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VortSDF: 3D Modeling with Centroidal Voronoi Tesselation on Signed Distance Field

arXiv 2407.19837 ↗First posted 29 Jul 2024cs.CVcited by 0

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Abstract (arXiv)

Volumetric shape representations have become ubiquitous in multi-view reconstruction tasks. They often build on regular voxel grids as discrete representations of 3D shape functions, such as SDF or radiance fields, either as the full shape model or as sampled instantiations of continuous representations, as with neural networks. Despite their proven efficiency, voxel representations come with the precision versus complexity trade-off. This inherent limitation can significantly impact performance when moving away from simple and uncluttered scenes. In this paper we investigate an alternative discretization strategy with the Centroidal Voronoi Tesselation (CVT). CVTs allow to better partition the observation space with respect to shape occupancy and to focus the discretization around shape surfaces. To leverage this discretization strategy for multi-view reconstruction, we introduce a volumetric optimization framework that combines explicit SDF fields with a shallow color network, in order to estimate 3D shape properties over tetrahedral grids. Experimental results with Chamfer statistics validate this approach with unprecedented reconstruction quality on various scenarios such as objects, open scenes or human.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 28 of its 39 references that are in the map. First posted on arXiv 29 Jul 2024.

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28 of 39 references.

References · 28

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  2. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
  3. 2019DeepSDF: Learning Continuous Signed Distance Functions for Shape Representationcited by 2,682
  4. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,013
  5. 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,957
  6. 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,701
  7. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,607
  8. 2022TensoRF: Tensorial Radiance Fieldscited by 1,275
  9. 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 961
  10. 2020Neural Sparse Voxel Fieldscited by 959
  11. 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 904
  12. 2020NeRF++: Analyzing and Improving Neural Radiance Fieldscited by 857
16 more
  1. 2023K-Planes: Explicit Radiance Fields in Space, Time, and Appearancecited by 742
  2. 2021KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPscited by 672
  3. 2023Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fieldscited by 667
  4. 2021UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstructioncited by 643
  5. 2019BlendedMVS: A Large-scale Dataset for Generalized Multi-view Stereo Networkscited by 487
  6. 2023Neuralangelo: High-Fidelity Neural Surface Reconstructioncited by 464
  7. 2021Deep Marching Tetrahedra: a Hybrid Representation for High-Resolution 3D Shape Synthesiscited by 459
  8. 2022NeuS2: Fast Learning of Neural Implicit Surfaces for Multi-view Reconstructioncited by 311
  9. 2019Neural Volumes: Learning Dynamic Renderable Volumes from Imagescited by 173
  10. 2021Neural Lumigraph Renderingcited by 105
  11. 2022Voxurf: Voxel-based Efficient and Accurate Neural Surface Reconstructioncited by 92
  12. 2023NeuRBF: A Neural Fields Representation with Adaptive Radial Basis Functionscited by 65
  13. 2023Factor Fields: A Unified Framework for Neural Fields and Beyondcited by 58
  14. 2023Tetra-NeRF: Representing Neural Radiance Fields Using Tetrahedracited by 57
  15. 20234DHumanOutfit: a multi-subject 4D dataset of human motion sequences in varying outfits exhibiting large displacementscited by 12
  16. 2021Compact Tetrahedralization-based Acceleration Structure for Ray Tracingcited by 1

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