mlsanityData to 14 Oct 2026

LocoVR: Multiuser Indoor Locomotion Dataset in Virtual Reality

arXiv 2410.06437 ↗First posted 9 Oct 2024cs.RO cs.CV cs.HCcited by 0

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Abstract (arXiv)

Understanding human locomotion is crucial for AI agents such as robots, particularly in complex indoor home environments. Modeling human trajectories in these spaces requires insight into how individuals maneuver around physical obstacles and manage social navigation dynamics. These dynamics include subtle behaviors influenced by proxemics - the social use of space, such as stepping aside to allow others to pass or choosing longer routes to avoid collisions. Previous research has developed datasets of human motion in indoor scenes, but these are often limited in scale and lack the nuanced social navigation dynamics common in home environments. To address this, we present LocoVR, a dataset of 7000+ two-person trajectories captured in virtual reality from over 130 different indoor home environments. LocoVR provides accurate trajectory data and precise spatial information, along with rich examples of socially-motivated movement behaviors. For example, the dataset captures instances of individuals navigating around each other in narrow spaces, adjusting paths to respect personal boundaries in living areas, and coordinating movements in high-traffic zones like entryways and kitchens. Our evaluation shows that LocoVR significantly enhances model performance in three practical indoor tasks utilizing human trajectories, and demonstrates predicting socially-aware navigation patterns in home environments.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 25 of its 49 references that are in the map. First posted on arXiv 9 Oct 2024.

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References · 25

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13 more
  1. 2023CIRCLE: Capture In Rich Contextual Environmentscited by 79
  2. 2022Human Trajectory Prediction via Neural Social Physicscited by 66
  3. 2023SACSoN: Scalable Autonomous Control for Social Navigationcited by 61
  4. 2020Goal-GAN: Multimodal Trajectory Prediction Based on Goal Position Estimationcited by 57
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  8. 2024Strategy and Skill Learning for Physics-based Table Tennis Animationcited by 20
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  10. 2024TR-LLM: Integrating Trajectory Data for Scene-Aware LLM-Based Human Action Predictioncited by 5
  11. 2023Robust Immersive Telepresence and Mobile Telemanipulation: NimbRo wins ANA Avatar XPRIZE Finalscited by 4
  12. 2022Motion Planning in Dynamic Environments Using Context-Aware Human Trajectory Predictioncited by 2
  13. 2024Exploring the Role of Expected Collision Feedback in Crowded Virtual Environmentscited by 1

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