WorldCast: Distributed Multiplayer World Models
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Abstract (arXiv)
Multiplayer world models must generate independently controlled views with consistent representations of both players and their shared environment. Most existing approaches coordinate multiple players through joint multi-view generation, whose cost grows with each additional player. We present WorldCast, a distributed multiplayer world model in which each player runs a local client comprising a video generator and a state model. Using recorded player positions and map geometry during training, the state model estimates the player's position from generated video and control inputs. Clients exchange player states and project them into camera-aligned player state fields that guide where and how other players are rendered. Shared scene state enables clients to reuse one another's generated observations to maintain consistent scene appearance across views. Experiments on Counter-Strike 2 demonstrate WorldCast's consistency, real-time performance, and distributed scalability. The camera-aligned player state field improves player rendering rates by over an order of magnitude over joint-generation methods, while shared scene state improves visual consistency over whole rounds. Each client runs in real time and exchanges only player and scene states, enabling scalable multiplayer generation without a centralized computational bottleneck. Image quality remains stable over hour-long rollouts.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 20 of its 48 references that are in the map. First posted on arXiv 8 Oct 2026.
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20 of 48 references.
References · 20
- 2025Wan: Open and Advanced Large-Scale Video Generative Modelscited by 2,536
- 2025GAIA-2: A Controllable Multi-View Generative World Model for Autonomous Drivingcited by 178
- 2025Matrix-game 2.0: An open-source real-time and streaming interactive world modelcited by 174
- 2025Memory Forcing: Spatio-Temporal Memory for Consistent Scene Generation on Minecraftcited by 46
- 2025ATI: Any Trajectory Instruction for Controllable Video Generationcited by 42
- 2026Solaris: Building a Multiplayer Video World Model in Minecraftcited by 38
- 2026MultiWorld: Scalable Multi-Agent Multi-View Video World Modelscited by 19
- 2026LIVE: Long-horizon Interactive Video World Modelingcited by 14
- 2026Multiplayer Interactive World Models with Representation Autoencoderscited by 14
- 2026MultiGen: Level-Design for Editable Multiplayer Worlds in Diffusion Game Enginescited by 12
- 2026WorldCam: Interactive Autoregressive 3D Gaming Worlds with Camera Pose as a Unifying Geometric Representationcited by 12
- 2026Gamma-World: Generative Multi-Agent World Modeling Beyond Two Playerscited by 10
8 more
- 2026ShareVerse: Multi-Agent Consistent Video Generation for Shared World Modelingcited by 9
- 2026RoboStereo: Dual-Tower 4D Embodied World Models for Unified Policy Optimizationcited by 9
- 2026SolarWM: Open Data and Scalable Training for Long-Horizon Video World Modelscited by 9
- 2026MetaWorld: Scaling Multi-Agent Video World Model from Single-view Video Datacited by 8
- 2026Prisma-World: Camera-Controllable Multi-Agent Video World Modelcited by 8
- 2026MASS: Multiplayer World Models with Authoritative Shared Statecited by 7
- 2026Streaming Multi-Agent Autoregressive Diffusion Model with World State Registerscited by 5
- 2026VideoRAE: Taming Video Foundation Models for Generative Modeling via Representation Autoencoderscited by 3
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