Spherical-GOF: Geometry-Aware Panoramic Gaussian Opacity Fields for 3D Scene Reconstruction
Not on the map. Why?
Abstract (arXiv)
Omnidirectional images are increasingly used in robotics and vision due to their wide field of view. However, extending 3D Gaussian Splatting (3DGS) to panoramic camera models remains challenging, as existing formulations are designed for perspective projections and naive adaptations often introduce distortion and geometric inconsistencies. We present Spherical-GOF, an omnidirectional Gaussian rendering framework built upon Gaussian Opacity Fields (GOF). Unlike projection-based rasterization, Spherical-GOF performs GOF ray sampling directly on the unit sphere in spherical ray space, enabling consistent ray-Gaussian interactions for panoramic rendering. To make the spherical ray casting efficient and robust, we derive a conservative spherical bounding rule for fast ray-Gaussian culling and introduce a spherical filtering scheme that adapts Gaussian footprints to distortion-varying panoramic pixel sampling. Extensive experiments on standard panoramic benchmarks (OmniBlender and OmniPhotos) demonstrate competitive photometric quality and substantially improved geometric consistency. Compared with the strongest baseline, Spherical-GOF reduces depth reprojection error by 57% and improves cycle inlier ratio by 21%. Qualitative results show cleaner depth and more coherent normal maps, with strong robustness to global panorama rotations. We further validate generalization on OmniRob, a real-world robotic omnidirectional dataset introduced in this work, featuring UAV and quadruped platforms. The source code and the OmniRob dataset will be released at https://github.com/1170632760/Spherical-GOF.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 19 of its 32 references that are in the map. First posted on arXiv 9 Mar 2026.
Builds on
19 of 32 references.
References · 19
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
- 2022TensoRF: Tensorial Radiance Fieldscited by 1,275
- 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,061
- 2024Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenescited by 226
- 20243D Gaussian Splatting: Survey, Technologies, Challenges, and Opportunitiescited by 77
- 2024360-GS: Layout-guided Panoramic Gaussian Splatting For Indoor Roamingcited by 35
- 2024Efficient Perspective-Correct 3D Gaussian Splatting Using Hybrid Transparencycited by 33
- 2024GS-Planner: A Gaussian-Splatting-based Planning Framework for Active High-Fidelity Reconstructioncited by 30
- 2023Balanced Spherical Grid for Egocentric View Synthesiscited by 29
- 2022360FusionNeRF: Panoramic Neural Radiance Fields with Joint Guidancecited by 23
7 more
- 2025A Survey of Representation Learning, Optimization Strategies, and Applications for Omnidirectional Visioncited by 23
- 2024OmniGS: Fast Radiance Field Reconstruction using Omnidirectional Gaussian Splattingcited by 20
- 2024ODGS: 3D Scene Reconstruction from Omnidirectional Images with 3D Gaussian Splattingscited by 19
- 2025Digital Twin Generation from Visual Data: A Surveycited by 7
- 2025Seam360GS: Seamless 360deg Gaussian Splatting from Real-World Omnidirectional Imagescited by 6
- 2025ErpGS: Equirectangular Image Rendering enhanced with 3D Gaussian Regularizationcited by 4
- 2025You Need a Transition Plane: Bridging Continuous Panoramic 3D Reconstruction with Perspective Gaussian Splattingcited by 2
Built on by
Not cited yet.