Learning to Simulate Dynamic Environments with GameGAN
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Cited by 37 in World models, but placed by its own abstract, which didn’t fit.
Abstract (arXiv)
Simulation is a crucial component of any robotic system. In order to simulate correctly, we need to write complex rules of the environment: how dynamic agents behave, and how the actions of each of the agents affect the behavior of others. In this paper, we aim to learn a simulator by simply watching an agent interact with an environment. We focus on graphics games as a proxy of the real environment. We introduce GameGAN, a generative model that learns to visually imitate a desired game by ingesting screenplay and keyboard actions during training. Given a key pressed by the agent, GameGAN "renders" the next screen using a carefully designed generative adversarial network. Our approach offers key advantages over existing work: we design a memory module that builds an internal map of the environment, allowing for the agent to return to previously visited locations with high visual consistency. In addition, GameGAN is able to disentangle static and dynamic components within an image making the behavior of the model more interpretable, and relevant for downstream tasks that require explicit reasoning over dynamic elements. This enables many interesting applications such as swapping different components of the game to build new games that do not exist.
Key facts. Cited by 86 papers in the map (data through 7 Oct 2026). First posted on arXiv 25 May 2020.
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Citing papers per year: 2021: 15; 2022: 16; 2023: 13; 2024: 15; 2025: 14; 2026: 13.
86 papers.
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- 2024Genie: Generative Interactive Environmentscited by 706
- 2022ProcTHOR: Large-Scale Embodied AI Using Procedural Generationcited by 369
- 2024Vista: A Generalizable Driving World Model with High Fidelity and Versatile Controllabilitycited by 337
- 2024Diffusion for World Modeling: Visual Details Matter in Ataricited by 285
- 2024Diffusion Models Are Real-Time Game Enginescited by 282
- 2023DriveDreamer: Towards Real-world-driven World Models for Autonomous Drivingcited by 258
- 2024DriveDreamer-2: LLM-Enhanced World Models for Diverse Driving Video Generationcited by 186
- 2021Unconstrained Scene Generation with Locally Conditioned Radiance Fieldscited by 130
- 2021DriveGAN: Towards a Controllable High-Quality Neural Simulationcited by 125
- 2024GameGen-X: Interactive Open-world Game Video Generationcited by 124
- 2025GameFactory: Creating New Games with Generative Interactive Videoscited by 124
- 2026DreamDojo: A Generalist Robot World Model from Large-Scale Human Videoscited by 117
38 more
- 2022Generating Long Videos of Dynamic Scenescited by 113
- 2025AdaWorld: Learning Adaptable World Models with Latent Actionscited by 108
- 2022Reinforcement Learning with Action-Free Pre-Training from Videoscited by 107
- 2023ADriver-I: A General World Model for Autonomous Drivingcited by 102
- 2021FitVid: Overfitting in Pixel-Level Video Predictioncited by 86
- 2024Video as the New Language for Real-World Decision Makingcited by 86
- 2024Pandora: Towards General World Model with Natural Language Actions and Video Statescited by 83
- 2023NeuralField-LDM: Scene Generation with Hierarchical Latent Diffusion Modelscited by 76
- 2022Denoised MDPs: Learning World Models Better Than the World Itselfcited by 66
- 2021Playable Video Generationcited by 63
- 2024InterDreamer: Zero-Shot Text to 3D Dynamic Human-Object Interactioncited by 63
- 2024Sora as a World Model? A Complete Survey on Text-to-Video Generationcited by 53
- 2021MarioNette: Self-Supervised Sprite Learningcited by 35
