian Splatting for Depth Refinement24 Apr 2026
- 2025OLATverse: A Large-scale Real-world Object Dataset with Precise Lighting Control4 Nov 2025
- 2025Effective Gaussian Management for High-fidelity Scene Reconstruction16 Sep 2025
- 2025GRMM: Real-Time High-Fidelity Gaussian Morphable Head Model with Learned Residuals2 Sep 2025
- 2025A Mixed-Primitive-based Gaussian Splatting Method for Surface Reconstruction15 Jul 2025