mlsanityData to 7 Oct 2026

Creative Agents: Empowering Agents with Imagination for Creative Tasks

arXiv 2312.02519 ↗First posted 5 Dec 2023cs.AI cs.LGcited by 24

On the map: LLM agents and tool use → General LLM agent frameworks and benchmarks

Abstract (arXiv)

We study building embodied agents for open-ended creative tasks. While existing methods build instruction-following agents that can perform diverse open-ended tasks, none of them demonstrates creativity -- the ability to give novel and diverse solutions implicit in the language instructions. This limitation comes from their inability to convert abstract language instructions into concrete goals and perform long-horizon planning for such complicated goals. Given the observation that humans perform creative tasks with imagination, we propose a class of solutions, where the controller is enhanced with an imaginator generating detailed imaginations of task outcomes conditioned on language instructions. We introduce several approaches to implementing the components of creative agents. We implement the imaginator with either a large language model for textual imagination or a diffusion model for visual imagination. The controller can either be a behavior-cloning policy or a pre-trained foundation model generating executable codes in the environment. We benchmark creative tasks with the challenging open-world game Minecraft, where the agents create diverse buildings given free-form language instructions. We propose novel evaluation metrics for open-ended creative tasks utilizing GPT-4V, which holds many advantages over existing metrics. We perform a detailed experimental analysis of creative agents, showing that creative agents are the first AI agents accomplishing diverse building creation in the survival mode of Minecraft. Our benchmark and models are open-source for future research on creative agents (https://github.com/PKU-RL/Creative-Agents).

Key facts. Cited by 24 papers in the map (data through 7 Oct 2026). Placed in General LLM agent frameworks and benchmarks, one of 16 directions in LLM agents and tool use. Builds on 48 of its 125 references that are in the map. First posted on arXiv 5 Dec 2023.

Builds on

48 of 125 references.

Closest ancestors · 1

Same direction, newest first

  1. 2023Describe, Explain, Plan and Select: Interactive Planning with Large Language Models Enables Open-World Multi-Task Agents3 Feb

Other references · 47

  1. 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,456
  2. 2020Language Models are Few-Shot Learnerscited by 32,199
  3. 2020Denoising Diffusion Probabilistic Modelscited by 20,851
  4. 2021High-Resolution Image Synthesis with Latent Diffusion Modelscited by 18,694
  5. 2023GPT-4 Technical Reportcited by 18,132
  6. 2022Chain-of-Thought Prompting Elicits Reasoning in Large Language Modelscited by 12,302
  7. 2022Generative Adversarial Networkscited by 5,603
  8. 2022Large Language Models are Zero-Shot Reasonerscited by 4,323
  9. 2013Auto-Encoding Variational Bayescited by 3,980
  10. 2022Emergent Abilities of Large Language Modelscited by 2,483
  11. 2022Do As I Can, Not As I Say: Grounding Language in Robotic Affordancescited by 2,302
  12. 2023Voyager: An Open-Ended Embodied Agent with Large Language Modelscited by 2,081
35 more
  1. 2023A Survey on Evaluation of Large Language Modelscited by 1,227
  2. 2023Mastering Diverse Domains through World Modelscited by 1,193
  3. 2021Towards a Unified View of Parameter-Efficient Transfer Learningcited by 863
  4. 2023The Dawn of LMMs: Preliminary Explorations with GPT-4V(ision)cited by 677
  5. 2023A Prompt Pattern Catalog to Enhance Prompt Engineering with ChatGPTcited by 612
  6. 2022Decomposed Prompting: A Modular Approach for Solving Complex Taskscited by 554
  7. 2017Can Spatiotemporal 3D CNNs Retrace the History of 2D CNNs and ImageNet?cited by 551
  8. 2022MineDojo: Building Open-Ended Embodied Agents with Internet-Scale Knowledgecited by 469
  9. 2017A Brief Survey of Deep Reinforcement Learningcited by 466
  10. 2022VIMA: General Robot Manipulation with Multimodal Promptscited by 403
  11. 2022Video PreTraining (VPT): Learning to Act by Watching Unlabeled Online Videoscited by 338
  12. 2019Flow++: Improving Flow-Based Generative Models with Variational Dequantization and Architecture Designcited by 258
  13. 2019MineRL: A Large-Scale Dataset of Minecraft Demonstrationscited by 210
  14. 2021Open-Ended Learning Leads to Generally Capable Agentscited by 177
  15. 2023ADaPT: As-Needed Decomposition and Planning with Language Modelscited by 172
  16. 2019Pix2Vox: Context-aware 3D Reconstruction from Single and Multi-view Imagescited by 164
  17. 2023Video Language Planningcited by 160
  18. 2023Emu: Generative Pretraining in Multimodalitycited by 156
  19. 2023STEVE-1: A Generative Model for Text-to-Behavior in Minecraftcited by 95
  20. 2022Voxurf: Voxel-based Efficient and Accurate Neural Surface Reconstructioncited by 92
  21. 2021LTL2Action: Generalizing LTL Instructions for Multi-Task RLcited by 72
  22. 2023GROOT: Learning to Follow Instructions by Watching Gameplay Videoscited by 42
  23. 2023Open-World Multi-Task Control Through Goal-Aware Representation Learning and Adaptive Horizon Predictioncited by 39
  24. 2023MCU: An Evaluation Framework for Open-Ended Game Agentscited by 33
  25. 2019CraftAssist: A Framework for Dialogue-enabled Interactive Agentscited by 27
  26. 2020EvoCraft: A New Challenge for Open-Endednesscited by 23
  27. 2022Interactive Grounded Language Understanding in a Collaborative Environment: IGLU 2021cited by 23
  28. 2018Generative Design in Minecraft (GDMC), Settlement Generation Competitioncited by 22
  29. 2023Towards Solving Fuzzy Tasks with Human Feedback: A Retrospective of the MineRL BASALT 2022 Competitioncited by 15
  30. 2021World-GAN: a Generative Model for Minecraft Worldscited by 14
  31. 2023Reinforcement Learning Friendly Vision-Language Model for Minecraftcited by 14
  32. 2022Learning to Follow Instructions in Text-Based Gamescited by 12
  33. 2022IGLU Gridworld: Simple and Fast Environment for Embodied Dialog Agentscited by 9
  34. 2022Learning to Solve Voxel Building Embodied Tasks from Pixels and Natural Language Instructionscited by 9
  35. 2023DIP-RL: Demonstration-Inferred Preference Learning in Minecraftcited by 2

