Creative Agents: Empowering Agents with Imagination for Creative Tasks
On the map: LLM agents and tool use → General LLM agent frameworks and benchmarks
Abstract (arXiv)
We study building embodied agents for open-ended creative tasks. While existing methods build instruction-following agents that can perform diverse open-ended tasks, none of them demonstrates creativity -- the ability to give novel and diverse solutions implicit in the language instructions. This limitation comes from their inability to convert abstract language instructions into concrete goals and perform long-horizon planning for such complicated goals. Given the observation that humans perform creative tasks with imagination, we propose a class of solutions, where the controller is enhanced with an imaginator generating detailed imaginations of task outcomes conditioned on language instructions. We introduce several approaches to implementing the components of creative agents. We implement the imaginator with either a large language model for textual imagination or a diffusion model for visual imagination. The controller can either be a behavior-cloning policy or a pre-trained foundation model generating executable codes in the environment. We benchmark creative tasks with the challenging open-world game Minecraft, where the agents create diverse buildings given free-form language instructions. We propose novel evaluation metrics for open-ended creative tasks utilizing GPT-4V, which holds many advantages over existing metrics. We perform a detailed experimental analysis of creative agents, showing that creative agents are the first AI agents accomplishing diverse building creation in the survival mode of Minecraft. Our benchmark and models are open-source for future research on creative agents (https://github.com/PKU-RL/Creative-Agents).
Key facts. Cited by 24 papers in the map (data through 7 Oct 2026). Placed in General LLM agent frameworks and benchmarks, one of 16 directions in LLM agents and tool use. Builds on 48 of its 125 references that are in the map. First posted on arXiv 5 Dec 2023.
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48 of 125 references.
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Other references · 47
- 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,456
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- 2023A Prompt Pattern Catalog to Enhance Prompt Engineering with ChatGPTcited by 612
- 2022Decomposed Prompting: A Modular Approach for Solving Complex Taskscited by 554
- 2017Can Spatiotemporal 3D CNNs Retrace the History of 2D CNNs and ImageNet?cited by 551
- 2022MineDojo: Building Open-Ended Embodied Agents with Internet-Scale Knowledgecited by 469
- 2017A Brief Survey of Deep Reinforcement Learningcited by 466
- 2022VIMA: General Robot Manipulation with Multimodal Promptscited by 403
- 2022Video PreTraining (VPT): Learning to Act by Watching Unlabeled Online Videoscited by 338
- 2019Flow++: Improving Flow-Based Generative Models with Variational Dequantization and Architecture Designcited by 258
- 2019MineRL: A Large-Scale Dataset of Minecraft Demonstrationscited by 210
- 2021Open-Ended Learning Leads to Generally Capable Agentscited by 177
- 2023ADaPT: As-Needed Decomposition and Planning with Language Modelscited by 172
- 2019Pix2Vox: Context-aware 3D Reconstruction from Single and Multi-view Imagescited by 164
- 2023Video Language Planningcited by 160
- 2023Emu: Generative Pretraining in Multimodalitycited by 156
- 2023STEVE-1: A Generative Model for Text-to-Behavior in Minecraftcited by 95
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- 2021LTL2Action: Generalizing LTL Instructions for Multi-Task RLcited by 72
- 2023GROOT: Learning to Follow Instructions by Watching Gameplay Videoscited by 42
- 2023Open-World Multi-Task Control Through Goal-Aware Representation Learning and Adaptive Horizon Predictioncited by 39
- 2023MCU: An Evaluation Framework for Open-Ended Game Agentscited by 33
- 2019CraftAssist: A Framework for Dialogue-enabled Interactive Agentscited by 27
- 2020EvoCraft: A New Challenge for Open-Endednesscited by 23
- 2022Interactive Grounded Language Understanding in a Collaborative Environment: IGLU 2021cited by 23
- 2018Generative Design in Minecraft (GDMC), Settlement Generation Competitioncited by 22
- 2023Towards Solving Fuzzy Tasks with Human Feedback: A Retrospective of the MineRL BASALT 2022 Competitioncited by 15
- 2021World-GAN: a Generative Model for Minecraft Worldscited by 14
- 2023Reinforcement Learning Friendly Vision-Language Model for Minecraftcited by 14
- 2022Learning to Follow Instructions in Text-Based Gamescited by 12
- 2022IGLU Gridworld: Simple and Fast Environment for Embodied Dialog Agentscited by 9
- 2022Learning to Solve Voxel Building Embodied Tasks from Pixels and Natural Language Instructionscited by 9
- 2023DIP-RL: Demonstration-Inferred Preference Learning in Minecraftcited by 2
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Citing papers per year: 2024: 13; 2025: 10; 2026: 1.
