Sekai: A Video Dataset towards World Exploration
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Cited by 37 in World models, but placed by its own abstract, which didn’t fit.
Abstract (arXiv)
Video generation techniques have made remarkable progress, promising to be the foundation of interactive world exploration. However, existing video generation datasets are not well-suited for world exploration training as they suffer from some limitations: limited locations, short duration, static scenes, and a lack of annotations about exploration and the world. In this paper, we introduce Sekai (meaning "world" in Japanese), a high-quality first-person view worldwide video dataset with rich annotations for world exploration. It consists of over 5,000 hours of walking or drone view (FPV and UVA) videos from over 100 countries and regions across 750 cities. We develop an efficient and effective toolbox to collect, pre-process and annotate videos with location, scene, weather, crowd density, captions, and camera trajectories. Comprehensive analyses and experiments demonstrate the dataset's scale, diversity, annotation quality, and effectiveness for training video generation models. We believe Sekai will benefit the area of video generation and world exploration, and motivate valuable applications. The project page is https://lixsp11.github.io/sekai-project/.
Key facts. Cited by 67 papers in the map (data through 14 Oct 2026). First posted on arXiv 18 Jun 2025.
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Citing papers per year: 2025: 14; 2026: 53.
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- 2025Matrix-game 2.0: An open-source real-time and streaming interactive world modelcited by 186
- 2025WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modelingcited by 170
- 2025Emu3.5: Native Multimodal Models are World Learnerscited by 132
- 2025RELIC: Interactive Video World Model with Long-Horizon Memorycited by 96
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- 2025SpatialVID: A Large-Scale Video Dataset with Spatial Annotationscited by 77
- 2025OmniWorld: A Multi-Domain and Multi-Modal Dataset for 4D World Modelingcited by 62
- 2026Context Forcing: Consistent Autoregressive Video Generation with Long Contextcited by 59
- 2026SANA-WM: Efficient Minute-Scale World Modeling with Hybrid Linear Diffusion Transformercited by 55
- 2026Infinite-World: Scaling Interactive World Models to 1000-Frame Horizons via Pose-Free Hierarchical Memorycited by 40
- 2026DreamX-World 1.0: A General-Purpose Interactive World Modelcited by 40
- 2025Astra: General Interactive World Model with Autoregressive Denoisingcited by 33
38 more
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- 2026Out of Sight but Not Out of Mind: Hybrid Memory for Dynamic Video World Modelscited by 26
- 2026VGGT-Omegacited by 26
- 2026Omni-WorldBench: Towards a Comprehensive Interaction-Centric Evaluation for World Modelscited by 18
- 2026WildWorld: A Large-Scale Dataset for Dynamic World Modeling with Actions and Explicit State toward Generative ARPGcited by 13
- 2026Mode Seeking meets Mean Seeking for Fast Long Video Generationcited by 12
- 2026WorldCam: Interactive Autoregressive 3D Gaming Worlds with Camera Pose as a Unifying Geometric Representationcited by 12
- 2026SolarWM: Open Data and Scalable Training for Long-Horizon Video World Modelscited by 12
- 2026AlayaWorld: Interactive Long-Horizon World Modeling -- Full Technical Reportcited by 11
- 2026ReWorld: An Interactive World Model with Long-Horizon Memorycited by 10
- 2026MemLearner: Learning to Query Context memory for Video World Modelscited by 9
- 2025MVInverse: Feed-forward Multi-view Inverse Rendering in Secondscited by 6
- 2026BiWM: Advancing Open-Source Interactive Video World Models with Bidirectional Autoregressioncited by 6
- 2026OmniShotCut: Holistic Relational Shot Boundary Detection with Shot-Query Transformercited by 5
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- 2026TrajVG: 3D Trajectory-Coupled Visual Geometry Learningcited by 4
- 2026From Pixels to States: Rethinking Interactive World Models as Game Enginescited by 4
- 2025UrbanVLA: A Vision-Language-Action Model for Urban Micromobilitycited by 3
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- 2026Holo-World: Unified Camera, Object and Weather Control for Video World Modelcited by 3
- 2026HumanScale: Egocentric Human Video Can Outperform Real-Robot Data for Embodied Pretrainingcited by 3
- 2026Sekai2: From World Exploration to Interactive World Modelingcited by 3
