mlsanityData to 14 Oct 2026

PointWorld: Scaling 3D World Models for In-The-Wild Robotic Manipulation

arXiv 2601.03782 ↗First posted 7 Jan 2026cs.RO cs.AI cs.CVcited by 82

On the map: World models → Embodied and robot world models

Abstract (arXiv)

Humans anticipate, from a glance and a contemplated action of their bodies, how the 3D world will respond, a capability that is equally vital for robotic manipulation. We introduce PointWorld, a large pre-trained 3D world model that unifies state and action in a shared 3D space as 3D point flows: given one or few RGB-D images and a sequence of low-level robot action commands, PointWorld forecasts per-pixel displacements in 3D that respond to the given actions. By representing actions as 3D point flows instead of embodiment-specific action spaces (e.g., joint positions), this formulation directly conditions on physical geometries of robots while seamlessly integrating learning across embodiments. To train our 3D world model, we curate a large-scale dataset spanning real and simulated robotic manipulation in open-world environments, enabled by recent advances in 3D vision and simulated environments, totaling about 2M trajectories and 500 hours across a single-arm Franka and a bimanual humanoid. Through rigorous, large-scale empirical studies of backbones, action representations, learning objectives, partial observability, data mixtures, domain transfers, and scaling, we distill design principles for large-scale 3D world modeling. With a real-time (0.1s) inference speed, PointWorld can be efficiently integrated in the model-predictive control (MPC) framework for manipulation. We demonstrate that a single pre-trained checkpoint enables a real-world Franka robot to perform rigid-body pushing, deformable and articulated object manipulation, and tool use, without requiring any demonstrations or post-training and all from a single image captured in-the-wild. Project website at https://point-world.github.io/.

Key facts. Cited by 82 papers in the map (data through 14 Oct 2026). Placed in Embodied and robot world models, one of 11 directions in World models. Builds on 140 of its 169 references that are in the map. First posted on arXiv 7 Jan 2026.

Builds on

140 of 169 references.

Closest ancestors · 12

Same direction, newest first

  1. 2025Evaluating Gemini Robotics Policies in a Veo World Simulator11 Dec
  2. 2025Scaling Cross-Embodiment World Models for Dexterous Manipulation3 Nov
  3. 2025Ctrl-World: A Controllable Generative World Model for Robot Manipulation11 Oct
  4. 2025GWM: Towards Scalable Gaussian World Models for Robotic Manipulation25 Aug
  5. 2025ParticleFormer: A 3D Point Cloud World Model for Multi-Object, Multi-Material Robotic Manipulation29 Jun
  6. 2025V-JEPA 2: Self-Supervised Video Models Enable Understanding, Prediction and Planning11 Jun
  7. 2025FLARE: Robot Learning with Implicit World Modeling21 May
  8. 2025DreamGen: Unlocking Generalization in Robot Learning through Video World Models19 May
  9. 2025FlowDreamer: A RGB-D World Model with Flow-based Motion Representations for Robot Manipulation15 May
  10. 2025TesserAct: Learning 4D Embodied World Models29 Apr
  11. 2023Diffusion Policy: Visuomotor Policy Learning via Action Diffusion7 Mar
  12. 2016Learning to Poke by Poking: Experiential Learning of Intuitive Physics23 Jun

