StateCraft: Augmenting Video World Models with Abstract-State Reasoning
On the map: World models → Video-generation world models and simulators
Abstract (arXiv)
Video world models aim to simulate complex environments with realistic appearance and dynamics. Maintaining consistency over long interactions requires tracking past actions and understanding how those actions affect the environment. Video world models can only generate partial observations of the entire world at a time. Remembering past observations alone may not be sufficient in every scenario, as they may no longer reflect the world after a sequence of actions. We introduce a paradigm that decouples a persistent, updatable abstract state from the visual state. The abstract state keeps track of the entities' changes as the world evolves, and is used to condition the visual state, which represents the current view. We propose StateCraft, a novel architecture that pairs a language model with a video diffusion model to evolve the dynamic world. We evaluate our approach on generative interfaces, which pose a substantial challenge because a single action may change parts of the state that are not currently visible. To support training and evaluation, we develop a data collection pipeline that produces informative, densely annotated trajectories at scale without human or agent supervision, together with a benchmark measuring generation quality, memory, and controllability. On this benchmark, our approach improves surpasses the state-of-the-art baselines. We demonstrate that StateCraft maintains high self-consistency and strong generation quality over long trajectories. Because the abstract state is explicit, it can be edited directly, and generation follows edits to states never observed in the data. Finally, a proof-of-concept 3D experiment, in which actions change the illumination of an unobserved room, shows that the paradigm can also be applied to spatial environments. Project page: https://insait-institute.github.io/StateCraft/.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in Video-generation world models and simulators, one of 11 directions in World models. Builds on 60 of its 75 references that are in the map. First posted on arXiv 14 Oct 2026.
Builds on
60 of 75 references.
Closest ancestors · 12
Same direction, newest first
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- 2026LiveWorld: Simulating Out-of-Sight Dynamics in Generative Video World Models7 Mar
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- 2024GameGen-X: Interactive Open-world Game Video Generation1 Nov
- 2024Diffusion Models Are Real-Time Game Engines27 Aug
- 2023Learning Interactive Real-World Simulators9 Oct
Other references · 48
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- 2017FiLM: Visual Reasoning with a General Conditioning Layercited by 2,333
- 2023PaLM-E: An Embodied Multimodal Language Modelcited by 2,071
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- 2023Understanding Diffusion Objectives as the ELBO with Simple Data Augmentationcited by 304
- 2022Matryoshka Representation Learningcited by 282
- 2023DriveDreamer: Towards Real-world-driven World Models for Autonomous Drivingcited by 261
- 2022Emergent Analogical Reasoning in Large Language Modelscited by 240
- 2024Windows Agent Arena: Evaluating Multi-Modal OS Agents at Scalecited by 223
- 2025GAIA-2: A Controllable Multi-View Generative World Model for Autonomous Drivingcited by 185
- 2026Causal Forcing: Autoregressive Diffusion Distillation Done Right for High-Quality Real-Time Interactive Video Generationcited by 184
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- 2020PP-OCR: A Practical Ultra Lightweight OCR Systemcited by 151
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- 2024Web Agents with World Models: Learning and Leveraging Environment Dynamics in Web Navigationcited by 126
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