- 2023MUVO: A Multimodal Generative World Model for Autonomous Driving with Geometric Representationscited by 33
- 2022Playable Environments: Video Manipulation in Space and Timecited by 29
- 2021Acting in Delayed Environments with Non-Stationary Markov Policiescited by 28
- 2022Weakly-supervised Action Transition Learning for Stochastic Human Motion Predictioncited by 26
- 2024Video2Game: Real-time, Interactive, Realistic and Browser-Compatible Environment from a Single Videocited by 26
- 2023AI-Generated Content (AIGC) for Various Data Modalities: A Surveycited by 25
- 2024Game Generation via Large Language Modelscited by 24
- 2025A Survey of Interactive Generative Videocited by 23
- 2022HARP: Autoregressive Latent Video Prediction with High-Fidelity Image Generatorcited by 22
- 2023Promptable Game Models: Text-Guided Game Simulation via Masked Diffusion Modelscited by 22
- 2024InfinityDrive: Breaking Time Limits in Driving World Modelscited by 21
- 2025Playing with Transformer at 30+ FPS via Next-Frame Diffusioncited by 18
- 2025NeuralOS: Towards Simulating Operating Systems via Neural Generative Modelscited by 17
- 2022A survey on GANs for computer vision: Recent research, analysis and taxonomycited by 15
- 2022On the link between conscious function and general intelligence in humans and machinescited by 15
- 2023Games for Artificial Intelligence Research: A Review and Perspectivescited by 14
- 2023Ten Years of Generative Adversarial Nets (GANs): A survey of the state-of-the-artcited by 14
- 2024Unbounded: A Generative Infinite Game of Character Life Simulationcited by 14
- 2025Position: Interactive Generative Video as Next-Generation Game Enginecited by 13
- 2026Walk through Paintings: Egocentric World Models from Internet Priorscited by 13
- 2022Towards Smooth Video Compositioncited by 12
- 2026MultiGen: Level-Design for Editable Multiplayer Worlds in Diffusion Game Enginescited by 12
- 2026SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Modelscited by 12
- 2021Contrastive Learning of Generalized Game Representationscited by 11
- 2021Improve Agents without Retraining: Parallel Tree Search with Off-Policy Correctioncited by 10
50 most cited of 86 All 86 (JSON)
- 2026AI for Games in the Foundation Model Era15 Sep 2026
- 2026H3-World: Turning Language Understanding into World Control1 Sep 2026
- 2026Code World Model: Coding Agent as World Brain26 Aug 2026
- 2026MASS: Multiplayer World Models with Authoritative Shared State6 Aug 2026
- 2026From Pixels to States: Rethinking Interactive World Models as Game Engines15 Jul 2026
- 2026MemLearner: Learning to Query Context memory for Video World Models30 Jun 2026
- 2026PhysEditWorld: A Large-Scale Dataset Toward Physics-Editable World Models25 Jun 2026
- 2026Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends31 May 2026
- 2026SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models22 May 2026
- 2026MultiGen: Level-Design for Editable Multiplayer Worlds in Diffusion Game Engines3 Mar 2026
- 2026COMBAT: Conditional World Models for Behavioral Agent Training28 Feb 2026
- 2026DreamDojo: A Generalist Robot World Model from Large-Scale Human Videos6 Feb 2026
38 more
- 2026Walk through Paintings: Egocentric World Models from Internet Priors21 Jan 2026
- 2025From Masks to Worlds: A Hitchhiker's Guide to World Models23 Oct 2025
- 2025Drive&Gen: Co-Evaluating End-to-End Driving and Video Generation Models7 Oct 2025
- 2025Finite Automata Extraction: Low-data World Model Learning as Programs from Gameplay Video15 Aug 2025
- 2025NeuralOS: Towards Simulating Operating Systems via Neural Generative Models11 Jul 2025
- 2025TARDIS STRIDE: A Spatio-Temporal Road Image Dataset and World Model for Autonomy12 Jun 2025
