mlsanityData to 7 Oct 2026

Recovering and Simulating Pedestrians in the Wild

arXiv 2011.08106 ↗First posted 16 Nov 2020cs.CV cs.ROcited by 14

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Abstract (arXiv)

Sensor simulation is a key component for testing the performance of self-driving vehicles and for data augmentation to better train perception systems. Typical approaches rely on artists to create both 3D assets and their animations to generate a new scenario. This, however, does not scale. In contrast, we propose to recover the shape and motion of pedestrians from sensor readings captured in the wild by a self-driving car driving around. Towards this goal, we formulate the problem as energy minimization in a deep structured model that exploits human shape priors, reprojection consistency with 2D poses extracted from images, and a ray-caster that encourages the reconstructed mesh to agree with the LiDAR readings. Importantly, we do not require any ground-truth 3D scans or 3D pose annotations. We then incorporate the reconstructed pedestrian assets bank in a realistic LiDAR simulation system by performing motion retargeting, and show that the simulated LiDAR data can be used to significantly reduce the amount of annotated real-world data required for visual perception tasks.

Key facts. Cited by 14 papers in the map (data through 7 Oct 2026). First posted on arXiv 16 Nov 2020.

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Citing papers per year: 2021: 4; 2022: 2; 2023: 3; 2024: 3; 2025: 1; 2026: 1.

14 papers.

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