- 2025Target-Bench: Can Video World Models Achieve Mapless Path Planning with Semantic Targets?cited by 2
- 2026DisCo: World Models with Discrete Camera Motion Controlcited by 2
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- 2026Video-DeepResearch: Towards the Next-Generation Multimodal Deepresearch Agentcited by 2
- 2026WorldRover: A Scalable Synthetic Video Data Engine for World Exploration with Rich Annotationscited by 2
- 2026Mask Forcing: Improving Autoregressive Video Diffusion Distillation via Dual-Noise Masking Rolloutcited by 2
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- 2026SceneScribe-1M: A Large-Scale Video Dataset with Comprehensive Geometric and Semantic Annotationscited by 1
- 2026MotionScape: A Motion-Stratified UAV Video Benchmark for World Modeling and Future Video Generationcited by 1
- 2026HelloWorld: Enabling Socially Interactive Characters in Video World Modelscited by 1
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50 most cited of 67 All 67 (JSON)
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- 2026BadAction: Backdoor Attacks on Interactive Video Generation via Action-Guided Triggers30 Sep 2026
- 2026LIFT: Layout-In-Future Video Generation under Large Viewpoint Change via On-Policy Self-Distillation29 Sep 2026
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38 more
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- 2026Beyond Text Conditioning: A Systematic Study of MLLM-DiT Fusion for Video Generation14 Aug 2026
- 2026Sekai2: From World Exploration to Interactive World Modeling10 Aug 2026
- 2026HelloWorld: Enabling Socially Interactive Characters in Video World Models5 Aug 2026
- 2026Video-DeepResearch: Towards the Next-Generation Multimodal Deepresearch Agent4 Aug 2026
- 2026PhiZero: A World Model Built Around Physical Language30 Jul 2026
- 2026AlayaWorld: Interactive Long-Horizon World Modeling -- Full Technical Report20 Jul 2026
- 2026From Modalities to Propositions: A Language-Centric Framework for Multimodal Intelligence18 Jul 2026
- 2026From Pixels to States: Rethinking Interactive World Models as Game Engines15 Jul 2026
- 2026MetaView: Monocular Novel View Synthesis with Scale-Aware Implicit Geometry Priors13 Jul 2026
- 2026Worldscape-MoE: A Unified Mixture-of-Experts World Model for Scalable Heterogeneous Action Control4 Jul 2026
- 2026MemLearner: Learning to Query Context memory for Video World Models30 Jun 2026
- 2026PhysEditWorld: A Large-Scale Dataset Toward Physics-Editable World Models25 Jun 2026
- 2026HumanScale: Egocentric Human Video Can Outperform Real-Robot Data for Embodied Pretraining18 Jun 2026
- 2026Holo-World: Unified Camera, Object and Weather Control for Video World Model18 Jun 2026
- 2026DreamX-World 1.0: A General-Purpose Interactive World Model15 Jun 2026
- 2026PermaVid: Consistent Video Generation Across Edits via Disentangled Context Memory15 Jun 2026
- 2026XPASS-Vis: A Dataset for Cross-Domain Personalized Image Aesthetic Assessment14 Jun 2026
- 2026BiWM: Advancing Open-Source Interactive Video World Models with Bidirectional Autoregression8 Jun 2026
- 2026DisCo: World Models with Discrete Camera Motion Control6 Jun 2026
- 2026Geo-Align: Video Generation Alignment via Metric Geometry Reward22 May 2026
- 2026VGGT-Omega14 May 2026
- 2026SANA-WM: Efficient Minute-Scale World Modeling with Hybrid Linear Diffusion Transformer14 May 2026
- 2026OmniShotCut: Holistic Relational Shot Boundary Detection with Shot-Query Transformer27 Apr 2026
- 2026MotionScape: A Motion-Stratified UAV Video Benchmark for World Modeling and Future Video Generation9 Apr 2026
- 2026SceneScribe-1M: A Large-Scale Video Dataset with Comprehensive Geometric and Semantic Annotations9 Apr 2026
- 2026Generating Humanless Environment Walkthroughs from Egocentric Walking Tour Videos30 Mar 2026
- 2026Out of Sight but Not Out of Mind: Hybrid Memory for Dynamic Video World Models26 Mar 2026
- 2026WildWorld: A Large-Scale Dataset for Dynamic World Modeling with Actions and Explicit State toward Generative ARPG24 Mar 2026
- 2026EgoGroups: A Benchmark For Detecting Social Groups of People in the Wild23 Mar 2026
- 2026Omni-WorldBench: Towards a Comprehensive Interaction-Centric Evaluation for World Models23 Mar 2026
- 2026MosaicMem: Hybrid Spatial Memory for Controllable Video World Models17 Mar 2026
- 2026WorldCam: Interactive Autoregressive 3D Gaming Worlds with Camera Pose as a Unifying Geometric Representation17 Mar 2026
- 2026Mode Seeking meets Mean Seeking for Fast Long Video Generation27 Feb 2026
