mlsanityData to 14 Oct 2026

Marionette: Predicting World States, Rendering Geometry, Painting Appearance

arXiv 2608.14530 ↗First posted 14 Aug 2026cs.CV cs.AIcited by 6

On the map: World models → Video-generation world models and simulators

Abstract (arXiv)

Interactive game world models typically autoregress visual observations directly in pixel or latent space, forcing structured properties such as pose, geometry, and occlusion to be implicitly maintained by the same generative sequence. Over long horizons, errors in these latent world properties accumulate, making consistency and controllability fragile. We explicitly model the evolving world state, delegate exact geometric computation to a fixed, zero-parameter renderer, and leave the neural model to synthesize appearance. We instantiate this idea as Marionette, a world model for interactive games with articulated characters. First, a two-stage autoregressive dynamics model predicts an explicit and interpretable 276-dimensional 3D world state comprising multi-entity articulated skeletons, metric root trajectories, and rotations. Second, a zero-parameter graphics bridge converts the predicted state into pose-control videos, computing world-space geometry and occlusion in closed form. Third, a control-conditioned video-diffusion observation model synthesizes photorealistic RGB observations from the resulting structured controls. Our experiments establish two properties of Marionette. First, the predicted world state is directly controllable. Forcing a mismatched action stream changes root-aligned joint error by 31% across 48 held-out segments. Second, long-horizon behaviour is determined in the state, and can be repaired there. Left free, the two generated characters drift to 21.2 m apart (recorded sessions stay near 5 m) and a third of frames show ground penetration. Two rules imposed on the explicit state, a terrain collider and a separation cap, cut penetration by 66% and keep the pair engaged, with no change to the observation model. Routing appearance through the predicted state costs no fidelity we can detect, at an FVD of 831 against 799 for recorded pose.

Key facts. Cited by 6 papers in the map (data through 14 Oct 2026). Placed in Video-generation world models and simulators, one of 11 directions in World models. Builds on 53 of its 102 references that are in the map. First posted on arXiv 14 Aug 2026.

Builds on

53 of 102 references.

Closest ancestors · 19

Same direction, newest first

  1. 2026From Pixels to States: Rethinking Interactive World Models as Game Engines15 Jul
  2. 2026EgoCS-400K: An Egocentric Gameplay Dataset for World Models16 Jun
  3. 2026Cosmos 3: Omnimodal World Models for Physical AI1 Jun
  4. 2026MBench: A Comprehensive Benchmark on Memory Capability for Video World Models30 May
  5. 2026Incantation: Natural Language as the Action Interface for Multi-Entity Video World Models18 May
  6. 2026ReactiveGWM: Steering NPC in Reactive Game World Models14 May
  7. 2026WildWorld: A Large-Scale Dataset for Dynamic World Modeling with Actions and Explicit State toward Generative ARPG24 Mar
  8. 2026Out of Sight, Out of Mind? Evaluating State Evolution in Video World Models13 Mar
  9. 2026Beyond Pixel Histories: World Models with Persistent 3D State3 Mar
  10. 2026MIND: Benchmarking Memory Consistency and Action Control in World Models8 Feb
  11. 2026A Mechanistic View on Video Generation as World Models: State and Dynamics22 Jan
  12. 2025Hunyuan-GameCraft-2: Instruction-following Interactive Game World Model28 Nov
7 more
  1. 2025Rolling Forcing: Autoregressive Long Video Diffusion in Real Time29 Sep
  2. 2025Matrix-game 2.0: An open-source real-time and streaming interactive world model18 Aug
  3. 2025Dreamland: Controllable World Creation with Simulator and Generative Models9 Jun
  4. 2025MineWorld: a Real-Time and Open-Source Interactive World Model on Minecraft11 Apr
  5. 2025Wan: Open and Advanced Large-Scale Video Generative Models26 Mar
  6. 2024Diffusion Models Are Real-Time Game Engines27 Aug
  7. 2024Is Sora a World Simulator? A Comprehensive Survey on General World Models and Beyond6 May

