mlsanityData to 14 Oct 2026

GraMMaR: Ground-aware Motion Model for 3D Human Motion Reconstruction

arXiv 2306.16736 ↗First posted 29 Jun 2023cs.CV cs.AIcited by 4

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Abstract (arXiv)

Demystifying complex human-ground interactions is essential for accurate and realistic 3D human motion reconstruction from RGB videos, as it ensures consistency between the humans and the ground plane. Prior methods have modeled human-ground interactions either implicitly or in a sparse manner, often resulting in unrealistic and incorrect motions when faced with noise and uncertainty. In contrast, our approach explicitly represents these interactions in a dense and continuous manner. To this end, we propose a novel Ground-aware Motion Model for 3D Human Motion Reconstruction, named GraMMaR, which jointly learns the distribution of transitions in both pose and interaction between every joint and ground plane at each time step of a motion sequence. It is trained to explicitly promote consistency between the motion and distance change towards the ground. After training, we establish a joint optimization strategy that utilizes GraMMaR as a dual-prior, regularizing the optimization towards the space of plausible ground-aware motions. This leads to realistic and coherent motion reconstruction, irrespective of the assumed or learned ground plane. Through extensive evaluation on the AMASS and AIST++ datasets, our model demonstrates good generalization and discriminating abilities in challenging cases including complex and ambiguous human-ground interactions. The code will be available at https://github.com/xymsh/GraMMaR.

Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). Builds on 35 of its 65 references that are in the map. First posted on arXiv 29 Jun 2023.

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35 of 65 references.

References · 35

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  2. 2019AMASS: Archive of Motion Capture as Surface Shapescited by 1,236
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  11. 2022CLIFF: Carrying Location Information in Full Frames into Human Pose and Shape Estimationcited by 238
  12. 2022Capturing and Inferring Dense Full-Body Human-Scene Contactcited by 180
23 more
  1. 2022Generating Holistic 3D Human Motion from Speechcited by 180
  2. 2017VNect: Real-time 3D Human Pose Estimation with a Single RGB Cameracited by 129
  3. 2021SimPoE: Simulated Character Control for 3D Human Pose Estimationcited by 114
  4. 2020Empowering Things with Intelligence: A Survey of the Progress, Challenges, and Opportunities in Artificial Intelligence of Thingscited by 111
  5. 2021DanceFormer: Music Conditioned 3D Dance Generation with Parametric Motion Transformercited by 111
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  7. 2021Dynamics-Regulated Kinematic Policy for Egocentric Pose Estimationcited by 101
  8. 2021Learning Motion Priors for 4D Human Body Capture in 3D Scenescited by 98
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  12. 2019XNect: Real-time Multi-Person 3D Motion Capture with a Single RGB Cameracited by 68
  13. 2021Physics-based Human Motion Estimation and Synthesis from Videoscited by 66
  14. 2022Human-Aware Object Placement for Visual Environment Reconstructioncited by 56
  15. 2020PhysCap: Physically Plausible Monocular 3D Motion Capture in Real Timecited by 50
  16. 2023NIKI: Neural Inverse Kinematics with Invertible Neural Networks for 3D Human Pose and Shape Estimationcited by 45
  17. 2022Differentiable Dynamics for Articulated 3d Human Motion Reconstructioncited by 39
  18. 2022Neural MoCon: Neural Motion Control for Physically Plausible Human Motion Capturecited by 31
  19. 2021Gravity-Aware Monocular 3D Human-Object Reconstructioncited by 30
  20. 2017BlitzNet: A Real-Time Deep Network for Scene Understandingcited by 29
  21. 2022PoseTriplet: Co-evolving 3D Human Pose Estimation, Imitation, and Hallucination under Self-supervisioncited by 25
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  23. 2022JPerceiver: Joint Perception Network for Depth, Pose and Layout Estimation in Driving Scenescited by 11

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4 papers.