Geometry-as-context: Modulating Explicit 3D in Scene-consistent Video Generation to Geometry Context
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Abstract (arXiv)
Scene-consistent video generation aims to create videos that explore 3D scenes based on a camera trajectory. Previous methods rely on video generation models with external memory for consistency, or iterative 3D reconstruction and inpainting, which accumulate errors during inference due to incorrect intermediary outputs, non-differentiable processes, and separate models. To overcome these limitations, we introduce ``geometry-as-context". It iteratively completes the following steps using an autoregressive camera-controlled video generation model: (1) estimates the geometry of the current view necessary for 3D reconstruction, and (2) simulates and restores novel view images rendered by the 3D scene. Under this multi-task framework, we develop the camera gated attention module to enhance the model's capability to effectively leverage camera poses. During the training phase, text contexts are utilized to ascertain whether geometric or RGB images should be generated. To ensure that the model can generate RGB-only outputs during inference, the geometry context is randomly dropped from the interleaved text-image-geometry training sequence. The method has been tested on scene video generation with one-direction and forth-and-back trajectories. The results show its superiority over previous approaches in maintaining scene consistency and camera control.
Key facts. Cited by 7 papers in the map (data through 7 Oct 2026). Builds on 42 of its 48 references that are in the map. First posted on arXiv 25 Feb 2026.
Builds on
42 of 48 references.
References · 42
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30 more
- 2024Diffusion Forcing: Next-token Prediction Meets Full-Sequence Diffusioncited by 634
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Built on by
Citing papers per year: 2026: 7.
7 papers.
- 2026VGGRPO: Towards World-Consistent Video Generation with 4D Latent Rewardcited by 19
- 2026Geometry-Aware Implicit Memory for Video World Modelscited by 7
- 2026VideoWeave: Unlocking Geometric Consistency in Video Generation via Joint Geometry-Video Modelingcited by 6
- 2026Echo-Memory: A Controlled Study of Memory in Action World Modelscited by 4
- 2026Narrative Weaver: Towards Controllable Long-Range Visual Consistency with Multi-Modal Conditioningcited by 2
- 2026Unpaired Image Deraining Using Reward-Guided Self-Reinforcement Strategycited by 1
- 2026WorldWeave: Growing Persistent Geometric Worlds for Video Generationcited by 0
- 2026WorldWeave: Growing Persistent Geometric Worlds for Video Generation28 Sep 2026
- 2026VideoWeave: Unlocking Geometric Consistency in Video Generation via Joint Geometry-Video Modeling12 Jun 2026
- 2026Echo-Memory: A Controlled Study of Memory in Action World Models8 Jun 2026
- 2026Geometry-Aware Implicit Memory for Video World Models1 Jun 2026
- 2026Unpaired Image Deraining Using Reward-Guided Self-Reinforcement Strategy1 May 2026
- 2026VGGRPO: Towards World-Consistent Video Generation with 4D Latent Reward27 Mar 2026
- 2026Narrative Weaver: Towards Controllable Long-Range Visual Consistency with Multi-Modal Conditioning4 Mar 2026