HyperBones: Realtime Bone-driven Neural Garment Simulation with Hypernetwork Conditioning
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Abstract (arXiv)
Recent advances in cloth simulation have led to accurate garment physics, but the methods are computationally expensive for real-time applications. In contrast, Linear Blend Skinning (LBS) is efficient, but cannot capture the complex dynamics of loose-fitting garments, leading to unrealistic motion and visual artifacts. Neural methods offer a promising alternative, yet they still struggle to animate loose clothing plausibly under strict runtime constraints. We present a fast and physically-informed framework for dynamic garment simulation, consisting of a reduced-space neural dynamics simulator with independent coarse and fine-level components. At the coarse level, the garment is driven by virtual bones integrated with a lightweight neural network for predicting corrections over LBS. Fine-scale wrinkle details are then recovered using a convolutional MLP defined in UV space. By decoupling identity-specific computation from shape conditioning via hypernetwork, our neural framework offers high performance, trained using an effective physics-based self-supervised training paradigm without relying on an offline simulator. Experiments show that our method produces physically plausible garment dynamics, generalizes across diverse motions and unseen body shapes, and delivers over 30x speedup compared to state-of-the-art autoregressive neural simulators, achieving interactive inference at ~1 ms per frame on a consumer GPU.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 26 of its 52 references that are in the map. First posted on arXiv 19 May 2026.
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References · 26
- 2017FiLM: Visual Reasoning with a General Conditioning Layercited by 2,333
- 2018On the Continuity of Rotation Representations in Neural Networkscited by 1,214
- 2020Learning Mesh-Based Simulation with Graph Networkscited by 868
- 2020TailorNet: Predicting Clothing in 3D as a Function of Human Pose, Shape and Garment Stylecited by 149
- 2018LiveCap: Real-time Human Performance Capture from Monocular Videocited by 93
- 2022SNUG: Self-Supervised Neural Dynamic Garmentscited by 83
- 2022HOOD: Hierarchical Graphs for Generalized Modelling of Clothing Dynamicscited by 78
- 2022DrapeNet: Garment Generation and Self-Supervised Drapingcited by 41
- 2022Predicting Loose-Fitting Garment Deformations Using Bone-Driven Motion Networkscited by 39
- 2022Neural Cloth Simulationcited by 36
- 2024Robust Dual Gaussian Splatting for Immersive Human-centric Volumetric Videoscited by 30
- 2024Simplicits: Mesh-Free, Geometry-Agnostic, Elastic Simulationcited by 27
14 more
- 2024Garment3DGen: 3D Garment Stylization and Texture Generationcited by 26
- 2024ContourCraft: Learning to Resolve Intersections in Neural Multi-Garment Simulationscited by 23
- 2025Relightable Full-Body Gaussian Codec Avatarscited by 22
- 2024WordRobe: Text-Guided Generation of Textured 3D Garmentscited by 13
- 2024Quaffure: Real-Time Quasi-Static Neural Hair Simulationcited by 10
- 2023GAPS: Geometry-Aware, Physics-Based, Self-Supervised Neural Garment Drapingcited by 9
- 2024Neural Garment Dynamics via Manifold-Aware Transformerscited by 8
- 2025DIMO: Diverse 3D Motion Generation for Arbitrary Objectscited by 6
- 2023PhysGraph: Physics-Based Integration Using Graph Neural Networkscited by 5
- 2025Self-supervised Learning of Latent Space Dynamicscited by 4
- 2025Neuralocks: Real-Time Dynamic Neural Hair Simulationcited by 3
- 2025SkinCells: Sparse Skinning using Voronoi Cellscited by 2
- 2023CTSN: Predicting Cloth Deformation for Skeleton-based Characters with a Two-stream Skinning Networkcited by 1
- 2024Neural Garment Dynamic Super-Resolutioncited by 1
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