Dream2Flow: Bridging Video Generation and Open-World Manipulation with 3D Object Flow
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Abstract (arXiv)
Generative video modeling has emerged as a compelling tool to zero-shot reason about plausible physical interactions for open-world manipulation. Yet, it remains a challenge to translate such human-led motions into the low-level actions demanded by robotic systems. We observe that given an initial image and task instruction, these models excel at synthesizing sensible object motions. Thus, we introduce Dream2Flow, a framework that bridges video generation and robotic control through 3D object flow as an intermediate representation. Our method reconstructs 3D object motions from generated videos and formulates manipulation as object trajectory tracking. By separating the state changes from the actuators that realize those changes, Dream2Flow overcomes the embodiment gap and enables zero-shot guidance from pre-trained video models to manipulate objects of diverse categories-including rigid, articulated, deformable, and granular. Through trajectory optimization or reinforcement learning, Dream2Flow converts reconstructed 3D object flow into executable low-level commands without task-specific demonstrations. Simulation and real-world experiments highlight 3D object flow as a general and scalable interface for adapting video generation models to open-world robotic manipulation. Videos and visualizations are available at https://dream2flow.github.io/.
Key facts. Cited by 25 papers in the map (data through 14 Oct 2026). Builds on 86 of its 91 references that are in the map. First posted on arXiv 31 Dec 2025.
Builds on
86 of 91 references.
References · 86
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- 2023Grounding DINO: Marrying DINO with Grounded Pre-Training for Open-Set Object Detectioncited by 3,332
- 2023RT-2: Vision-Language-Action Models Transfer Web Knowledge to Robotic Controlcited by 3,080
- 2024OpenVLA: An Open-Source Vision-Language-Action Modelcited by 2,887
- 2024SAM 2: Segment Anything in Images and Videoscited by 2,863
- 2025Wan: Open and Advanced Large-Scale Video Generative Modelscited by 2,708
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- 2024Depth Anything V2cited by 1,422
- 2022Code as Policies: Language Model Programs for Embodied Controlcited by 1,210
- 2024WorldSimBench: Towards Video Generation Models as World Simulatorscited by 881
- 2023VoxPoser: Composable 3D Value Maps for Robotic Manipulation with Language Modelscited by 750
- 2024Genie: Generative Interactive Environmentscited by 747
38 more
- 2021CLIPort: What and Where Pathways for Robotic Manipulationcited by 622
- 2023Point Transformer V3: Simpler, Faster, Strongercited by 589
- 2022Perceiver-Actor: A Multi-Task Transformer for Robotic Manipulationcited by 551
- 2023Learning Universal Policies via Text-Guided Video Generationcited by 522
- 2020robosuite: A Modular Simulation Framework and Benchmark for Robot Learningcited by 511
- 2023Learning Interactive Real-World Simulatorscited by 458
- 2023Unleashing Large-Scale Video Generative Pre-training for Visual Robot Manipulationcited by 364
- 2019Learning Latent Plans from Playcited by 316
- 2024ReKep: Spatio-Temporal Reasoning of Relational Keypoint Constraints for Robotic Manipulationcited by 315
- 2023Reconstructing Hands in 3D with Transformerscited by 306
- 2024Diffusion Models Are Real-Time Game Enginescited by 296
- 2020Integrated Task and Motion Planningcited by 290
- 2024Video Prediction Policy: A Generalist Robot Policy with Predictive Visual Representationscited by 289
- 2023Zero-Shot Robotic Manipulation with Pretrained Image-Editing Diffusion Modelscited by 269
- 2018FlowNet3D: Learning Scene Flow in 3D Point Cloudscited by 242
- 2018Visual Foresight: Model-Based Deep Reinforcement Learning for Vision-Based Robotic Controlcited by 230
- 2021Neural Descriptor Fields: SE(3)-Equivariant Object Representations for Manipulationcited by 209
- 2022AnyGrasp: Robust and Efficient Grasp Perception in Spatial and Temporal Domainscited by 208
- 2025Unified Video Action Modelcited by 205
- 2024RoboDreamer: Learning Compositional World Models for Robot Imaginationcited by 195
- 2023Learning to Act from Actionless Videos through Dense Correspondencescited by 164
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- 2024BEHAVIOR-1K: A Human-Centered, Embodied AI Benchmark with 1,000 Everyday Activities and Realistic Simulationcited by 148
- 2023Structured World Models from Human Videoscited by 147
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- 2024Flow as the Cross-Domain Manipulation Interfacecited by 132
- 2021Discovering and Achieving Goals via World Modelscited by 131
- 2024GameGen-X: Interactive Open-world Game Video Generationcited by 128
- 2024Track2Act: Predicting Point Tracks from Internet Videos enables Generalizable Robot Manipulationcited by 124
- 2021Learning Generalizable Robotic Reward Functions from "In-The-Wild" Human Videoscited by 119
- 2022Reinforcement Learning with Action-Free Pre-Training from Videoscited by 108
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- 2022FlowBot3D: Learning 3D Articulation Flow to Manipulate Articulated Objectscited by 91
- 2024Video as the New Language for Real-World Decision Makingcited by 87
- 2024Dreamitate: Real-World Visuomotor Policy Learning via Video Generationcited by 87
- 2025SpatialTrackerV2: 3D Point Tracking Made Easycited by 87
- 2024General Flow as Foundation Affordance for Scalable Robot Learningcited by 85
- 2023Video Prediction Models as Rewards for Reinforcement Learningcited by 78
50 most cited of 86 All 86 (JSON)
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Citing papers per year: 2026: 25.