24 papers.
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- 2024A Survey on Large Language Model-Based Game Agentscited by 106
- 2024A Survey on Large Language Model Hallucination via a Creativity Perspectivecited by 38
- 2024RL-GPT: Integrating Reinforcement Learning and Code-as-policycited by 32
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- 2024Odyssey: Empowering Minecraft Agents with Open-World Skillscited by 26
- 2024BattleAgentBench: A Benchmark for Evaluating Cooperation and Competition Capabilities of Language Models in Multi-Agent Systemscited by 26
- 2025Explain Before You Answer: A Survey on Compositional Visual Reasoningcited by 26
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- 2024Do We Really Need a Complex Agent System? Distill Embodied Agent into a Single Modelcited by 19
- 2025Are Large Vision Language Models Good Game Players?cited by 19
- 2025IR3D-Bench: Evaluating Vision-Language Model Scene Understanding as Agentic Inverse Renderingcited by 17
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- 2024STEVE Series: Step-by-Step Construction of Agent Systems in Minecraftcited by 6
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- 2024EscapeBench: Towards Advancing Creative Intelligence of Language Model Agentscited by 5
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- 2025Deep RL Needs Deep Behavior Analysis: Exploring Implicit Planning by Model-Free Agents in Open-Ended Environmentscited by 4
- 2025RIG: Synergizing Reasoning and Imagination in End-to-End Generalist Policycited by 3
- 2026Towards Generalist Game Players: An Investigation of Foundation Models in the Game Multiversecited by 2
- 2024LLM4DESIGN: An Automated Multi-Modal System for Architectural and Environmental Designcited by 1
- 2026Towards Generalist Game Players: An Investigation of Foundation Models in the Game Multiverse11 May 2026
- 2025Explain Before You Answer: A Survey on Compositional Visual Reasoning24 Aug 2025
- 2025IR3D-Bench: Evaluating Vision-Language Model Scene Understanding as Agentic Inverse Rendering29 Jun 2025
- 2025Deep RL Needs Deep Behavior Analysis: Exploring Implicit Planning by Model-Free Agents in Open-Ended Environments8 Jun 2025
- 2025VS-Bench: Evaluating VLMs for Strategic Abilities in Multi-Agent Environments3 Jun 2025
- 2025Beyond Static Responses: Multi-Agent LLM Systems as a New Paradigm for Social Science Research2 Jun 2025
- 2025RIG: Synergizing Reasoning and Imagination in End-to-End Generalist Policy31 Mar 2025
- 2025Being-0: A Humanoid Robotic Agent with Vision-Language Models and Modular Skills16 Mar 2025
- 2025Open-World Skill Discovery from Unsegmented Demonstrations11 Mar 2025
- 2025Are Large Vision Language Models Good Game Players?4 Mar 2025
- 2025TextGames: Learning to Self-Play Text-Based Puzzle Games via Language Model Reasoning25 Feb 2025
- 2024EscapeBench: Towards Advancing Creative Intelligence of Language Model Agents18 Dec 2024
12 more
- 2024The Scene Language: Representing Scenes with Programs, Words, and Embeddings22 Oct 2024
- 2024BattleAgentBench: A Benchmark for Evaluating Cooperation and Competition Capabilities of Language Models in Multi-Agent Systems28 Aug 2024
- 2024Visual Grounding for Object-Level Generalization in Reinforcement Learning4 Aug 2024
- 2024Odyssey: Empowering Minecraft Agents with Open-World Skills22 Jul 2024
- 2024LLM4DESIGN: An Automated Multi-Modal System for Architectural and Environmental Design28 Jun 2024
- 2024STEVE Series: Step-by-Step Construction of Agent Systems in Minecraft17 Jun 2024
- 2024Assessing and Verifying Task Utility in LLM-Powered Applications3 May 2024
- 2024Do We Really Need a Complex Agent System? Distill Embodied Agent into a Single Model6 Apr 2024
- 2024A Survey on Large Language Model-Based Game Agents2 Apr 2024