- 2025Playing with Transformer at 30+ FPS via Next-Frame Diffusion2 Jun 2025
- 2025A Survey of Interactive Generative Video30 Apr 2025
- 2025AnimeGamer: Infinite Anime Life Simulation with Next Game State Prediction1 Apr 2025
- 2025Model as a Game: On Numerical and Spatial Consistency for Generative Games27 Mar 2025
- 2025AdaWorld: Learning Adaptable World Models with Latent Actions24 Mar 2025
- 2025Position: Interactive Generative Video as Next-Generation Game Engine21 Mar 2025
- 2025Toward Stable World Models: Measuring and Addressing World Instability in Generative Environments11 Mar 2025
- 2025EDELINE: Enhancing Memory in Diffusion-based World Models via Linear-Time Sequence Modeling1 Feb 2025
- 2025GameFactory: Creating New Games with Generative Interactive Videos14 Jan 2025
- 2024InfinityDrive: Breaking Time Limits in Driving World Models2 Dec 2024
- 2024GameGen-X: Interactive Open-world Game Video Generation1 Nov 2024
- 2024Unbounded: A Generative Infinite Game of Character Life Simulation24 Oct 2024
- 2024GAN Based Top-Down View Synthesis in Reinforcement Learning Environments16 Oct 2024
- 2024Diffusion Models Are Real-Time Game Engines27 Aug 2024
- 2024Pandora: Towards General World Model with Natural Language Actions and Video States12 Jun 2024
- 2024Vista: A Generalizable Driving World Model with High Fidelity and Versatile Controllability27 May 2024
- 2024Diffusion for World Modeling: Visual Details Matter in Atari20 May 2024
- 2024Video2Game: Real-time, Interactive, Realistic and Browser-Compatible Environment from a Single Video15 Apr 2024
- 2024Game Generation via Large Language Models11 Apr 2024
- 2024InterDreamer: Zero-Shot Text to 3D Dynamic Human-Object Interaction28 Mar 2024
- 2024DriveDreamer-2: LLM-Enhanced World Models for Diverse Driving Video Generation11 Mar 2024
- 2024Sora as a World Model? A Complete Survey on Text-to-Video Generation8 Mar 2024
- 2024Video as the New Language for Real-World Decision Making27 Feb 2024
- 2024Genie: Generative Interactive Environments23 Feb 2024
- 2023ADriver-I: A General World Model for Autonomous Driving22 Nov 2023
- 2023MUVO: A Multimodal Generative World Model for Autonomous Driving with Geometric Representations20 Nov 2023
- 2023DriveDreamer: Towards Real-world-driven World Models for Autonomous Driving18 Sep 2023
- 2023Ten Years of Generative Adversarial Nets (GANs): A survey of the state-of-the-art30 Aug 2023
- 2023AI-Generated Content (AIGC) for Various Data Modalities: A Survey27 Aug 2023
- 2023UniG3D: A Unified 3D Object Generation Dataset19 Jun 2023
- 2023Learn the Force We Can: Enabling Sparse Motion Control in Multi-Object Video Generation6 Jun 2023
- 2023KARNet: Kalman Filter Augmented Recurrent Neural Network for Learning World Models in Autonomous Driving Tasks24 May 2023
50 newest of 86 All 86 (JSON)
- 2024Genie: Generative Interactive Environmentscited by 706
- 2024Vista: A Generalizable Driving World Model with High Fidelity and Versatile Controllabilitycited by 337
- 2024Diffusion for World Modeling: Visual Details Matter in Ataricited by 285
- 2024Diffusion Models Are Real-Time Game Enginescited by 282
- 2023DriveDreamer: Towards Real-world-driven World Models for Autonomous Drivingcited by 258
- 2024DriveDreamer-2: LLM-Enhanced World Models for Diverse Driving Video Generationcited by 186
- 2024GameGen-X: Interactive Open-world Game Video Generationcited by 124
- 2025GameFactory: Creating New Games with Generative Interactive Videoscited by 124
- 2026DreamDojo: A Generalist Robot World Model from Large-Scale Human Videoscited by 117
- 2025AdaWorld: Learning Adaptable World Models with Latent Actionscited by 108
- 2023ADriver-I: A General World Model for Autonomous Drivingcited by 102
- 2024Pandora: Towards General World Model with Natural Language Actions and Video Statescited by 83
