mlsanityData to 14 Oct 2026

Pose2Gaze: Eye-body Coordination during Daily Activities for Gaze Prediction from Full-body Poses

arXiv 2312.12042 ↗First posted 19 Dec 2023cs.CVcited by 7

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Abstract (arXiv)

Human eye gaze plays a significant role in many virtual and augmented reality (VR/AR) applications, such as gaze-contingent rendering, gaze-based interaction, or eye-based activity recognition. However, prior works on gaze analysis and prediction have only explored eye-head coordination and were limited to human-object interactions. We first report a comprehensive analysis of eye-body coordination in various human-object and human-human interaction activities based on four public datasets collected in real-world (MoGaze), VR (ADT), as well as AR (GIMO and EgoBody) environments. We show that in human-object interactions, e.g. pick and place, eye gaze exhibits strong correlations with full-body motion while in human-human interactions, e.g. chat and teach, a person's gaze direction is correlated with the body orientation towards the interaction partner. Informed by these analyses we then present Pose2Gaze, a novel eye-body coordination model that uses a convolutional neural network and a spatio-temporal graph convolutional neural network to extract features from head direction and full-body poses, respectively, and then uses a convolutional neural network to predict eye gaze. We compare our method with state-of-the-art methods that predict eye gaze only from head movements and show that Pose2Gaze outperforms these baselines with an average improvement of 24.0% on MoGaze, 10.1% on ADT, 21.3% on GIMO, and 28.6% on EgoBody in mean angular error, respectively. We also show that our method significantly outperforms prior methods in the sample downstream task of eye-based activity recognition. These results underline the significant information content available in eye-body coordination during daily activities and open up a new direction for gaze prediction.

Key facts. Cited by 7 papers in the map (data through 14 Oct 2026). Builds on 13 of its 59 references that are in the map. First posted on arXiv 19 Dec 2023.

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13 of 59 references.

References · 13

  1. 2023Aria Digital Twin: A New Benchmark Dataset for Egocentric 3D Machine Perceptioncited by 167
  2. 2020History Repeats Itself: Human Motion Prediction via Motion Attentioncited by 165
  3. 2018Robots Learn Social Skills: End-to-End Learning of Co-Speech Gesture Generation for Humanoid Robotscited by 110
  4. 2021Text2Gestures: A Transformer-Based Network for Generating Emotive Body Gestures for Virtual Agentscited by 106
  5. 2022GIMO: Gaze-Informed Human Motion Prediction in Contextcited by 81
  6. 2022Progressively Generating Better Initial Guesses Towards Next Stages for High-Quality Human Motion Predictioncited by 66
  7. 2019Analyzing Input and Output Representations for Speech-Driven Gesture Generationcited by 52
  8. 2020ChoreoNet: Towards Music to Dance Synthesis with Choreographic Action Unitcited by 31
  9. 2019Gaze-in-wild: A dataset for studying eye and head coordination in everyday activitiescited by 25
  10. 2020MoGaze: A Dataset of Full-Body Motions that Includes Workspace Geometry and Eye-Gazecited by 21
  11. 2018Action Anticipation: Reading the Intentions of Humans and Robotscited by 17
  12. 2018Forecasting User Attention During Everyday Mobile Interactions Using Device-Integrated and Wearable Sensorscited by 6
1 more
  1. 2019EVA: Generating Emotional Behavior of Virtual Agents using Expressive Features of Gait and Gazecited by 4

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Citing papers per year: 2024: 3; 2025: 2; 2026: 2.

7 papers.