WildWorld: A Large-Scale Dataset for Dynamic World Modeling with Actions and Explicit State toward Generative ARPG
On the map: World models → Video-generation world models and simulators
Abstract (arXiv)
Dynamical systems theory and reinforcement learning view world evolution as latent-state dynamics driven by actions, with visual observations providing partial information about the state. Recent video world models attempt to learn this action-conditioned dynamics from data. However, existing datasets rarely match the requirement: they typically lack diverse and semantically meaningful action spaces, and actions are directly tied to visual observations rather than mediated by underlying states. As a result, actions are often entangled with pixel-level changes, making it difficult for models to learn structured world dynamics and maintain consistent evolution over long horizons. In this paper, we propose WildWorld, a large-scale action-conditioned world modeling dataset with explicit state annotations, automatically collected from a photorealistic AAA action role-playing game (Monster Hunter: Wilds). WildWorld contains over 108 million frames and features more than 450 actions, including movement, attacks, and skill casting, together with synchronized per-frame annotations of character skeletons, world states, camera poses, and depth maps. We further derive WildBench to evaluate models through Action Following and State Alignment. Extensive experiments reveal persistent challenges in modeling semantically rich actions and maintaining long-horizon state consistency, highlighting the need for state-aware video generation. The project page is https://shandaai.github.io/wildworld-project/.
Key facts. Cited by 13 papers in the map (data through 14 Oct 2026). Placed in Video-generation world models and simulators, one of 11 directions in World models. Builds on 43 of its 53 references that are in the map. First posted on arXiv 24 Mar 2026.
Builds on
43 of 53 references.
Closest ancestors · 13
Same direction, newest first
- 2026MIND: Benchmarking Memory Consistency and Action Control in World Models8 Feb
- 2026Advancing Open-source World Models28 Jan
- 2026A Mechanistic View on Video Generation as World Models: State and Dynamics22 Jan
- 2025LongVie 2: Multimodal Controllable Ultra-Long Video World Model15 Dec
- 2025Simulating the Visual World with Artificial Intelligence: A Roadmap11 Nov
- 2025OmniWorld: A Multi-Domain and Multi-Modal Dataset for 4D World Modeling15 Sep
- 2025Matrix-game 2.0: An open-source real-time and streaming interactive world model18 Aug
- 2025Yume: An Interactive World Generation Model23 Jul
- 2025Wan: Open and Advanced Large-Scale Video Generative Models26 Mar
- 2025WorldModelBench: Judging Video Generation Models As World Models28 Feb
- 2025GameFactory: Creating New Games with Generative Interactive Videos14 Jan
- 2024GameGen-X: Interactive Open-world Game Video Generation1 Nov
1 more
Other references · 30
- 2017Attention Is All You Needcited by 60,361
- 2023VBench: Comprehensive Benchmark Suite for Video Generative Modelscited by 1,822
- 2018World Modelscited by 1,513
- 2023Mastering Diverse Domains through World Modelscited by 1,253
- 2025Cosmos World Foundation Model Platform for Physical AIcited by 864
- 2025Self Forcing: Bridging the Train-Test Gap in Autoregressive Video Diffusioncited by 625
- 2024VideoCrafter2: Overcoming Data Limitations for High-Quality Video Diffusion Modelscited by 579
- 2023DynamiCrafter: Animating Open-domain Images with Video Diffusion Priorscited by 471
- 2024CameraCtrl: Enabling Camera Control for Text-to-Video Generationcited by 460
- 2024OpenVid-1M: A Large-Scale High-Quality Dataset for Text-to-video Generationcited by 341
- 2021Light Field Networks: Neural Scene Representations with Single-Evaluation Renderingcited by 332
- 2024Open-Sora Plan: Open-Source Large Video Generation Modelcited by 296
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- 2025LongLive: Real-time Interactive Long Video Generationcited by 265
- 2026LTX-2: Efficient Joint Audio-Visual Foundation Modelcited by 236
- 2024Motion-I2V: Consistent and Controllable Image-to-Video Generation with Explicit Motion Modelingcited by 211
- 2025ViPE: Video Pose Engine for 3D Geometric Perceptioncited by 170
- 2025WorldScore: A Unified Evaluation Benchmark for World Generationcited by 156
- 2024MiraData: A Large-Scale Video Dataset with Long Durations and Structured Captionscited by 146
- 2025Voyager: Long-Range and World-Consistent Video Diffusion for Explorable 3D Scene Generationcited by 101
- 2025Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Conditioncited by 98
- 2024T2V-Turbo: Breaking the Quality Bottleneck of Video Consistency Model with Mixed Reward Feedbackcited by 87
- 2025Yume-1.5: A Text-Controlled Interactive World Generation Modelcited by 84
- 2025SpatialVID: A Large-Scale Video Dataset with Spatial Annotationscited by 77
- 2025Sekai: A Video Dataset towards World Explorationcited by 67
- 2015On Learning to Think: Algorithmic Information Theory for Novel Combinations of Reinforcement Learning Controllers and Recurrent Neural World Modelscited by 55
- 2026Learning Latent Action World Models In The Wildcited by 47
- 2025MemFlow: Flowing Adaptive Memory for Consistent and Efficient Long Video Narrativescited by 45
- 2025TAPNext: Tracking Any Point (TAP) as Next Token Predictioncited by 37
- 2020Active World Model Learning with Progress Curiositycited by 28
- 2025PLAICraft: Large-Scale Time-Aligned Vision-Speech-Action Dataset for Embodied AIcited by 10
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Citing papers per year: 2026: 13.