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- 2026PointWorld: Scaling 3D World Models for In-The-Wild Robotic Manipulationcited by 82
- 2026World Action Models: The Next Frontier in Embodied AIcited by 50
- 2026EgoWAM: World Action Models Beyond Pixels with In-the-Wild Egocentric Human Datacited by 20
- 2026Dex4D: Task-Agnostic Point Track Policy for Zero-Shot Dexterous Manipulationcited by 14
- 2026World Action Models: A Surveycited by 12
- 2026Point Tracking Improves World Action Modelscited by 7
- 2026Human Cognition in Machines: A Unified Perspective of World Modelscited by 5
- 2026Robot Learning from Human Videos: A Surveycited by 5
- 2026HARP-VLA: Human-Robot Aligned Representation Learning for Vision-Language-Action Modelcited by 5
- 2026MolmoMotion: Forecasting Point Trajectories in 3D with Language Instructioncited by 5
- 2026μ0: A Scalable 3D Interaction-Trace World Modelcited by 3
- 2026PAWS: Perception of Articulation in the Wild at Scale from Egocentric Videoscited by 2
13 more
- 2026CreFlow: Corrective Reflow for Sparse-Reward Embodied Video Diffusion RLcited by 2
- 2026Articulated Object Reconstruction from Rest-State Observationcited by 1
- 2026Hand-Object Interaction in the Age of Large Foundation Models:Reconstruction, Generation, and Embodied Transfercited by 1
- 2026BeyondMasks: Evaluating Causal and Physical Consistency in Video Object Removalcited by 1
- 2026LAMP: Lift Image-Editing as General 3D Priors for Open-world Manipulationcited by 0
- 2026X-Imitator: Spatial-Aware Imitation Learning via Bidirectional Action-Pose Interactioncited by 0
- 2026Dream.exe: Can Video Generation Models Dream Executable Robot Manipulation?cited by 0
- 2026DreamTraj: Generating 6-DoF Object Trajectories by Reading Unrendered Video Diffusion Latentscited by 0
- 2026IM-ENGINE: Image Editing for Embodied Data Generationcited by 0
- 2026Dreaming the Sound of Contact: Leveraging Video and Audio Generation for Zero-Shot Force-Aware Manipulation and Data Generationcited by 0
- 2026XGenAct: Geometry-Enhanced World Action Models through Cross-Task Generationcited by 0
- 2026Kepler4D: Controllable Future Video Generation via 4D Scene State Evolutioncited by 0
- 2026CASTER: Formalizing Zero-Shot Manipulation from Synthetic Videos as Constrained Optimizationcited by 0
- 2026CASTER: Formalizing Zero-Shot Manipulation from Synthetic Videos as Constrained Optimization8 Oct 2026
- 2026Kepler4D: Controllable Future Video Generation via 4D Scene State Evolution2 Oct 2026
- 2026XGenAct: Geometry-Enhanced World Action Models through Cross-Task Generation2 Oct 2026
- 2026Dreaming the Sound of Contact: Leveraging Video and Audio Generation for Zero-Shot Force-Aware Manipulation and Data Generation16 Sep 2026
- 2026IM-ENGINE: Image Editing for Embodied Data Generation5 Sep 2026
- 2026BeyondMasks: Evaluating Causal and Physical Consistency in Video Object Removal20 Aug 2026
- 2026DreamTraj: Generating 6-DoF Object Trajectories by Reading Unrendered Video Diffusion Latents1 Aug 2026
- 2026Hand-Object Interaction in the Age of Large Foundation Models:Reconstruction, Generation, and Embodied Transfer30 Jul 2026
- 2026Articulated Object Reconstruction from Rest-State Observation30 Jul 2026
- 2026EgoWAM: World Action Models Beyond Pixels with In-the-Wild Egocentric Human Data8 Jul 2026
- 2026World Action Models: A Survey18 Jun 2026
- 2026MolmoMotion: Forecasting Point Trajectories in 3D with Language Instruction17 Jun 2026
13 more
- 2026μ0: A Scalable 3D Interaction-Trace World Model11 Jun 2026
- 2026Dream.exe: Can Video Generation Models Dream Executable Robot Manipulation?3 Jun 2026
- 2026HARP-VLA: Human-Robot Aligned Representation Learning for Vision-Language-Action Model29 May 2026
- 2026Point Tracking Improves World Action Models22 May 2026
- 2026CreFlow: Corrective Reflow for Sparse-Reward Embodied Video Diffusion RL14 May 2026
- 2026X-Imitator: Spatial-Aware Imitation Learning via Bidirectional Action-Pose Interaction12 May 2026
- 2026World Action Models: The Next Frontier in Embodied AI12 May 2026
- 2026Robot Learning from Human Videos: A Survey30 Apr 2026
