Streaming Multi-Agent Autoregressive Diffusion Model with World State Registers
On the map: World models → Video-generation world models and simulators
also in 1 more
Abstract (arXiv)
Multi-agent interactive world models should not only generate consistent observations, but also maintain world states that persist across agents and evolve across views. Existing autoregressive video diffusion pipelines carry forward observation history as conditioning context, which makes shared state difficult to maintain in multi-agent and multi-view settings. We present WorldWeaver (W^2), a streaming multi-agent video diffusion model that augments rollout with cross-agent world state registers: learnable tokens that store shared world information, track individual agent status, and are dynamically updated after each generated chunk. We ground these registers with supervision signals spanning individual agent status, global state views including bird's-eye views, and scene text. We further improve the architecture with a Mixture-of-Transformers design that uses separate weights for world state modeling and visual frame modeling. Extensive experiments in two-agent Minecraft video generation show that explicit world-state modeling improves logical consistency and generation quality.
Key facts. Cited by 8 papers in the map (data through 14 Oct 2026). Placed in Video-generation world models and simulators, one of 11 directions in World models. Builds on 26 of its 42 references that are in the map. First posted on arXiv 23 Jul 2026.
Builds on
26 of 42 references.
Closest ancestors · 7
Same direction, newest first
- 2026Gamma-World: Generative Multi-Agent World Modeling Beyond Two Players27 May
- 2026INSPATIO-WORLD: A Real-Time 4D World Simulator via Spatiotemporal Autoregressive Modeling8 Apr
- 2026MosaicMem: Hybrid Spatial Memory for Controllable Video World Models17 Mar
- 2026MultiGen: Level-Design for Editable Multiplayer Worlds in Diffusion Game Engines3 Mar
- 2026Solaris: Building a Multiplayer Video World Model in Minecraft25 Feb
- 2026NeoVerse: Enhancing 4D World Model with in-the-wild Monocular Videos1 Jan
- 2025WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modeling16 Dec
Other references · 19
- 2024The Llama 3 Herd of Modelscited by 14,715
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- 2025Emerging Properties in Unified Multimodal Pretrainingcited by 897
- 2024Emu3: Next-Token Prediction is All You Needcited by 781
- 2024Show-o: One Single Transformer to Unify Multimodal Understanding and Generationcited by 752
- 2025Self Forcing: Bridging the Train-Test Gap in Autoregressive Video Diffusioncited by 625
- 2024Latte: Latent Diffusion Transformer for Video Generationcited by 546
- 2024Transfusion: Predict the Next Token and Diffuse Images with One Multi-Modal Modelcited by 483
- 2023LAVIE: High-Quality Video Generation with Cascaded Latent Diffusion Modelscited by 349
- 2025Self-Forcing++: Towards Minute-Scale High-Quality Video Generationcited by 192
- 2026Causal Forcing: Autoregressive Diffusion Distillation Done Right for High-Quality Real-Time Interactive Video Generationcited by 184
- 2024Mixture-of-Transformers: A Sparse and Scalable Architecture for Multi-Modal Foundation Modelscited by 163
7 more
- 2024LMFusion: Adapting Pretrained Language Models for Multimodal Generationcited by 120
- 2025MotionStream: Real-Time Video Generation with Interactive Motion Controlscited by 76
- 2024EmerDiff: Emerging Pixel-level Semantic Knowledge in Diffusion Modelscited by 43
- 2026Relax Forcing: Relaxed KV-Memory for Consistent Long Video Generationcited by 24
- 2026LOME: Learning Human-Object Manipulation with Action-Conditioned Egocentric World Modelcited by 13
- 2025Recurrent Autoregressive Diffusion: Global Memory Meets Local Attentioncited by 9
- 2026Context Unrolling in Omni Modelscited by 8
Built on by
Citing papers per year: 2026: 8.
8 papers.
- 2026MASS: Multiplayer World Models with Authoritative Shared Statecited by 11
- 2026ConsistWorld: Evidence Routing for Consistent Multi-Agent World Modelscited by 3
- 2026WorldCast: Distributed Multiplayer World Modelscited by 1
- 2026Code Plans, Diffusion Renders: Open-Ended Generative World Modelingcited by 0
- 2026Multi-Agent Egocentric World Model with Fine-Grained Embodied Interactioncited by 0
- 2026Esports World Model Datasetcited by 0
- 2026Multics: Generative Multi-Player World Model with Hierarchical Communicationcited by 0
- 2026PAWA: Panoramic Action-conditioned World Modeling for Multiple Agentscited by 0
- 2026PAWA: Panoramic Action-conditioned World Modeling for Multiple Agents14 Oct 2026
- 2026Multics: Generative Multi-Player World Model with Hierarchical Communication12 Oct 2026
- 2026Esports World Model Dataset12 Oct 2026
- 2026WorldCast: Distributed Multiplayer World Models8 Oct 2026
- 2026Multi-Agent Egocentric World Model with Fine-Grained Embodied Interaction8 Oct 2026
- 2026Code Plans, Diffusion Renders: Open-Ended Generative World Modeling22 Sep 2026
- 2026ConsistWorld: Evidence Routing for Consistent Multi-Agent World Models18 Sep 2026
- 2026MASS: Multiplayer World Models with Authoritative Shared State6 Aug 2026
Similar, not cited
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- 2025Matrix-game 2.0: An open-source real-time and streaming interactive world model
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