Other references · 128

  1. 2017Attention Is All You Needcited by 60,361
  2. 2020Language Models are Few-Shot Learnerscited by 32,419
  3. 2020Scaling Laws for Neural Language Modelscited by 6,586
  4. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  5. 2022PaLM: Scaling Language Modeling with Pathwayscited by 5,326
  6. 2016PointNet: Deep Learning on Point Sets for 3D Classification and Segmentationcited by 5,248
  7. 2017PointNet++: Deep Hierarchical Feature Learning on Point Sets in a Metric Spacecited by 4,401
  8. 2022Flamingo: a Visual Language Model for Few-Shot Learningcited by 4,386
  9. 2022A ConvNet for the 2020scited by 3,579
  10. 2024SAM 2: Segment Anything in Images and Videoscited by 2,863
  11. 2017What Uncertainties Do We Need in Bayesian Deep Learning for Computer Vision?cited by 2,352
  12. 2022Video Diffusion Modelscited by 2,305
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  3. 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,712
  4. 2019Dream to Control: Learning Behaviors by Latent Imaginationcited by 1,653
  5. 2023Learning Fine-Grained Bimanual Manipulation with Low-Cost Hardwarecited by 1,568
  6. 2025VGGT: Visual Geometry Grounded Transformercited by 1,539
  7. 2018World Modelscited by 1,513
  8. 2023AnimateDiff: Animate Your Personalized Text-to-Image Diffusion Models without Specific Tuningcited by 1,433
  9. 2018Learning Latent Dynamics for Planning from Pixelscited by 1,264
  10. 2017Curiosity-driven Exploration by Self-supervised Predictioncited by 1,194
  11. 2020Mastering Atari with Discrete World Modelscited by 1,007
  12. 2021Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learningcited by 998
  13. 2020Learning to Simulate Complex Physics with Graph Networkscited by 880
  14. 2020Learning Mesh-Based Simulation with Graph Networkscited by 868
  15. 2025Cosmos World Foundation Model Platform for Physical AIcited by 864
  16. 2023Open X-Embodiment: Robotic Learning Datasets and RT-X Modelscited by 862
  17. 2018Deep Reinforcement Learning in a Handful of Trials using Probabilistic Dynamics Modelscited by 774
  18. 2019When to Trust Your Model: Model-Based Policy Optimizationcited by 773
  19. 2024Genie: Generative Interactive Environmentscited by 747
  20. 2023Animate Anyone: Consistent and Controllable Image-to-Video Synthesis for Character Animationcited by 688
  21. 2017Sim-to-Real Transfer of Robotic Control with Dynamics Randomizationcited by 672
  22. 2021VideoGPT: Video Generation using VQ-VAE and Transformerscited by 658
  23. 2023Point Transformer V3: Simpler, Faster, Strongercited by 589
  24. 2023MotionCtrl: A Unified and Flexible Motion Controller for Video Generationcited by 580
  25. 2024VideoCrafter2: Overcoming Data Limitations for High-Quality Video Diffusion Modelscited by 579
  26. 2024Revisiting Feature Prediction for Learning Visual Representations from Videocited by 531
  27. 2023Learning Universal Policies via Text-Guided Video Generationcited by 522
  28. 2023TD-MPC2: Scalable, Robust World Models for Continuous Controlcited by 512
  29. 2016Interaction Networks for Learning about Objects, Relations and Physicscited by 509
  30. 2021RMA: Rapid Motor Adaptation for Legged Robotscited by 508
  31. 2023VideoPoet: A Large Language Model for Zero-Shot Video Generationcited by 492
  32. 2023DynamiCrafter: Animating Open-domain Images with Video Diffusion Priorscited by 471
  33. 2024CameraCtrl: Enabling Camera Control for Text-to-Video Generationcited by 460
  34. 2023Learning Interactive Real-World Simulatorscited by 458
  35. 2022DayDreamer: World Models for Physical Robot Learningcited by 400
  36. 2024Universal Manipulation Interface: In-The-Wild Robot Teaching Without In-The-Wild Robotscited by 394
  37. 2023PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamicscited by 377
  38. 2019Control Barrier Functions: Theory and Applicationscited by 372

50 most cited of 128 All 128 (JSON)

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 82.

82 papers.