12 most cited of 37 All 37 (JSON)
- 2026AI for Games in the Foundation Model Era15 Sep 2026
- 2026H3-World: Turning Language Understanding into World Control1 Sep 2026
- 2026Code World Model: Coding Agent as World Brain26 Aug 2026
- 2026MASS: Multiplayer World Models with Authoritative Shared State6 Aug 2026
- 2026From Pixels to States: Rethinking Interactive World Models as Game Engines15 Jul 2026
- 2026MemLearner: Learning to Query Context memory for Video World Models30 Jun 2026
- 2026PhysEditWorld: A Large-Scale Dataset Toward Physics-Editable World Models25 Jun 2026
- 2026Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends31 May 2026
- 2026SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models22 May 2026
- 2026MultiGen: Level-Design for Editable Multiplayer Worlds in Diffusion Game Engines3 Mar 2026
- 2026COMBAT: Conditional World Models for Behavioral Agent Training28 Feb 2026
- 2026DreamDojo: A Generalist Robot World Model from Large-Scale Human Videos6 Feb 2026
12 newest of 37 All 37 (JSON)
- 2023NeuralField-LDM: Scene Generation with Hierarchical Latent Diffusion Modelscited by 76
- 2024InterDreamer: Zero-Shot Text to 3D Dynamic Human-Object Interactioncited by 63
- 2023Promptable Game Models: Text-Guided Game Simulation via Masked Diffusion Modelscited by 22
- 2025Playing with Transformer at 30+ FPS via Next-Frame Diffusioncited by 18
- 2025Playing with Transformer at 30+ FPS via Next-Frame Diffusion2 Jun 2025
- 2024InterDreamer: Zero-Shot Text to 3D Dynamic Human-Object Interaction28 Mar 2024
- 2023NeuralField-LDM: Scene Generation with Hierarchical Latent Diffusion Models19 Apr 2023
- 2023Promptable Game Models: Text-Guided Game Simulation via Masked Diffusion Models23 Mar 2023
- 2022ProcTHOR: Large-Scale Embodied AI Using Procedural Generationcited by 369
- 2021Unconstrained Scene Generation with Locally Conditioned Radiance Fieldscited by 130
- 2021DriveGAN: Towards a Controllable High-Quality Neural Simulationcited by 125
- 2022Generating Long Videos of Dynamic Scenescited by 113
- 2022Reinforcement Learning with Action-Free Pre-Training from Videoscited by 107
- 2021FitVid: Overfitting in Pixel-Level Video Predictioncited by 86
- 2024Video as the New Language for Real-World Decision Makingcited by 86
- 2021Playable Video Generationcited by 63
- 2021MarioNette: Self-Supervised Sprite Learningcited by 35
- 2022Playable Environments: Video Manipulation in Space and Timecited by 29
- 2021Acting in Delayed Environments with Non-Stationary Markov Policiescited by 28
- 2022Weakly-supervised Action Transition Learning for Stochastic Human Motion Predictioncited by 26
12 most cited of 43 All 43 (JSON)
- 2025NeuralOS: Towards Simulating Operating Systems via Neural Generative Models11 Jul 2025
- 2025A Survey of Interactive Generative Video30 Apr 2025
- 2025AnimeGamer: Infinite Anime Life Simulation with Next Game State Prediction1 Apr 2025
- 2025Position: Interactive Generative Video as Next-Generation Game Engine21 Mar 2025
- 2024GAN Based Top-Down View Synthesis in Reinforcement Learning Environments16 Oct 2024
- 2024Video2Game: Real-time, Interactive, Realistic and Browser-Compatible Environment from a Single Video15 Apr 2024
- 2024Game Generation via Large Language Models11 Apr 2024
- 2024Video as the New Language for Real-World Decision Making27 Feb 2024
- 2023Ten Years of Generative Adversarial Nets (GANs): A survey of the state-of-the-art30 Aug 2023
- 2023AI-Generated Content (AIGC) for Various Data Modalities: A Survey27 Aug 2023
- 2023UniG3D: A Unified 3D Object Generation Dataset19 Jun 2023
- 2023Learn the Force We Can: Enabling Sparse Motion Control in Multi-Object Video Generation6 Jun 2023
12 newest of 43 All 43 (JSON)