- 2026Human Cognition in Machines: A Unified Perspective of World Models17 Apr 2026
- 2026LAMP: Lift Image-Editing as General 3D Priors for Open-world Manipulation9 Apr 2026
- 2026PAWS: Perception of Articulation in the Wild at Scale from Egocentric Videos26 Mar 2026
- 2026Dex4D: Task-Agnostic Point Track Policy for Zero-Shot Dexterous Manipulation17 Feb 2026
- 2026PointWorld: Scaling 3D World Models for In-The-Wild Robotic Manipulation7 Jan 2026
- 2026PointWorld: Scaling 3D World Models for In-The-Wild Robotic Manipulationcited by 82
- 2026World Action Models: The Next Frontier in Embodied AIcited by 50
- 2026EgoWAM: World Action Models Beyond Pixels with In-the-Wild Egocentric Human Datacited by 20
- 2026World Action Models: A Surveycited by 12
- 2026Point Tracking Improves World Action Modelscited by 7
- 2026Human Cognition in Machines: A Unified Perspective of World Modelscited by 5
- 2026μ0: A Scalable 3D Interaction-Trace World Modelcited by 3
- 2026XGenAct: Geometry-Enhanced World Action Models through Cross-Task Generationcited by 0
- 2026Kepler4D: Controllable Future Video Generation via 4D Scene State Evolutioncited by 0
- 2026Kepler4D: Controllable Future Video Generation via 4D Scene State Evolution2 Oct 2026
- 2026XGenAct: Geometry-Enhanced World Action Models through Cross-Task Generation2 Oct 2026
- 2026EgoWAM: World Action Models Beyond Pixels with In-the-Wild Egocentric Human Data8 Jul 2026
- 2026World Action Models: A Survey18 Jun 2026
- 2026μ0: A Scalable 3D Interaction-Trace World Model11 Jun 2026
- 2026Point Tracking Improves World Action Models22 May 2026
- 2026World Action Models: The Next Frontier in Embodied AI12 May 2026
- 2026Human Cognition in Machines: A Unified Perspective of World Models17 Apr 2026
- 2026PointWorld: Scaling 3D World Models for In-The-Wild Robotic Manipulation7 Jan 2026
- 2026Dex4D: Task-Agnostic Point Track Policy for Zero-Shot Dexterous Manipulationcited by 14
- 2026Robot Learning from Human Videos: A Surveycited by 5
- 2026MolmoMotion: Forecasting Point Trajectories in 3D with Language Instructioncited by 5
- 2026PAWS: Perception of Articulation in the Wild at Scale from Egocentric Videoscited by 2
- 2026Articulated Object Reconstruction from Rest-State Observationcited by 1
- 2026Hand-Object Interaction in the Age of Large Foundation Models:Reconstruction, Generation, and Embodied Transfercited by 1
- 2026BeyondMasks: Evaluating Causal and Physical Consistency in Video Object Removalcited by 1
- 2026LAMP: Lift Image-Editing as General 3D Priors for Open-world Manipulationcited by 0
- 2026Dream.exe: Can Video Generation Models Dream Executable Robot Manipulation?cited by 0
- 2026IM-ENGINE: Image Editing for Embodied Data Generationcited by 0
- 2026Dreaming the Sound of Contact: Leveraging Video and Audio Generation for Zero-Shot Force-Aware Manipulation and Data Generationcited by 0
- 2026CASTER: Formalizing Zero-Shot Manipulation from Synthetic Videos as Constrained Optimizationcited by 0
- 2026CASTER: Formalizing Zero-Shot Manipulation from Synthetic Videos as Constrained Optimization8 Oct 2026
- 2026Dreaming the Sound of Contact: Leveraging Video and Audio Generation for Zero-Shot Force-Aware Manipulation and Data Generation16 Sep 2026
- 2026IM-ENGINE: Image Editing for Embodied Data Generation5 Sep 2026
- 2026BeyondMasks: Evaluating Causal and Physical Consistency in Video Object Removal20 Aug 2026
- 2026Hand-Object Interaction in the Age of Large Foundation Models:Reconstruction, Generation, and Embodied Transfer30 Jul 2026
- 2026Articulated Object Reconstruction from Rest-State Observation30 Jul 2026
- 2026MolmoMotion: Forecasting Point Trajectories in 3D with Language Instruction17 Jun 2026
- 2026Dream.exe: Can Video Generation Models Dream Executable Robot Manipulation?3 Jun 2026
- 2026Robot Learning from Human Videos: A Survey30 Apr 2026
- 2026LAMP: Lift Image-Editing as General 3D Priors for Open-world Manipulation9 Apr 2026
- 2026PAWS: Perception of Articulation in the Wild at Scale from Egocentric Videos26 Mar 2026
- 2026Dex4D: Task-Agnostic Point Track Policy for Zero-Shot Dexterous Manipulation17 Feb 2026
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