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  1. 2026World Action Models are Zero-shot Policiescited by 465
  2. 2026Unified 4D World Action Modeling from Video Priors with Asynchronous Denoisingcited by 71
  3. 2026World Action Models: The Next Frontier in Embodied AIcited by 50
  4. 2026LLM-as-a-Verifier: A General-Purpose Verification Frameworkcited by 30
  5. 2026VGGT-Omegacited by 26
  6. 2026PALM: Progress-Aware Policy Learning via Affordance Reasoning for Long-Horizon Robotic Manipulationcited by 21
  7. 2026EgoWAM: World Action Models Beyond Pixels with In-the-Wild Egocentric Human Datacited by 20
  8. 2026World Action Verifier: Self-Improving World Models via Forward-Inverse Asymmetrycited by 18
  9. 2026Agentic World Modeling: Foundations, Capabilities, Laws, and Beyondcited by 14
  10. 2026Track4World: Feedforward World-centric Dense 3D Tracking of All Pixelscited by 13
  11. 2026Out of Sight, Out of Mind? Evaluating State Evolution in Video World Modelscited by 13
  12. 20264D-WAM: Infusing Spatiotemporal Awareness into World Action Models through Trajectory Fieldscited by 13
38 more
  1. 2026Kinema4D: Kinematic 4D World Modeling for Spatiotemporal Embodied Simulationcited by 12
  2. 2026World Action Models: A Surveycited by 12
  3. 2026Dexterous Manipulation Policies from RGB Human Videos via 3D Hand-Object Trajectory Reconstructioncited by 11
  4. 2026Geometric Action Model for Robot Policy Learningcited by 11
  5. 2026Flex-π: A Multi-Stream World-Action Model with Compute Flexibilitycited by 11
  6. 2026GuidedVLA: Specifying Task-Relevant Factors via Plug-and-Play Action Attention Specializationcited by 10
  7. 2026Masked Visual Actions for Unified World Modelingcited by 9
  8. 2026Pri4R: Learning World Dynamics for Vision-Language-Action Models with Privileged 4D Representationcited by 8
  9. 2026Vision-Language-Action in Robotics: A Survey of Datasets, Benchmarks, and Data Enginescited by 8
  10. 2026GEM-4D: Geometry-Enhanced Video World Models for Robot Manipulationcited by 8
  11. 2026Agentic Real2Sim: Physics-based World Modeling with Vision-Language Agentscited by 8
  12. 2026DreamWAM: Beyond RGB Future Prediction for World Action Modelscited by 8
  13. 2026Point Tracking Improves World Action Modelscited by 7
  14. 2026PhyWorld: Physics-Faithful World Model for Video Generationcited by 6
  15. 2026World-Action Models for Robot Learning and Control: A Surveycited by 6
  16. 2026Human Cognition in Machines: A Unified Perspective of World Modelscited by 5
  17. 2026TrackCraft3R: Repurposing Video Diffusion Transformers for Dense 3D Trackingcited by 5
  18. 2026RoboFlow4D: A Lightweight Flow World Model Toward Real-Time Flow-Guided Robotic Manipulationcited by 5
  19. 2026Nano World Models: A Minimalist Implementation of Future Video Predictioncited by 5
  20. 2026LUCID: Learning Embodiment-Agnostic Intent Models from Unstructured Human Videos for Scalable Dexterous Robot Skill Acquisitioncited by 5
  21. 2026MolmoMotion: Forecasting Point Trajectories in 3D with Language Instructioncited by 5
  22. 2026SoMA: A Real-to-Sim Neural Simulator for Robotic Soft-body Manipulationcited by 4
  23. 2026Learning Visual Feature-Based World Models via Residual Latent Actioncited by 4
  24. 2026RigidFormer: Learning Rigid Dynamics using Transformerscited by 3
  25. 2026World Models: A Comprehensive Survey of Architectures, Methodologies, Reasoning Paradigms, and Applicationscited by 3
  26. 2026μ0: A Scalable 3D Interaction-Trace World Modelcited by 3
  27. 2026SynFlow: Scaling Up LiDAR Scene Flow Estimation with Synthetic Datacited by 2
  28. 2026Robots Need More than VLA and World Modelscited by 2
  29. 2026DVG-WM: Disentangled Video Generation Enables Efficient Embodied World Model for Robotic Manipulationcited by 2
  30. 2026Learning Physics-Guided Residual Dynamics for Deformable Object Simulationcited by 2
  31. 2026Music-JEPA: Learning a World Model of Sound from Actioncited by 2
  32. 2026TrAct: Bridging Robot Control and Visual Prediction with Visual Trackscited by 2
  33. 20264DGS-WAM: Bridging Past and Future with an Object-Centric World Action Model based on 4D Gaussian Splattingcited by 2
  34. 2026PointZero: 3D Point Track Completion for Learning Transferable 3D Dynamicscited by 2
  35. 2026World Models as an Intermediary between Agents and the Real Worldcited by 1
  36. 2026Embody4D: A Generalist Data Engine for Embodied 4D World Modelingcited by 1
  37. 2026NEXUS: Neural Energy Fields for Physically Consistent Contact-Rich 3D Object Dynamicscited by 1
  38. 20263D Point World Models: Point Completion Enables More Accurate Dynamics Learningcited by 1

50 most cited of 82 All 82 (JSON)

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  1. 2026UNITAS: A 3D-Native World Action Model for Embodied Manipulation
  2. 2026World Models for Robotic Manipulation: A Survey
  3. 2026RynnWorld-4D: 4D Embodied World Models for Robotic Manipulation
  4. 2026PointAction: 3D Points as Universal Action Representations for Robot Control
  5. 2026MVISTA-4D: View-Consistent 4D World Model with Test-Time Action Inference for Robotic Manipulation
  6. 2026MotionWAM: Towards Foundation World Action Models for Real-Time Humanoid Loco-Manipulation
  7. 2026JoyAI-RA 0.5: Scaling Robot Manipulation Learning via Dual Action Alignment
  8. 2023Structured World Models from Human Videos