PointWorld: Scaling 3D World Models for In-The-Wild Robotic Manipulation
On the map: World models → Embodied and robot world models
Abstract (arXiv)
Humans anticipate, from a glance and a contemplated action of their bodies, how the 3D world will respond, a capability that is equally vital for robotic manipulation. We introduce PointWorld, a large pre-trained 3D world model that unifies state and action in a shared 3D space as 3D point flows: given one or few RGB-D images and a sequence of low-level robot action commands, PointWorld forecasts per-pixel displacements in 3D that respond to the given actions. By representing actions as 3D point flows instead of embodiment-specific action spaces (e.g., joint positions), this formulation directly conditions on physical geometries of robots while seamlessly integrating learning across embodiments. To train our 3D world model, we curate a large-scale dataset spanning real and simulated robotic manipulation in open-world environments, enabled by recent advances in 3D vision and simulated environments, totaling about 2M trajectories and 500 hours across a single-arm Franka and a bimanual humanoid. Through rigorous, large-scale empirical studies of backbones, action representations, learning objectives, partial observability, data mixtures, domain transfers, and scaling, we distill design principles for large-scale 3D world modeling. With a real-time (0.1s) inference speed, PointWorld can be efficiently integrated in the model-predictive control (MPC) framework for manipulation. We demonstrate that a single pre-trained checkpoint enables a real-world Franka robot to perform rigid-body pushing, deformable and articulated object manipulation, and tool use, without requiring any demonstrations or post-training and all from a single image captured in-the-wild. Project website at https://point-world.github.io/.
Key facts. Cited by 82 papers in the map (data through 14 Oct 2026). Placed in Embodied and robot world models, one of 11 directions in World models. Builds on 140 of its 169 references that are in the map. First posted on arXiv 7 Jan 2026.
Builds on
140 of 169 references.
Closest ancestors · 12
Same direction, newest first
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- 2025TesserAct: Learning 4D Embodied World Models29 Apr
- 2023Diffusion Policy: Visuomotor Policy Learning via Action Diffusion7 Mar
- 2016Learning to Poke by Poking: Experiential Learning of Intuitive Physics23 Jun
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Citing papers per year: 2026: 82.
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