Mitigating Compounding Error via Video Representation Regularization
On the map: World models → Video-generation world models and simulators
also in 1 more
Abstract (arXiv)
Video diffusion-based world models enable long autoregressive video generation for robotics, autonomous driving and simulation tasks, yet sliding-window autoregressive inference suffers from severe error accumulation that degrades frame quality over time. Although this phenomenon has been widely observed, the underlying mechanism of compounding error and how to achieve stable long-horizon generation remain largely unresolved. In this paper, we investigate the internal representation dynamics of video world models and discover that compounding error is tightly coupled with dimensional collapse of hidden representations. Specifically, the effective rank of model representations sharply decreases at the onset of generation drift, revealing a strong connection between representational degradation and long-term rollout instability. Furthermore, we find that pure training data scaling fails to boost model resistance to error drift, contradicting mainstream scaling paradigms. To address this problem, we propose video representation regularization, a lightweight training constraint that stabilizes latent representations and suppresses iterative error accumulation. Compared with Diffusion Forcing, our method achieves improvements from 38.65 to 55.56 and from 44.37 to 72.08 on the Aesthetic Quality and Imaging Quality metrics of VBench. Our work establishes the first connection between autoregressive video drifting and model internal representations, adopts erank as a quantitative metric for error accumulation, reveals counterintuitive scaling limitations for video world models, and presents a simple yet effective regularization strategy to improve long video generation robustness.
Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Placed in Video-generation world models and simulators, one of 11 directions in World models. Builds on 33 of its 60 references that are in the map. First posted on arXiv 29 Jul 2026.
Builds on
33 of 60 references.
Closest ancestors · 7
Same direction, newest first
- 2025MineWorld: a Real-Time and Open-Source Interactive World Model on Minecraft11 Apr
- 2025GameFactory: Creating New Games with Generative Interactive Videos14 Jan
- 2024Open-Sora: Democratizing Efficient Video Production for All29 Dec
- 2024GameGen-X: Interactive Open-world Game Video Generation1 Nov
- 2024Diffusion Models Are Real-Time Game Engines27 Aug
- 2024CogVideoX: Text-to-Video Diffusion Models with An Expert Transformer12 Aug
- 2023Stable Video Diffusion: Scaling Latent Video Diffusion Models to Large Datasets25 Nov
Other references · 26
- 2022Video Diffusion Modelscited by 2,305
- 2022Make-A-Video: Text-to-Video Generation without Text-Video Datacited by 1,742
- 2018World Modelscited by 1,513
- 2022CogVideo: Large-scale Pretraining for Text-to-Video Generation via Transformerscited by 985
- 2025Cosmos World Foundation Model Platform for Physical AIcited by 864
- 2025V-JEPA 2: Self-Supervised Video Models Enable Understanding, Prediction and Planningcited by 809
- 2023ModelScope Text-to-Video Technical Reportcited by 658
- 2023GAIA-1: A Generative World Model for Autonomous Drivingcited by 637
- 2024Revisiting Feature Prediction for Learning Visual Representations from Videocited by 531
- 2024DINO-WM: World Models on Pre-trained Visual Features enable Zero-shot Planningcited by 386
- 2025Diffusion Transformers with Representation Autoencoderscited by 295
- 2022Flexible Diffusion Modeling of Long Videoscited by 294
14 more
- 2026LeWorldModel: Stable End-to-End Joint-Embedding Predictive Architecture from Pixelscited by 273
- 2024Navigation World Modelscited by 272
- 2025LeJEPA: Provable and Scalable Self-Supervised Learning Without the Heuristicscited by 254
- 2019MineRL: A Large-Scale Dataset of Minecraft Demonstrationscited by 215
- 2025Self-Forcing++: Towards Minute-Scale High-Quality Video Generationcited by 192
- 2025History-Guided Video Diffusioncited by 171
- 2025Cosmos-Reason1: From Physical Common Sense To Embodied Reasoningcited by 164
- 2025Frame Context Packing and Drift Prevention in Next-Frame-Prediction Video Diffusion Modelscited by 143
- 2025Genie Envisioner: A Unified World Foundation Platform for Robotic Manipulationcited by 137
- 2025Cosmos-Drive-Dreams: Scalable Synthetic Driving Data Generation with World Foundation Modelscited by 84
- 2025Diffuse and Disperse: Image Generation with Representation Regularizationcited by 70
- 2024Progressive Autoregressive Video Diffusion Modelscited by 68
- 2024DOLLAR: Few-Step Video Generation via Distillation and Latent Reward Optimizationcited by 26
- 2025Representative Language Generationcited by 19
Built on by
Citing papers per year: 2026: 1.
1 paper.
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- 2026Adaptive Video Distillation: Mitigating Oversaturation and Temporal Collapse in Few-Step Generation
- 2025WorldWeaver: Generating Long-Horizon Video Worlds via Rich Perception
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