mlsanityData to 14 Oct 2026

NeuralOS: Towards Simulating Operating Systems via Neural Generative Models

arXiv 2507.08800 ↗First posted 11 Jul 2025cs.CV cs.AI cs.CLcited by 19

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Abstract (arXiv)

We introduce NeuralOS, a neural framework that simulates graphical user interfaces (GUIs) of operating systems by directly predicting screen frames in response to user inputs such as mouse movements, clicks, and keyboard events. NeuralOS combines a recurrent neural network (RNN), which tracks computer state, with a diffusion-based neural renderer that generates screen images. The model is trained on a dataset of Ubuntu XFCE recordings, which include both randomly generated interactions and realistic interactions produced by AI agents. Experiments show that NeuralOS successfully renders realistic GUI sequences, accurately captures mouse interactions, and reliably predicts state transitions like application launches. Beyond reproducing existing systems, NeuralOS shows that synthesized training data can teach the model to simulate applications that were never installed, as illustrated by a Doom application, and suggests a path toward learning user interfaces purely from synthetic demonstrations.

Key facts. Cited by 19 papers in the map (data through 14 Oct 2026). Builds on 46 of its 63 references that are in the map. First posted on arXiv 11 Jul 2025.

Builds on

46 of 63 references.

References · 46

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34 more
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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 3; 2026: 16.

19 papers.

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  1. 2026Code2World: A GUI World Model via Renderable Code Generationcited by 29
  2. 2026Self-Improvements in Modern Agentic Systems: A Surveycited by 19
  3. 2025LLMs as Scalable, General-Purpose Simulators For Evolving Digital Agent Trainingcited by 18
  4. 2025MobileWorldBench: Towards Semantic World Modeling For Mobile Agentscited by 18
  5. 2026Agentic World Modeling: Foundations, Capabilities, Laws, and Beyondcited by 14
  6. 2026Agentic Environment Engineering for Large Language Models: A Survey of Environment Modeling, Synthesis, Evaluation, and Applicationcited by 8
  7. 2026CUA-Suite: Massive Human-annotated Video Demonstrations for Computer-Use Agentscited by 5
  8. 2026Scaling GUI Agents with Visual State Transitionscited by 4
  9. 2026Neural Computerscited by 3
  10. 2026Understanding Rollout Error in Graph World Modelscited by 3
  11. 2026SeerGuard: A Safety Framework for Mobile GUI Agents via World Model Predictioncited by 3
  12. 2025Interactive Training: Feedback-Driven Neural Network Optimizationcited by 1
7 more
  1. 2026A History-Aware Visually Grounded Critic for Computer Use Agentscited by 1
  2. 2026GPU Forecasters: Language Models as Selective Surrogates for Kernel Runtime Optimizationcited by 0
  3. 2026Quo Vadis, World Modeling?cited by 0
  4. 2026Solaris: Towards Interfaces That Are Generated, Not Codedcited by 0
  5. 2026Compile by Training: Turning Natural-Language Specifications into Local Neural Functionscited by 0
  6. 2026AutoGUIWorld: Image Generators as Visual World Models for GUI Agentcited by 0
  7. 2026StateCraft: Augmenting Video World Models with Abstract-State Reasoningcited by 0