Recovering and Simulating Pedestrians in the Wild
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Abstract (arXiv)
Sensor simulation is a key component for testing the performance of self-driving vehicles and for data augmentation to better train perception systems. Typical approaches rely on artists to create both 3D assets and their animations to generate a new scenario. This, however, does not scale. In contrast, we propose to recover the shape and motion of pedestrians from sensor readings captured in the wild by a self-driving car driving around. Towards this goal, we formulate the problem as energy minimization in a deep structured model that exploits human shape priors, reprojection consistency with 2D poses extracted from images, and a ray-caster that encourages the reconstructed mesh to agree with the LiDAR readings. Importantly, we do not require any ground-truth 3D scans or 3D pose annotations. We then incorporate the reconstructed pedestrian assets bank in a realistic LiDAR simulation system by performing motion retargeting, and show that the simulated LiDAR data can be used to significantly reduce the amount of annotated real-world data required for visual perception tasks.
Key facts. Cited by 14 papers in the map (data through 7 Oct 2026). First posted on arXiv 16 Nov 2020.
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Citing papers per year: 2021: 4; 2022: 2; 2023: 3; 2024: 3; 2025: 1; 2026: 1.
14 papers.
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- 2023UniSim: A Neural Closed-Loop Sensor Simulatorcited by 294
- 2024OmniRe: Omni Urban Scene Reconstructioncited by 159
- 2021Explainability of deep vision-based autonomous driving systems: Review and challengescited by 80
- 2021Physics-based Human Motion Estimation and Synthesis from Videoscited by 65
- 2021S3: Neural Shape, Skeleton, and Skinning Fields for 3D Human Modelingcited by 59
- 2022CASA: Category-agnostic Skeletal Animal Reconstructioncited by 35
- 2024G3R: Gradient Guided Generalizable Reconstructioncited by 29
- 2023CADSim: Robust and Scalable in-the-wild 3D Reconstruction for Controllable Sensor Simulationcited by 26
- 2022Virtual Correspondence: Humans as a Cue for Extreme-View Geometrycited by 25
- 2023Reconstructing Objects in-the-wild for Realistic Sensor Simulationcited by 21
- 2021Towards Optimal Strategies for Training Self-Driving Perception Models in Simulationcited by 12
- 2025Learning-based 3D Reconstruction in Autonomous Driving: A Comprehensive Surveycited by 9
2 more
- 2024UniCal: Unified Neural Sensor Calibrationcited by 8
- 2026GenAssets: Generating in-the-wild 3D Assets in Latent Spacecited by 4
- 2026GenAssets: Generating in-the-wild 3D Assets in Latent Space24 Apr 2026
- 2025Learning-based 3D Reconstruction in Autonomous Driving: A Comprehensive Survey17 Mar 2025
- 2024G3R: Gradient Guided Generalizable Reconstruction28 Sep 2024
- 2024UniCal: Unified Neural Sensor Calibration27 Sep 2024
- 2024OmniRe: Omni Urban Scene Reconstruction29 Aug 2024
- 2023Reconstructing Objects in-the-wild for Realistic Sensor Simulation9 Nov 2023
- 2023CADSim: Robust and Scalable in-the-wild 3D Reconstruction for Controllable Sensor Simulation2 Nov 2023
- 2023UniSim: A Neural Closed-Loop Sensor Simulator3 Aug 2023
- 2022CASA: Category-agnostic Skeletal Animal Reconstruction4 Nov 2022
- 2022Virtual Correspondence: Humans as a Cue for Extreme-View Geometry16 Jun 2022
- 2021Towards Optimal Strategies for Training Self-Driving Perception Models in Simulation15 Nov 2021
- 2021Physics-based Human Motion Estimation and Synthesis from Videos21 Sep 2021
- 2026GenAssets: Generating in-the-wild 3D Assets in Latent Space24 Apr 2026
- 2024OmniRe: Omni Urban Scene Reconstructioncited by 159
- 2024OmniRe: Omni Urban Scene Reconstruction29 Aug 2024
- 2023UniSim: A Neural Closed-Loop Sensor Simulatorcited by 294
- 2021Explainability of deep vision-based autonomous driving systems: Review and challengescited by 80
- 2021Physics-based Human Motion Estimation and Synthesis from Videoscited by 65
- 2021S3: Neural Shape, Skeleton, and Skinning Fields for 3D Human Modelingcited by 59
- 2022CASA: Category-agnostic Skeletal Animal Reconstructioncited by 35
- 2024G3R: Gradient Guided Generalizable Reconstructioncited by 29
- 2023CADSim: Robust and Scalable in-the-wild 3D Reconstruction for Controllable Sensor Simulationcited by 26
- 2022Virtual Correspondence: Humans as a Cue for Extreme-View Geometrycited by 25
- 2023Reconstructing Objects in-the-wild for Realistic Sensor Simulationcited by 21
- 2021Towards Optimal Strategies for Training Self-Driving Perception Models in Simulationcited by 12
- 2024UniCal: Unified Neural Sensor Calibrationcited by 8
- 2024G3R: Gradient Guided Generalizable Reconstruction28 Sep 2024
- 2024UniCal: Unified Neural Sensor Calibration27 Sep 2024
- 2023Reconstructing Objects in-the-wild for Realistic Sensor Simulation9 Nov 2023
- 2023CADSim: Robust and Scalable in-the-wild 3D Reconstruction for Controllable Sensor Simulation2 Nov 2023
- 2023UniSim: A Neural Closed-Loop Sensor Simulator3 Aug 2023
- 2022CASA: Category-agnostic Skeletal Animal Reconstruction4 Nov 2022
- 2022Virtual Correspondence: Humans as a Cue for Extreme-View Geometry16 Jun 2022
- 2021Towards Optimal Strategies for Training Self-Driving Perception Models in Simulation15 Nov 2021
- 2021Physics-based Human Motion Estimation and Synthesis from Videos21 Sep 2021
- 2021S3: Neural Shape, Skeleton, and Skinning Fields for 3D Human Modeling17 Jan 2021
- 2021Explainability of deep vision-based autonomous driving systems: Review and challenges13 Jan 2021