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 13; 2025: 10; 2026: 1.

24 papers.

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  1. 2024A Survey on Large Language Model-Based Game Agentscited by 106
  2. 2024A Survey on Large Language Model Hallucination via a Creativity Perspectivecited by 38
  3. 2024RL-GPT: Integrating Reinforcement Learning and Code-as-policycited by 32
  4. 2024The Scene Language: Representing Scenes with Programs, Words, and Embeddingscited by 31
  5. 2024Odyssey: Empowering Minecraft Agents with Open-World Skillscited by 26
  6. 2024BattleAgentBench: A Benchmark for Evaluating Cooperation and Competition Capabilities of Language Models in Multi-Agent Systemscited by 26
  7. 2025Explain Before You Answer: A Survey on Compositional Visual Reasoningcited by 26
  8. 2025Being-0: A Humanoid Robotic Agent with Vision-Language Models and Modular Skillscited by 21
  9. 2024Do We Really Need a Complex Agent System? Distill Embodied Agent into a Single Modelcited by 19
  10. 2025Are Large Vision Language Models Good Game Players?cited by 19
  11. 2025IR3D-Bench: Evaluating Vision-Language Model Scene Understanding as Agentic Inverse Renderingcited by 17
  12. 2024Assessing and Verifying Task Utility in LLM-Powered Applicationscited by 15
12 more
  1. 2025Beyond Static Responses: Multi-Agent LLM Systems as a New Paradigm for Social Science Researchcited by 9
  2. 2025TextGames: Learning to Self-Play Text-Based Puzzle Games via Language Model Reasoningcited by 8
  3. 2025Open-World Skill Discovery from Unsegmented Demonstrationscited by 7
  4. 2024STEVE Series: Step-by-Step Construction of Agent Systems in Minecraftcited by 6
  5. 2024Towards better Human-Agent Alignment: Assessing Task Utility in LLM-Powered Applicationscited by 5
  6. 2024EscapeBench: Towards Advancing Creative Intelligence of Language Model Agentscited by 5
  7. 2025VS-Bench: Evaluating VLMs for Strategic Abilities in Multi-Agent Environmentscited by 5
  8. 2024Visual Grounding for Object-Level Generalization in Reinforcement Learningcited by 4
  9. 2025Deep RL Needs Deep Behavior Analysis: Exploring Implicit Planning by Model-Free Agents in Open-Ended Environmentscited by 4
  10. 2025RIG: Synergizing Reasoning and Imagination in End-to-End Generalist Policycited by 3
  11. 2026Towards Generalist Game Players: An Investigation of Foundation Models in the Game Multiversecited by 2
  12. 2024LLM4DESIGN: An Automated Multi-Modal System for Architectural and Environmental Designcited by 1

Similar, not cited

Close in wording, no citation either way

  1. 2024MineDreamer: Learning to Follow Instructions via Chain-of-Imagination for Simulated-World Control
  2. 2024APT: Architectural Planning and Text-to-Blueprint Construction Using Large Language Models for Open-World Agents
  3. 2026On the Creativity of AI Agents
  4. 2024Luban: Building Open-Ended Creative Agents via Autonomous Embodied Verification
  5. 2025CrafterDojo: A Suite of Foundation Models for Building Open-Ended Embodied Agents in Crafter
  6. 2025Creativity in LLM-based Multi-Agent Systems: A Survey
  7. 2024Creative Agents: Simulating the Systems Model of Creativity with Generative Agents
  8. 2025Collaborating Action by Action: A Multi-agent LLM Framework for Embodied Reasoning