WheelPose: Data Synthesis Techniques to Improve Pose Estimation Performance on Wheelchair Users
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Abstract (arXiv)
Existing pose estimation models perform poorly on wheelchair users due to a lack of representation in training data. We present a data synthesis pipeline to address this disparity in data collection and subsequently improve pose estimation performance for wheelchair users. Our configurable pipeline generates synthetic data of wheelchair users using motion capture data and motion generation outputs simulated in the Unity game engine. We validated our pipeline by conducting a human evaluation, investigating perceived realism, diversity, and an AI performance evaluation on a set of synthetic datasets from our pipeline that synthesized different backgrounds, models, and postures. We found our generated datasets were perceived as realistic by human evaluators, had more diversity than existing image datasets, and had improved person detection and pose estimation performance when fine-tuned on existing pose estimation models. Through this work, we hope to create a foothold for future efforts in tackling the inclusiveness of AI in a data-centric and human-centric manner with the data synthesis techniques demonstrated in this work. Finally, for future works to extend upon, we open source all code in this research and provide a fully configurable Unity Environment used to generate our datasets. In the case of any models we are unable to share due to redistribution and licensing policies, we provide detailed instructions on how to source and replace said models.
Key facts. Cited by 5 papers in the map (data through 14 Oct 2026). Builds on 50 of its 111 references that are in the map. First posted on arXiv 25 Apr 2024.
Builds on
50 of 111 references.
References · 50
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38 more
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Built on by
Citing papers per year: 2024: 1; 2025: 2; 2026: 2.
5 papers.
- 2024WheelPoser: Sparse-IMU Based Body Pose Estimation for Wheelchair Userscited by 5
- 2025AJAHR: Amputated Joint Aware 3D Human Mesh Recoverycited by 3
- 2025Accessibility Scout: Personalized Accessibility Scans of Built Environmentscited by 2
- 2026Human Pose Estimation in Trampoline Gymnastics: How to Improve Performance on Extreme Posescited by 0
- 2026Topology-Unified 2D Pose Estimation across Intact, Residual and Prosthetic Limbscited by 0
- 2026Topology-Unified 2D Pose Estimation across Intact, Residual and Prosthetic Limbs13 Aug 2026
- 2026Human Pose Estimation in Trampoline Gymnastics: How to Improve Performance on Extreme Poses1 Apr 2026
- 2025AJAHR: Amputated Joint Aware 3D Human Mesh Recovery24 Sep 2025
- 2025Accessibility Scout: Personalized Accessibility Scans of Built Environments31 Jul 2025
- 2024WheelPoser: Sparse-IMU Based Body Pose Estimation for Wheelchair Users13 Sep 2024
Similar, not cited
Close in wording, no citation either way
- 2025Analyzing the Synthetic-to-Real Domain Gap in 3D Hand Pose Estimation
- 2024Estimating Human Poses Across Datasets: A Unified Skeleton and Multi-Teacher Distillation Approach
- 2026A Real-Calibrated Synthetic-First Data Engine
- 2024Diffusion Models are Efficient Data Generators for Human Mesh Recovery
- 2024Personalized 3D Human Pose and Shape Refinement
- 2024Can Generative Video Models Help Pose Estimation?
- 2026EgoPoseFormer v2: Accurate Egocentric Human Motion Estimation for AR/VR
- 2024Hi5: Synthetic Data for Inclusive, Robust, Hand Pose Estimation