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- 2026WorldRoamBench: An Open-World Benchmark for Long-Horizon Stability of Interactive World Modelscited by 10
- 2026The DAWN of World-Action Interactive Modelscited by 8
- 2026StatePlay: State-Aware Game World Models for Mechanics-Consistent Generationcited by 6
- 2026Marionette: Predicting World States, Rendering Geometry, Painting Appearancecited by 6
- 2026From Pixels to States: Rethinking Interactive World Models as Game Enginescited by 4
- 2026World Models as Group Actionscited by 3
- 2026WorldMind: Decoupled Game World Model for State-Aware NPC Behaviorcited by 3
- 2026AI for Games in the Foundation Model Eracited by 3
- 2026PhysEditWorld: A Large-Scale Dataset Toward Physics-Editable World Modelscited by 2
- 2026WorldRover: A Scalable Synthetic Video Data Engine for World Exploration with Rich Annotationscited by 2
- 2026HelloWorld: Enabling Socially Interactive Characters in Video World Modelscited by 1
- 2026GameDirector: Decoupling Gameplay Logic from Rendering for Player-Configurable Game World Modelscited by 1
1 more
- 2026GameDirector: Decoupling Gameplay Logic from Rendering for Player-Configurable Game World Models22 Sep 2026
- 2026GameHorizon Suite: Multi-Horizon Data and Evaluation in Gameplay21 Sep 2026
- 2026AI for Games in the Foundation Model Era15 Sep 2026
- 2026WorldMind: Decoupled Game World Model for State-Aware NPC Behavior18 Aug 2026
- 2026WorldRover: A Scalable Synthetic Video Data Engine for World Exploration with Rich Annotations16 Aug 2026
- 2026Marionette: Predicting World States, Rendering Geometry, Painting Appearance14 Aug 2026
- 2026HelloWorld: Enabling Socially Interactive Characters in Video World Models5 Aug 2026
- 2026StatePlay: State-Aware Game World Models for Mechanics-Consistent Generation29 Jul 2026
- 2026From Pixels to States: Rethinking Interactive World Models as Game Engines15 Jul 2026
- 2026WorldRoamBench: An Open-World Benchmark for Long-Horizon Stability of Interactive World Models30 Jun 2026
- 2026PhysEditWorld: A Large-Scale Dataset Toward Physics-Editable World Models25 Jun 2026
- 2026World Models as Group Actions23 May 2026
1 more
- 2026The DAWN of World-Action Interactive Models12 May 2026
- 2026WorldRoamBench: An Open-World Benchmark for Long-Horizon Stability of Interactive World Modelscited by 10
- 2026The DAWN of World-Action Interactive Modelscited by 8
- 2026StatePlay: State-Aware Game World Models for Mechanics-Consistent Generationcited by 6
- 2026Marionette: Predicting World States, Rendering Geometry, Painting Appearancecited by 6
- 2026From Pixels to States: Rethinking Interactive World Models as Game Enginescited by 4
- 2026World Models as Group Actionscited by 3
- 2026WorldMind: Decoupled Game World Model for State-Aware NPC Behaviorcited by 3
- 2026AI for Games in the Foundation Model Eracited by 3
- 2026PhysEditWorld: A Large-Scale Dataset Toward Physics-Editable World Modelscited by 2
- 2026HelloWorld: Enabling Socially Interactive Characters in Video World Modelscited by 1
- 2026GameDirector: Decoupling Gameplay Logic from Rendering for Player-Configurable Game World Modelscited by 1
- 2026GameDirector: Decoupling Gameplay Logic from Rendering for Player-Configurable Game World Models22 Sep 2026
- 2026AI for Games in the Foundation Model Era15 Sep 2026
- 2026WorldMind: Decoupled Game World Model for State-Aware NPC Behavior18 Aug 2026
- 2026Marionette: Predicting World States, Rendering Geometry, Painting Appearance14 Aug 2026
- 2026HelloWorld: Enabling Socially Interactive Characters in Video World Models5 Aug 2026
- 2026StatePlay: State-Aware Game World Models for Mechanics-Consistent Generation29 Jul 2026
- 2026From Pixels to States: Rethinking Interactive World Models as Game Engines15 Jul 2026
- 2026WorldRoamBench: An Open-World Benchmark for Long-Horizon Stability of Interactive World Models30 Jun 2026
- 2026PhysEditWorld: A Large-Scale Dataset Toward Physics-Editable World Models25 Jun 2026
- 2026World Models as Group Actions23 May 2026
- 2026The DAWN of World-Action Interactive Models12 May 2026
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- 2026Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends
- 2025Hunyuan-GameCraft-2: Instruction-following Interactive Game World Model
- 2026Game2World Engine: Unlocking In-the-Wild Gameplay Videos for World Model Training