- 2024RL-GPT: Integrating Reinforcement Learning and Code-as-policy29 Feb 2024
- 2024Towards better Human-Agent Alignment: Assessing Task Utility in LLM-Powered Applications14 Feb 2024
- 2024A Survey on Large Language Model Hallucination via a Creativity Perspective2 Feb 2024
- 2024A Survey on Large Language Model-Based Game Agentscited by 106
- 2024Odyssey: Empowering Minecraft Agents with Open-World Skillscited by 26
- 2024BattleAgentBench: A Benchmark for Evaluating Cooperation and Competition Capabilities of Language Models in Multi-Agent Systemscited by 26
- 2025Being-0: A Humanoid Robotic Agent with Vision-Language Models and Modular Skillscited by 21
- 2024Do We Really Need a Complex Agent System? Distill Embodied Agent into a Single Modelcited by 19
- 2025Beyond Static Responses: Multi-Agent LLM Systems as a New Paradigm for Social Science Researchcited by 9
- 2024STEVE Series: Step-by-Step Construction of Agent Systems in Minecraftcited by 6
- 2024Towards better Human-Agent Alignment: Assessing Task Utility in LLM-Powered Applicationscited by 5
- 2024EscapeBench: Towards Advancing Creative Intelligence of Language Model Agentscited by 5
- 2025Beyond Static Responses: Multi-Agent LLM Systems as a New Paradigm for Social Science Research2 Jun 2025
- 2025Being-0: A Humanoid Robotic Agent with Vision-Language Models and Modular Skills16 Mar 2025
- 2024EscapeBench: Towards Advancing Creative Intelligence of Language Model Agents18 Dec 2024
- 2024BattleAgentBench: A Benchmark for Evaluating Cooperation and Competition Capabilities of Language Models in Multi-Agent Systems28 Aug 2024
- 2024Odyssey: Empowering Minecraft Agents with Open-World Skills22 Jul 2024
- 2024STEVE Series: Step-by-Step Construction of Agent Systems in Minecraft17 Jun 2024
- 2024Do We Really Need a Complex Agent System? Distill Embodied Agent into a Single Model6 Apr 2024
- 2024A Survey on Large Language Model-Based Game Agents2 Apr 2024
- 2024Towards better Human-Agent Alignment: Assessing Task Utility in LLM-Powered Applications14 Feb 2024
- 2024A Survey on Large Language Model Hallucination via a Creativity Perspectivecited by 38
- 2024RL-GPT: Integrating Reinforcement Learning and Code-as-policycited by 32
- 2024The Scene Language: Representing Scenes with Programs, Words, and Embeddingscited by 31
- 2024Assessing and Verifying Task Utility in LLM-Powered Applicationscited by 15
- 2025Open-World Skill Discovery from Unsegmented Demonstrationscited by 7
- 2024Visual Grounding for Object-Level Generalization in Reinforcement Learningcited by 4
- 2025Deep RL Needs Deep Behavior Analysis: Exploring Implicit Planning by Model-Free Agents in Open-Ended Environmentscited by 4
- 2026Towards Generalist Game Players: An Investigation of Foundation Models in the Game Multiversecited by 2
- 2024LLM4DESIGN: An Automated Multi-Modal System for Architectural and Environmental Designcited by 1
- 2026Towards Generalist Game Players: An Investigation of Foundation Models in the Game Multiverse11 May 2026
- 2025Deep RL Needs Deep Behavior Analysis: Exploring Implicit Planning by Model-Free Agents in Open-Ended Environments8 Jun 2025
- 2025Open-World Skill Discovery from Unsegmented Demonstrations11 Mar 2025
- 2024The Scene Language: Representing Scenes with Programs, Words, and Embeddings22 Oct 2024
- 2024Visual Grounding for Object-Level Generalization in Reinforcement Learning4 Aug 2024
- 2024LLM4DESIGN: An Automated Multi-Modal System for Architectural and Environmental Design28 Jun 2024
- 2024Assessing and Verifying Task Utility in LLM-Powered Applications3 May 2024
- 2024RL-GPT: Integrating Reinforcement Learning and Code-as-policy29 Feb 2024
- 2024A Survey on Large Language Model Hallucination via a Creativity Perspective2 Feb 2024
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