Other references · 34

  1. 2022ReAct: Synergizing Reasoning and Acting in Language Modelscited by 8,695
  2. 2023Toolformer: Language Models Can Teach Themselves to Use Toolscited by 4,182
  3. 2023VBench: Comprehensive Benchmark Suite for Video Generative Modelscited by 1,822
  4. 2024HunyuanVideo: A Systematic Framework For Large Video Generative Modelscited by 1,660
  5. 2018World Modelscited by 1,513
  6. 2018Towards Accurate Generative Models of Video: A New Metric & Challengescited by 1,234
  7. 2022Human Motion Diffusion Modelcited by 1,080
  8. 2015Scheduled Sampling for Sequence Prediction with Recurrent Neural Networkscited by 803
  9. 2023Animate Anyone: Consistent and Controllable Image-to-Video Synthesis for Character Animationcited by 688
  10. 2022PAL: Program-aided Language Modelscited by 652
  11. 2023Faith and Fate: Limits of Transformers on Compositionalitycited by 503
  12. 2024Champ: Controllable and Consistent Human Image Animation with 3D Parametric Guidancecited by 272
22 more
  1. 2024Navigation World Modelscited by 272
  2. 2023OmniControl: Control Any Joint at Any Time for Human Motion Generationcited by 238
  3. 2023OccWorld: Learning a 3D Occupancy World Model for Autonomous Drivingcited by 233
  4. 2024How Far is Video Generation from World Model: A Physical Law Perspectivecited by 212
  5. 2024MimicMotion: High-Quality Human Motion Video Generation with Confidence-aware Pose Guidancecited by 198
  6. 2024CamCo: Camera-Controllable 3D-Consistent Image-to-Video Generationcited by 166
  7. 2026Seedance 2.0: Advancing Video Generation for World Complexitycited by 160
  8. 2025Training Agents Inside of Scalable World Modelscited by 136
  9. 2024CamI2V: Camera-Controlled Image-to-Video Diffusion Modelcited by 120
  10. 2025Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Conditioncited by 98
  11. 2023WoVoGen: World Volume-aware Diffusion for Controllable Multi-camera Driving Scene Generationcited by 93
  12. 2021Enhancing Photorealism Enhancementcited by 74
  13. 2026Learning Latent Action World Models In The Wildcited by 47
  14. 2026Kimodo: Scaling Controllable Human Motion Generationcited by 37
  15. 2025A Survey of Interactive Generative Videocited by 23
  16. 2025Matrix-Game: Interactive World Foundation Modelcited by 19
  17. 2025Position: Interactive Generative Video as Next-Generation Game Enginecited by 13
  18. 2026MAD: Motion Appearance Decoupling for efficient Driving World Modelscited by 8
  19. 2026ARDY: Autoregressive Diffusion with Hybrid Representation for Interactive Human Motion Generationcited by 7
  20. 2026Neuro-Symbolic Synergy for World Modelingcited by 6
  21. 2025MoSA: Motion-Coherent Human Video Generation via Structure-Appearance Decouplingcited by 4
  22. 2026From Generative Engines to Actionable Simulators: The Imperative of Physical Grounding in World Modelscited by 4

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 6.

6 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2026Programmable World Model
  2. 2026WorldCam: Interactive Autoregressive 3D Gaming Worlds with Camera Pose as a Unifying Geometric Representation
  3. 2026DreamX-World 1.0: A General-Purpose Interactive World Model
  4. 2026Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends
  5. 2025Simulating the Real World: A Unified Survey of Multimodal Generative Models
  6. 2026Matrix-Game 3.5: Enhancing Real-Time Streaming Interactive World Models with Patch Memory
  7. 2025From 2D to 3D Cognition: A Brief Survey of General World Models
  8. 2025TesserAct: Learning 4D Embodied World Models