mlsanityData to 7 Oct 2026

AutoUE: Automated Generation of 3D Games in Unreal Engine via Multi-Agent Systems

arXiv 2603.07106 ↗First posted 7 Mar 2026cs.HCcited by 7

On the map: LLM agents and tool use → Software engineering coding agents

Abstract (arXiv)

Automatically generating 3D games in commercial game engines remains a non-trivial challenge, as it involves complex engine-related workflows for generating assets such as scenes, blueprints, and code. To address this challenge, we propose a novel multi-agent system, AutoUE, which coordinates multiple agents to end-to-end generate 3D games, covering model retrieval, scene generation, gameplay and interaction code synthesis, and automated game testing for evaluation. In order to mitigate tool-use hallucinations in LLMs, we introduce a retrieval-augmented generation mechanism that grounds agents with relevant UE tool documentation. Additionally, we incorporate game design patterns and engine constraints into the code generation process to ensure the generation of correct and robust code. Furthermore, we design an automated play-testing pipeline that generates and executes runtime test commands, enabling systematic evaluation of dynamic behaviors. Finally, we construct a game generation dataset and conduct a series of experiments that demonstrate AutoUE's ability to generate 3D games end-to-end, and validate the effectiveness of these designs.

Key facts. Cited by 7 papers in the map (data through 7 Oct 2026). Placed in Software engineering coding agents, one of 16 directions in LLM agents and tool use. Builds on 18 of its 32 references that are in the map. First posted on arXiv 7 Mar 2026.

Builds on

18 of 32 references.

References · 18

  1. 2023Generative Agents: Interactive Simulacra of Human Behaviorcited by 3,500
  2. 2022DreamFusion: Text-to-3D using 2D Diffusioncited by 3,006
  3. 2022Magic3D: High-Resolution Text-to-3D Content Creationcited by 1,285
  4. 2018TextWorld: A Learning Environment for Text-based Gamescited by 304
  5. 2024Diffusion Models Are Real-Time Game Enginescited by 282
  6. 2019Interactive Fiction Games: A Colossal Adventurecited by 165
  7. 2023WonderJourney: Going from Anywhere to Everywherecited by 157
  8. 2023Infinite Photorealistic Worlds using Procedural Generationcited by 142
  9. 2024GameGen-X: Interactive Open-world Game Video Generationcited by 124
  10. 2025TexVerse: A Universe of 3D Objects with High-Resolution Texturescited by 41
  11. 2024Can VLMs Play Action Role-Playing Games? Take Black Myth Wukong as a Study Casecited by 23
  12. 2024Procedural Content Generation in Games: A Survey with Insights on Emerging LLM Integrationcited by 22
6 more
  1. 2024Sketch2Scene: Automatic Generation of Interactive 3D Game Scenes from User's Casual Sketchescited by 21
  2. 2024Explore the Reasoning Capability of LLMs in the Chess Testbedcited by 17
  3. 2024DreamGarden: A Designer Assistant for Growing Games from a Single Promptcited by 10
  4. 202590% Faster, 100% Code-Free: MLLM-Driven Zero-Code 3D Game Developmentcited by 4
  5. 20253Dify: a Framework for Procedural 3D-CG Generation Assisted by LLMs Using MCP and RAGcited by 3
  6. 2025Automated Unity Game Template Generation from GDDs via NLP and Multi-Modal LLMscited by 1

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2026: 7.

7 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2026Code2Games: Enabling Coding Agents for Gaming World Generation
  2. 2026OpenGame: Open Agentic Coding for Games
  3. 2026GameDevBench: Evaluating Agentic Capabilities Through Game Development
  4. 2026WebGameBench: Requirement-to-Application Evaluation for Coding Agents via Browser-Native Games
  5. 2026SimWorld Studio: Automatic Environment Generation with Evolving Coding Agent for Embodied Agent Learning
  6. 2026GUI Agents for Continual Game Generation
  7. 2026A2Z GameSpec-Bench: How Faithfully Can Coding Agents Generate Games from Game Design Specifications?
  8. 2026RSIGame: Autonomous Agentic Game Development with Recursive Self-improvement