WorldCraft: From Camera Navigation to Object Manipulation in Interactive Video World Models
On the map: World models → Video-generation world models and simulators
Abstract (arXiv)
Recent video world models enable interactive camera navigation but provide limited control over individual objects. We study persistent object-state control in autoregressive video world models, where an object-trajectory action must remain effective across viewpoint changes, generation chunks, and intervals of temporary invisibility. This setting introduces an action-memory conflict because autoregressive memory records the last observed object state, whereas an intervening action may update that state off-screen. We present WorldCraft, the first camera-navigable autoregressive video world model to jointly compose camera navigation and object-trajectory control. Given a user-selected object and a 2D motion path, Normalized World Trajectory (NWT) anchors the path in a normalized world coordinate system and projects it into each camera view, producing a consistent object-action signal throughout the autoregressive rollout. Trajectory-Anchored State Persistence (TASP) combines persistent NWT guidance with selective memory refresh to maintain action-updated object states through off-screen intervals and re-entry. A pathway-selective LoRA introduces object control while retaining the pretrained camera controller. WorldCraft achieves accurate composable camera-object control and preserves camera fidelity. We further find that it maintains action-updated object states across extended intervals of complete target invisibility without off-screen trajectory supervision.
Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Placed in Video-generation world models and simulators, one of 11 directions in World models. Builds on 35 of its 43 references that are in the map. First posted on arXiv 24 May 2026.
Builds on
35 of 43 references.
Closest ancestors · 10
Same direction, newest first
- 2025WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modeling16 Dec
- 2025OmniWorld: A Multi-Domain and Multi-Modal Dataset for 4D World Modeling15 Sep
- 2025Matrix-game 2.0: An open-source real-time and streaming interactive world model18 Aug
- 2025Yume: An Interactive World Generation Model23 Jul
- 2025GameFactory: Creating New Games with Generative Interactive Videos14 Jan
- 2024GameGen-X: Interactive Open-world Game Video Generation1 Nov
- 2024Diffusion Models Are Real-Time Game Engines27 Aug
- 2023Learning Interactive Real-World Simulators9 Oct
- 2022Scalable Diffusion Models with Transformers19 Dec
- 2020An Image is Worth 16x16 Words: Transformers for Image Recognition at Scale22 Oct
Other references · 25
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
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- 2024SAM 2: Segment Anything in Images and Videoscited by 2,863
- 2023VBench: Comprehensive Benchmark Suite for Video Generative Modelscited by 1,822
- 2024HunyuanVideo: A Systematic Framework For Large Video Generative Modelscited by 1,660
- 2019Dream to Control: Learning Behaviors by Latent Imaginationcited by 1,653
- 2018World Modelscited by 1,513
- 2024Depth Anything V2cited by 1,422
- 2024DROID: A Large-Scale In-The-Wild Robot Manipulation Datasetcited by 852
- 2024DoRA: Weight-Decomposed Low-Rank Adaptationcited by 758
- 2023GAIA-1: A Generative World Model for Autonomous Drivingcited by 637
- 2023MotionCtrl: A Unified and Flexible Motion Controller for Video Generationcited by 580
13 more
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- 2024From Slow Bidirectional to Fast Autoregressive Video Diffusion Modelscited by 433
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- 2023DragNUWA: Fine-grained Control in Video Generation by Integrating Text, Image, and Trajectorycited by 264
- 2025ViPE: Video Pose Engine for 3D Geometric Perceptioncited by 170
- 2025HunyuanVideo 1.5 Technical Reportcited by 160
- 2024DragAnything: Motion Control for Anything using Entity Representationcited by 159
- 2025Cameras as Relative Positional Encodingcited by 105
- 2025Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Conditioncited by 98
- 2025MEt3R: Measuring Multi-View Consistency in Generated Imagescited by 95
- 2025Wan-Move: Motion-controllable Video Generation via Latent Trajectory Guidancecited by 45
- 2025Generative Video Motion Editing with 3D Point Trackscited by 23
- 2025Free-Form Motion Control: Controlling the 6D Poses of Camera and Objects in Video Generationcited by 15
Built on by
Citing papers per year: 2026: 2.
2 papers.
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