Pose2Gaze: Eye-body Coordination during Daily Activities for Gaze Prediction from Full-body Poses
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Abstract (arXiv)
Human eye gaze plays a significant role in many virtual and augmented reality (VR/AR) applications, such as gaze-contingent rendering, gaze-based interaction, or eye-based activity recognition. However, prior works on gaze analysis and prediction have only explored eye-head coordination and were limited to human-object interactions. We first report a comprehensive analysis of eye-body coordination in various human-object and human-human interaction activities based on four public datasets collected in real-world (MoGaze), VR (ADT), as well as AR (GIMO and EgoBody) environments. We show that in human-object interactions, e.g. pick and place, eye gaze exhibits strong correlations with full-body motion while in human-human interactions, e.g. chat and teach, a person's gaze direction is correlated with the body orientation towards the interaction partner. Informed by these analyses we then present Pose2Gaze, a novel eye-body coordination model that uses a convolutional neural network and a spatio-temporal graph convolutional neural network to extract features from head direction and full-body poses, respectively, and then uses a convolutional neural network to predict eye gaze. We compare our method with state-of-the-art methods that predict eye gaze only from head movements and show that Pose2Gaze outperforms these baselines with an average improvement of 24.0% on MoGaze, 10.1% on ADT, 21.3% on GIMO, and 28.6% on EgoBody in mean angular error, respectively. We also show that our method significantly outperforms prior methods in the sample downstream task of eye-based activity recognition. These results underline the significant information content available in eye-body coordination during daily activities and open up a new direction for gaze prediction.
Key facts. Cited by 7 papers in the map (data through 14 Oct 2026). Builds on 13 of its 59 references that are in the map. First posted on arXiv 19 Dec 2023.
Builds on
13 of 59 references.
References · 13
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Citing papers per year: 2024: 3; 2025: 2; 2026: 2.
7 papers.
- 2024HOIMotion: Forecasting Human Motion During Human-Object Interactions Using Egocentric 3D Object Bounding Boxescited by 17
- 2024GazeMotion: Gaze-guided Human Motion Forecastingcited by 5
- 2024HaHeAE: Learning Generalisable Joint Representations of Human Hand and Head Movements in Extended Realitycited by 2
- 2025Seeing My Future: Predicting Situated Interaction Behavior in Virtual Realitycited by 0
- 2025HAGI++: Head-Assisted Gaze Imputation and Generationcited by 0
- 2026GazeD: Context-Aware Diffusion for Accurate 3D Gaze Estimationcited by 0
- 2026SynAgent: Generalizable Cooperative Humanoid Manipulation via Solo-to-Cooperative Agent Synergycited by 0
- 2026SynAgent: Generalizable Cooperative Humanoid Manipulation via Solo-to-Cooperative Agent Synergy20 Apr 2026
- 2026GazeD: Context-Aware Diffusion for Accurate 3D Gaze Estimation19 Jan 2026
- 2025HAGI++: Head-Assisted Gaze Imputation and Generation4 Nov 2025
- 2025Seeing My Future: Predicting Situated Interaction Behavior in Virtual Reality12 Oct 2025
- 2024HaHeAE: Learning Generalisable Joint Representations of Human Hand and Head Movements in Extended Reality21 Oct 2024
- 2024HOIMotion: Forecasting Human Motion During Human-Object Interactions Using Egocentric 3D Object Bounding Boxes2 Jul 2024
- 2024GazeMotion: Gaze-guided Human Motion Forecasting14 Mar 2024