- 2026Context Forcing: Consistent Autoregressive Video Generation with Long Context5 Feb 2026
- 2026SynthVerse: A Large-Scale Diverse Synthetic Dataset for Point Tracking4 Feb 2026
50 newest of 67 All 67 (JSON)
- 2025Matrix-game 2.0: An open-source real-time and streaming interactive world modelcited by 186
- 2025WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modelingcited by 170
- 2025Emu3.5: Native Multimodal Models are World Learnerscited by 132
- 2025RELIC: Interactive Video World Model with Long-Horizon Memorycited by 96
- 2025Yume: An Interactive World Generation Modelcited by 81
- 2025OmniWorld: A Multi-Domain and Multi-Modal Dataset for 4D World Modelingcited by 62
- 2026SANA-WM: Efficient Minute-Scale World Modeling with Hybrid Linear Diffusion Transformercited by 55
- 2026Infinite-World: Scaling Interactive World Models to 1000-Frame Horizons via Pose-Free Hierarchical Memorycited by 40
- 2026DreamX-World 1.0: A General-Purpose Interactive World Modelcited by 40
- 2025Astra: General Interactive World Model with Autoregressive Denoisingcited by 33
- 2026VerseCrafter: Dynamic Realistic Video World Model with 4D Geometric Controlcited by 28
- 2026MosaicMem: Hybrid Spatial Memory for Controllable Video World Modelscited by 27
12 most cited of 37 All 37 (JSON)
- 2026OneLA: Learning Many Worlds from Latent Actions14 Oct 2026
- 2026RAR: Rate-Adaptive Rollout for Time-Consistent Interactive World Models12 Oct 2026
- 2026Oneira: From Open-Ended Generation to Open-World Interaction in Video World Models1 Oct 2026
- 2026WorldPlay2: Extending Real-Time Interactive World Models in Control and Horizon28 Sep 2026
- 2026Precise Editing and Flexible Referencing for Interactable Worlds28 Sep 2026
- 2026SolarWM: Open Data and Scalable Training for Long-Horizon Video World Models2 Sep 2026
- 2026ReWorld: An Interactive World Model with Long-Horizon Memory24 Aug 2026
- 2026Sekai2: From World Exploration to Interactive World Modeling10 Aug 2026
- 2026HelloWorld: Enabling Socially Interactive Characters in Video World Models5 Aug 2026
- 2026PhiZero: A World Model Built Around Physical Language30 Jul 2026
- 2026AlayaWorld: Interactive Long-Horizon World Modeling -- Full Technical Report20 Jul 2026
- 2026From Pixels to States: Rethinking Interactive World Models as Game Engines15 Jul 2026
12 newest of 37 All 37 (JSON)
- 2025SpatialVID: A Large-Scale Video Dataset with Spatial Annotationscited by 77
- 2026Context Forcing: Consistent Autoregressive Video Generation with Long Contextcited by 59
- 2025Pack and Force Your Memory: Long-form and Consistent Video Generationcited by 29
- 2026VGGT-Omegacited by 26
- 2025MVInverse: Feed-forward Multi-view Inverse Rendering in Secondscited by 6
- 2026OmniShotCut: Holistic Relational Shot Boundary Detection with Shot-Query Transformercited by 5
- 2026TrajVG: 3D Trajectory-Coupled Visual Geometry Learningcited by 4
- 2026Geo-Align: Video Generation Alignment via Metric Geometry Rewardcited by 3
- 2026HumanScale: Egocentric Human Video Can Outperform Real-Robot Data for Embodied Pretrainingcited by 3
- 2026WorldRover: A Scalable Synthetic Video Data Engine for World Exploration with Rich Annotationscited by 2
- 2025CineLOG: A Training Free Approach for Cinematic Long Video Generationcited by 1
- 2026SceneScribe-1M: A Large-Scale Video Dataset with Comprehensive Geometric and Semantic Annotationscited by 1
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- 2026Generative World Simulation with DAO and JING14 Oct 2026
- 2026MUGEN: Interactive Panoramic World Exploration via Camera Control29 Sep 2026
- 2026VidaForge: Open Research Infrastructure for Video Pretraining Data Recipes6 Sep 2026
- 2026AdaVDR: Adaptive Tool Use and Reflection for Video Deep Research26 Aug 2026
- 2026WorldRover: A Scalable Synthetic Video Data Engine for World Exploration with Rich Annotations16 Aug 2026
- 2026From Modalities to Propositions: A Language-Centric Framework for Multimodal Intelligence18 Jul 2026
- 2026MetaView: Monocular Novel View Synthesis with Scale-Aware Implicit Geometry Priors13 Jul 2026
- 2026HumanScale: Egocentric Human Video Can Outperform Real-Robot Data for Embodied Pretraining18 Jun 2026
- 2026PermaVid: Consistent Video Generation Across Edits via Disentangled Context Memory15 Jun 2026
- 2026XPASS-Vis: A Dataset for Cross-Domain Personalized Image Aesthetic Assessment14 Jun 2026
- 2026Geo-Align: Video Generation Alignment via Metric Geometry Reward22 May 2026
- 2026VGGT-Omega14 May 2026
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